Aldori Duelist / Dex Fighter


Advice

Liberty's Edge

Hey my campaign uses the free archetype variant and I wanted to do the Aldori Duelist, mostly for flavor.

Most guides and references online say this is good for a Dex Fighter but what are the advantages for a dex fighter?

Looking at it seems like strength adds in bonuses to athletics / combat maneuvers and damage so not sure what dex brings to the table in general?

The early one handed sword feat involved a grab so that sounds like strength too.

Dex Fighter seems to be a respected build, just not sure why :)


A fighter who boosts dexterity has a better reflex save, and is better at the acrobatics, stealth, and thievery skills. So, you’d probably want to make use of those particular skills.


Pathfinder Starfinder Society Subscriber

If your character has higher Dex than Str, using finesse weapons like the Aldori sword improves your accuracy. However, you shouldn't completely neglect Str because PF2 has no Dex to damage options that I can recall.

What this archetype gives you are options to do things other than simply inflict damage when you hit someone with an Aldori sword.

Liberty's Edge

David knott 242 wrote:


If your character has higher Dex than Str, using finesse weapons like the Aldori sword improves your accuracy. However, you shouldn't completely neglect Str because PF2 has no Dex to damage options that I can recall.

What this archetype gives you are options to do things other than simply inflict damage when you hit someone with an Aldori sword.

Yeah I didn't see any dex to damage bonuses so I couldn't really ignore strength - right now thinking strength is just better unless I am missing something

Liberty's Edge

Ventnor wrote:
A fighter who boosts dexterity has a better reflex save, and is better at the acrobatics, stealth, and thievery skills. So, you’d probably want to make use of those particular skills.

Thanks, I guess that's the list


David knott 242 wrote:
However, you shouldn't completely neglect Str because PF2 has no Dex to damage options that I can recall.

Thief rogue.


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Pathfinder Adventure Path Subscriber

A lot of players build fighters that tank DEX if the build for STR, but DEX is not a great stat to tank either. Even Bulwark is not that great of a bonus over time.

An additional benefit to building Dex first, but still having a decent (like 14) starting STR is that you are going to be very efficient with ranged weapons as well, so you can skip out on the sudden charge type feats and instead position yourself between the party and the enemy, and still make an attack with a weapon like a thrown weapon or a sling for the first round of combat, and gain the benefit of making the enemy waste actions moving up to you. Then you can drop the sling or have your other hand free for duelist type stuff.


The bonus damage from strength quickly becomes less and less relevant. What you have to ask yourself is + 2 damage that much?

Early game it could be a quarter of your damage. Late game when you are rolling 4d8 + specialisation + rune damage + str bonus is the extra 1 or 2 from having strength as a main stat worth it?

The real negative is maneouvre checks for athletics and even then mostly trip, grapple and shove since I think Duelist gets disarm bonuses to compensate.


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dnjscott wrote:
Hey my campaign uses the free archetype variant and I wanted to do the Aldori Duelist, mostly for flavor.

If I may point you to another direction, Swashbuckler may be a better fit for a Dex-based Aldori Duelist. It's a more complex class, and you will need a few levels to be as efficient as a Fighter, but at least everything clicks perfectly when it comes to play a duelist.

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