Soulforger / Magus Combination


Pathfinder Second Edition General Discussion


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Soulforger is, as far as we know, a free archetype that requires either divine casting or 14 Wisdom. With it, you can have a special set of armor and/or weapon that you can summon to yourself ala Super Sentai and Power Rangers. Given examples of the things a Soulforger can do with their weapon is giving your designated weapon the Returning rune and "Thrown 30ft" trait, even if it's a weapon like the greatsword. It's even been mentioned that you'll have a super powerful "finishing move" you can use with your weapon, with obvious restrictions that you can't spam it.

Why am I mentioning all of this? For the context that whatever form the "finishing moves" are in, I really hope it's possible to combine them with Spellstrike somehow. Potentially overpowered? Maybe, I don't know. I just hope it's possible because I want to add Shocking Grasp/Disintegrate/Arcane Cascade to my "finishing move" for that additional personalization and flavor.

Anyone else have any particulars they're really interested in/hopeful for based on what we know of SoM? Another idea I had- that I can't recall if it works or not- is a Wellspring Magic Oracle. Anxiety personified.


You almost certainly can't combine whatever those finishing moves are with Spellstrike, because both would likely be separate, discrete activities.

That said, it does seem like it would be a very cool archetype for the Magus, so I definitely look forward to seeing what the two can do together.

Liberty's Edge

I wonder what could come out of a Soulforger / Gunslinger combination.

Dark Archive

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The Raven Black wrote:
I wonder what could come out of a Soulforger / Gunslinger combination.

Shoot your gun and then rather than reload, throw the gun at them and Quickdraw another gun!


FowlJ wrote:

You almost certainly can't combine whatever those finishing moves are with Spellstrike, because both would likely be separate, discrete activities.

That said, it does seem like it would be a very cool archetype for the Magus, so I definitely look forward to seeing what the two can do together.

C'mon, let a man dream. Maybe they'll have it work not unlike talismans or magic items; activate it in order to gain an effect on your next attack or something. I know I wouldn't mind wasting a full turn or a Haste spell to make something like this happen.


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Inquisitive Tiefling wrote:
FowlJ wrote:

You almost certainly can't combine whatever those finishing moves are with Spellstrike, because both would likely be separate, discrete activities.

That said, it does seem like it would be a very cool archetype for the Magus, so I definitely look forward to seeing what the two can do together.

C'mon, let a man dream. Maybe they'll have it work not unlike talismans or magic items; activate it in order to gain an effect on your next attack or something. I know I wouldn't mind wasting a full turn or a Haste spell to make something like this happen.

No dreaming! Only the cold, hard reality that PF2 has a lot of stuff in place to avoid stacking up a bunch of abilities into one broken attack.

But seriously, I see two ways around this. One is using playtest Magus, as long as the finisher doesn't unsummon the weapon. The other is using it to extend the nova window of the class. First round, use your free spell strike. Second round, use your focus spell to get it back while doing something cool, move, and regular strike. Third round, spell strike. Fourth round, cap things off with a dramatic finisher. Combat tends to be about that long, and if you misjudge it, Magus is in much less trouble weaponless than Fighter or Champion.


QuidEst wrote:
Inquisitive Tiefling wrote:
FowlJ wrote:

You almost certainly can't combine whatever those finishing moves are with Spellstrike, because both would likely be separate, discrete activities.

That said, it does seem like it would be a very cool archetype for the Magus, so I definitely look forward to seeing what the two can do together.

C'mon, let a man dream. Maybe they'll have it work not unlike talismans or magic items; activate it in order to gain an effect on your next attack or something. I know I wouldn't mind wasting a full turn or a Haste spell to make something like this happen.

No dreaming! Only the cold, hard reality that PF2 has a lot of stuff in place to avoid stacking up a bunch of abilities into one broken attack.

But seriously, I see two ways around this. One is using playtest Magus, as long as the finisher doesn't unsummon the weapon. The other is using it to extend the nova window of the class. First round, use your free spell strike. Second round, use your focus spell to get it back while doing something cool, move, and regular strike. Third round, spell strike. Fourth round, cap things off with a dramatic finisher. Combat tends to be about that long, and if you misjudge it, Magus is in much less trouble weaponless than Fighter or Champion.

Avoiding the matter of stacking for a single uber-powerful attack is, unfortunately, rather valid. It's not like I'm looking to make a broken "automatically take a single enemy out on the first round" attack; I just really like the idea of that finishing move mixed in with the Magus' own unique flair ;w; Kinda like the level three limit breaks in FF14, I guess.

My first thought was that since the Soulforger archetype seems to let you give your soulforged armor/weapon unique properties, using the finishing attack reverts it to its normal form and causes it to lose any runes given to it by the Soulforger archetype. Better have a backup weapon you invested your money into in case you whiff or there's more to the fight. Blatant theorizing though, based solely on the little scraps of info we've gotten.

Dark Archive

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It's almost like, in making PF2, they set out to deliberately avoid certain features of PF1.


I kinda like the idea of something like the following working.

Stride -> focus spell to recharge spell strike
Spell strike, plus bespell weapon -> Strike or raise shield
super attack enhanced with bespell weapon

Would feel like building up to over a few turns doing an enhanced super attack to finish the fight


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Oh this archetype sound like an amazing way to build a Wulfgar son of Boernegar with his hammer Aegisfang.

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