Twist the knife clarification


Rules Discussion


So there is a rogue feat in 2e called 'Twist the knife'

It reads:

After stabbing your opponent in a weak spot, you tear the wound open. You deal persistent bleed damage to the target equal to your number of sneak attack damage dice.

Let's say your sneak attack is 2d6.

I read this to say that the bleed damage would be 2, but I'm not completely sure that it's not 2d6, which was my original reading.

I'm considering taking the feat with my rogue, but if the damage in this situation is just 2, I can't really say that taking a whole action for 2 persistent damage is worthwhile even if it is guaranteed.

Am I reading this right?

Am I underestimating the value of the feat?


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You're reading it right. It's essentially the same wording as is in many other places talking about the number of damage dice, such as Gravity Weapon which reads:

Gravity Weapon wrote:
On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice.

Except in Twist the Knife it's equal to your number of "sneak attack damage dice" rather than "weapon damage dice".

As for whether it's worth it or not, hmmm... Personally I would say it's usually not worth it. If it was just something Rogues could do at a certain level there would definitely be times where I'd use it, but for a level 6 feat it's pretty lackluster.

Also, a quick sniff-test of the power-level instantly rules out 2d6 if you ask me. That would be flat-out busted.

Shadow Lodge

Yep, Twist the Knife pretty much sucks...

EDIT1: https://paizo.com/threads/rzs435rq?Tarondors-Guide-to-the-Pathfinder-Second is a good place to check for rogue-related items like this.
EDIT2: Gang Up is the 'feat of choice' for most 6th level Rogues.


Thanks guys, yeah, I think I'll take your advice and take gang up. Seems legit.


Or consider a dip into Dual-Weapon Warrior > Flensing Slice.

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