| Kroliatar |
So we are playing Runelords and I have currently a 7th lvl Half Orc Fighter. He is a Mutation Warrior Archetype VMC Barbarian. Our party is Optimized pretty heavily. We have a Paladin, Omdura, Wizard, and a Magus.
I think I have a good build path for him using intimidation and the hurtful combo along with the Combat Reflexes and Slice from air and Smash from air....I have a 16 Dex so it should be pretty useful for those Ray attacks etc. Taking the Armed bravery will help shore up my Will Saves. Guarded Stance for my AC. I plan to retrain some feats out at 8 and 10 as I see there is a combat feat that lets you take a rage power so that is a win for me and I love playing the fighter barbarian type that hates magic users its a lot of fun with superstition.
So my question is what to do at level 13 14 16 17? I was looking at Dazing Assault, or maybe another rage power like Witch Hunter or Advanced weapon training ability. Any advice Id love to hear some thoughts on this. Thank you!
Here are my Feats
1 Power Attack
1 Cornugan Smash Retrained from Toughness at level 6
2 Weapon Focus *plan to retrain this to Superstition rage power lvl 10*
3 (Rage from VMC)
4 Weapon Specialization *Plan to retrain this to Armed Bravery at level 8*
5 Intimidating Prowess
6 Hurtful
7 (Uncanny Dodge from VMC)
7 Preserve Organs from Archetype
8 Combat Reflexes
9 Slice From Air
9 Smash From Air (advanced Weapon Training)
10 Warrior Spirit (weapon training combat feat)
11 Greater Mutagen from archetype
11 (Guarded Stance Rage power From VMC)
12 Protect Vitals Rage power stacks with Preserve Organs from archetype
13 ?
13 ? Weapon Training ability or Combat Feat
14 ?
15 (DR 3/- from VMC)
15 Grand Mutagen from archetype
16 ?
17 ?
17 ? Weapon training ability or Combat Feat
| Kroliatar |
Also What do you like or don't about my feat selections/build? Would you change anything?
He is a whiskey drinking, big Half Orc that has a dislike for spellcasters he doesn't know and he likes to talk about what he has heard about the elven race, wild stories...99% is untrue. He is searching for the ones who experimented on him and mutated him to exact revenge.
| Lelomenia |
Lelomenia wrote:Shield Focus/Unhindering Shield is effectively +7 AC for two feats at level 14, which is a pretty good deal (assuming you are two handing your weapon).Or I could take the Extra Arms Mutation and throw a shield on it for some added AC, shrug =)
if you can spare for a third arm, Mobile Fortress feat line can make you pretty invulnerable without drawback.
But more generally, what do you want to be better at? Melee damage? Survivability? Don’t seem very skillsy, maybe that’s not an issue. I don’t think you have any ‘bad’ feats on your list. You describe your character a bit, and maybe you are interested in feats that help color in your concept. But generally, it’s preferable to RP that kind of thing.
| Derklord |
Also What do you like or don't about my feat selections/build? Would you change anything?
First of all I would definitely take the Wings discovery ASAP (i.e. 7th level) - to me, that is hands down by far the best thing the archetype has to offer. Everythign esle is just improvedment on what a Fighter can already do, but flight is patchign up one of the class's biggest holes.
Second, I really don't see the appeal of Protect Vitals, especially on a character with already investment into defense against physical attacks.
| Kroliatar |
Kroliatar wrote:Lelomenia wrote:Shield Focus/Unhindering Shield is effectively +7 AC for two feats at level 14, which is a pretty good deal (assuming you are two handing your weapon).Or I could take the Extra Arms Mutation and throw a shield on it for some added AC, shrug =)if you can spare for a third arm, Mobile Fortress feat line can make you pretty invulnerable without drawback.
But more generally, what do you want to be better at? Melee damage? Survivability? Don’t seem very skillsy, maybe that’s not an issue. I don’t think you have any ‘bad’ feats on your list. You describe your character a bit, and maybe you are interested in feats that help color in your concept. But generally, it’s preferable to RP that kind of thing.
Thanks for the feedback and I would say that the Mobile Fortress Idea is pretty good with a 3rd arm its almost cheating....I do believe its 4 feats , Shield Focus , then Mobile Bulwark Style the, Mobile Fortress, then mobile Stronghold. Very impressive feats and would add quite a bit to my AC and survivability and lose very little if using on my 3rd arm. I think my GM would shake his head and frown at this abuse of power. He is already telling me that Hurtful is broke...its a free attack against every creature I fight that isn't immune to intimidate.
If I went this route than I would need to take Extra arm mutation lvl 9 and Shield focus maybe at level 8. I could also take Mobile Bulwark style at lvl 9 using my fighter weapon training feat. I could wrap it up at lvl 12 with Mobile Stronghold. And by then hope my GM doesn't want to choke me out Lol.
As far as Skills I have Intimidate ranks are maxed and I have some ranks in Swim Climb Acrobatics and Survival. I am not a skill monkey being a warrior or party face etc.
My Main goal as a fighter class is to have fun and be well rounded and generally survive. I can deal out an impressive amount of damage with my greatsword and I can tank when called upon.
| Kroliatar |
Kroliatar wrote:Also What do you like or don't about my feat selections/build? Would you change anything?First of all I would definitely take the Wings discovery ASAP (i.e. 7th level) - to me, that is hands down by far the best thing the archetype has to offer. Everythign esle is just improvedment on what a Fighter can already do, but flight is patchign up one of the class's biggest holes.
Second, I really don't see the appeal of Protect Vitals, especially on a character with already investment into defense against physical attacks.
Yeah the wings feat is amazing and I am seriously thinking about it. Here again though my GM would likely give me that disapproving look and mark me for death like Steven Seagal.
As far as Protect Vitals it stacks with Preserve Organs....so Id be at 50% protection against crits and precision damage when I am not raging...and when I am raging I would be at 75% I really like the idea of having that added layer of protection from backstabs and Critical hits but I am not opposed to taking a different path.