| Gortle |
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It's an odd class with a built in rules problem regarding deity.
Only some of the variants seem to have workable mechanics.
I personally need to like it a bit more before I'd even attempt it. At the moment I'd always go Cleric before Oracle.
It neeeds someone to put together a few samples to show how it shines.
Go for it.
| PlantThings |
It's short and sloppy but I think this is one I've found.
Not a huge Oracle fan myself so you might be able to find something better with little effort.
I remember that one! It's pretty great considering being an impromptu response to the thread. It was like just 4 hours later.
If you want there to be oracle guides, write an oracle guide.
That goes against my oracular curse. Pretty tragic.
| PlantThings |
It's an odd class with a built in rules problem regarding deity.
Only some of the variants seem to have workable mechanics.
I personally need to like it a bit more before I'd even attempt it. At the moment I'd always go Cleric before Oracle.
It neeeds someone to put together a few samples to show how it shines.
Go for it.
Yeah, I think the mysteries being wildly different form one another is the main issue for guide making. The direction and balance between the curse, benefits, and the focus spells are also all over the place. Each mystery is almost its own class.
The guide John R. linked showed points out how differently each mystery had to be played just because the sustainability of risking your curse is so variable between each one. Feat selection is just as unstable with Divine Access being the prime example as it completely relies on your deity selection.
At the same time, it's what many find fun and fascinating about them. At least for me, it's why I love building them just for giggles.