Diego Rossi
|
Does someone have experience on how it works having someone under the Misfortune hex use an ability that makes you roll twice for an action and keep the best result?
If it is relevant, the abilities to reroll are mythic.
You roll twice two times, select the best result of each couple, then the witch select the worst result of the two?
You roll twice two times, the witch selects the worst result of each couple, then you select the best result of the two?
Do the two abilities cancel each other?
Something different?
| Ryze Kuja |
I ran into this with someone who had both Fortune and Misfortune on them at the same time, and it was pretty funny. I ended up ruling that you would roll 4 times, but like this:
Roll 1 Fortune
Roll 1 Misfortune 1d20 ⇒ 3
Roll 2 Misfortune 1d20 ⇒ 10
Result Roll 1: 3
Roll 2 Fortune
Roll 1 Misfortune 1d20 ⇒ 3
Roll 2 Misfortune 1d20 ⇒ 13
Result Roll 2: 3
Not sure if this was how to do it per RAW, but I've only seen this happen once. It was resolved fine and we pressed on. You could also rule that Fortune/Misfortune are both cancelled so you only roll once, but where's the fun in that :P
| AwesomenessDog |
| 1 person marked this as a favorite. |
For speed and lack of taxation on non-coders' brains, I recommend just canceling out. In roll20 for example, you can make a [[max(2d20kl1+X,20d20kl1+X)]] but it *should* happen so infrequently that it's not worth hardcoding this into a macro, but at the same time I personally detest witches because (aside from balance reasons) they cause this kinda shenanigans to happen regularly. For example, what happens when someone with misfortune goes up against someone with protective luck? Do you roll three times and take the lowest 1 stacking the rerolls or do you nest them like Ryze has them for lowest of 4?
| MrCharisma |
I've usually seen peopme roll 3 times and take the middle one. It's the most balanced way to do it. Or just have them cancel out (like Enlarge Person and Reduce Person dispelling each other) and go back to rolling 1 die.
Ryze Kuja's method automatically filters out the highest result and filters in the lowest result, which gives more weight to Misfortune than Fortune. Doing it the opposite way would give more weight to Fortune, so there's no perfect balance with it.
| avr |
Diego Rossi wrote:Do the two abilities cancel each other?That's what they chose in Second Edition, at least.
And in D&D 5e with advantage/disadvantage. Since there's nothing official and no necessary answer, and to avoid people getting confused if they play games which handle the same thing different ways, I'd make PF1 work the same way.
| Sandslice |
Does someone have experience on how it works having someone under the Misfortune hex use an ability that makes you roll twice for an action and keep the best result?
If it is relevant, the abilities to reroll are mythic.
You roll twice two times, select the best result of each couple, then the witch select the worst result of the two?
You roll twice two times, the witch selects the worst result of each couple, then you select the best result of the two?
Do the two abilities cancel each other?
Something different?
In PF 2e, they cancel. (And you can't have more than one each way, due to stacking rules.)
In D&D 5e, they cancel. (While you can have more than one each way, all of them are cancelled if there's at least one of each.)While there's not a rule in PF 1e, it seems that cancelling would be the easiest.
Alternately, depending on how you(r GM) might feel about Mythic, it might be reasonable to say that if one effect is mythic and the other not, the mythic one prevails.