| CucumberTree |
Dead Gods (pathfinder 1 e conversion)
"Know that now and forevermore, he who once claimed Thanatos is no more. The past master of this place is gone and shall never return. I, Kiaransalee, Mother of Vengeance and Mistress of Un-life, rule here now and shall into infinity. My will is law in Thanatos, for it is now my realm."
"Let no soul, mortal or otherwise, speak of the former ruler again. Let no written word, anywhere in all existence, past or present, record his misbegotten appellation. Let this be the last moment any creatures ever hear the name fall upon their ears. The last voice to speak the name shall be that of his executioner, and I say it to you now for the final time: ORCUS!"
I'm thinking core classes and races. Heavy RP. You would start at 6th level. Start with background and concepts, before any crunch.
| DM_Delmoth |
Guile's World had a lot of conversions for Planescape stuff but the site went down recently. Luckily archive.org captured the rogue modron page.
Size: Medium rogue modrons are 3 ft cubes with appendages (0 RP)
Normal speed (0 RP)
Ability scores: +2 Con, +2 Int, -2 Cha modron’s bodies are partially metal making them particularly sturdy and their organized mind makes it easy for them to learn, but their minds are also alien to most people making it difficult to relate to them (0 RP)
Languages: Common, Modron, +any from high int
Telescopic Eyes: Rogue modrons are able to focus their eyes beyond human norm and gain a +2 to perception checks and saves vs Illusions (3 RP)
Mechanical Body: Rogue modrons are partially made of metal and other mechanisms, this hardness confers a +1 natural armor bonus. (2 RP)
Alien Mind: Rogue modrons have alien minds and many concepts either don’t exist for them or are known only intellectually, thus they gain a +2 save vs mind affecting effects. They must also be of any lawful alignment. (1 RP)
Source: Modrons don’t have traditional souls and if they die their energy returns to the Source. This both makes them resistant to negative energy and harder to bring back to life. They gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points. Modron corpses cannot be used to animate undead of any type and a True Resurrection, Miracle, or Wish is required to bring a rogue modron back to life. (1 RP)
Elemental Resistance: Rogue modron’s bodies are hardy and gain Fire Resistance 5, Cold Resistance 5, and Acid Resistance 5 (3 RP)
Alt racial for Nordom enthusiast
| CucumberTree |