How much is magic staff?


Advice


Hello.
Need help in calculate price of magic staff for home game.
It's a staff with 10 charge and only one spell in it (Cure light wounds).
How much it can be?


3200 gold:

Magic item creation rules, staff wrote:
The materials cost is subsumed in the cost of creation: 400 gp × the level of the highest-level spell × the level of the caster, plus 75% of the value of the next most costly ability (300 gp × the level of the spell × the level of the caster), plus 1/2 the value of any other abilities (200 gp × the level of the spell × the level of the caster). Staves are always fully charged (10 charges) when created.

The caster level of a staff cannot be lower than 8th, so it works out to 400 x 8 x 1 = 3200. If you want the spell to cost more charges, then you divide 3200 by the number of charges you need to use.


Sandslice wrote:

3200 gold:

Magic item creation rules, staff wrote:
The materials cost is subsumed in the cost of creation: 400 gp × the level of the highest-level spell × the level of the caster, plus 75% of the value of the next most costly ability (300 gp × the level of the spell × the level of the caster), plus 1/2 the value of any other abilities (200 gp × the level of the spell × the level of the caster). Staves are always fully charged (10 charges) when created.
The caster level of a staff cannot be lower than 8th, so it works out to 400 x 8 x 1 = 3200. If you want the spell to cost more charges, then you divide 3200 by the number of charges you need to use.

I've a little misunderstood with "If you want the spell to cost more charges, then you divide 3200 by the number of charges you need to use"...

400 x 8 x 1 = 3200
That's for staff with 1 spell or 1 charge?
New-create staff almost have 10 charges...


A staff may use more than one charge to cast a spell. If your 10-charge containing staff takes 2 of those charges to cast cure light wounds then it costs 3200 / 2 = 1600 gp.


avr wrote:
A staff may use more than one charge to cast a spell. If your 10-charge containing staff takes 2 of those charges to cast cure light wounds then it costs 3200 / 2 = 1600 gp.

And can you tell me please, what is^

plus 75% of the value of the next most costly ability (300 gp × the level of the spell × the level of the caster), plus 1/2 the value of any other abilities (200 gp × the level of the spell × the level of the caster)?


That's if your staff has other spells it can cast. If it has only one spell in it those costs don't apply.

Say you've got a staff which can cast silence (cleric 2), cure light wounds (cleric 1) and create water (cleric 0). The caster level is the minimum of 8. This is just as an example, I'm not suggesting you create this staff exactly. The cost for this staff is:

400 * 8 (caster level) * 2 (spell level) = 6400 for silence,
300 * 8 * 1 = 2400 for cure light wounds
200 * 8 * 0.5 = 800 for create water
Or a total of 6400 + 2400 + 800 = 9600 gp for the whole staff.


Are you sure you want a staff instead of a wand? The staff is going to cost you over 8 times what the wand will cost.

Also note that you are using the prices to determine the craft cost of the staff, not the base price. The base price, and market price, will be twice the craft cost. I don't know why the developers used the craft numbers instead. I think it'll confuse some people.

Koraxs wrote:
avr wrote:
A staff may use more than one charge to cast a spell. If your 10-charge containing staff takes 2 of those charges to cast cure light wounds then it costs 3200 / 2 = 1600 gp.

And can you tell me please, what is^

A staff comes with 10 charges. Normally each spell on the staff consumes 1 charge. However, some spells use multiple charges to reduce the price. So if you made cure light wounds use 2 charges, that spell will cost half as much (3200 gp / 2 = 1600 gp).


avr wrote:

That's if your staff has other spells it can cast. If it has only one spell in it those costs don't apply.

Say you've got a staff which can cast silence (cleric 2), cure light wounds (cleric 1) and create water (cleric 0). The caster level is the minimum of 8. This is just as an example, I'm not suggesting you create this staff exactly. The cost for this staff is:

400 * 8 (caster level) * 2 (spell level) = 6400 for silence,
300 * 8 * 1 = 2400 for cure light wounds
200 * 8 * 0.5 = 800 for create water
Or a total of 6400 + 2400 + 800 = 9600 gp for the whole staff.

Thanks for your answers, AVR)


OmniMage wrote:

Are you sure you want a staff instead of a wand? The staff is going to cost you over 8 times what the wand will cost.

Also note that you are using the prices to determine the craft cost of the staff, not the base price. The base price, and market price, will be twice the craft cost. I don't know why the developers used the craft numbers instead. I think it'll confuse some people.

Koraxs wrote:
avr wrote:
A staff may use more than one charge to cast a spell. If your 10-charge containing staff takes 2 of those charges to cast cure light wounds then it costs 3200 / 2 = 1600 gp.

And can you tell me please, what is^

A staff comes with 10 charges. Normally each spell on the staff consumes 1 charge. However, some spells use multiple charges to reduce the price. So if you made cure light wounds use 2 charges, that spell will cost half as much (3200 gp / 2 = 1600 gp).

Thanks for your answers, OmniMage)

I've read about wands and there is no problem, but for myself want to understand how calculate staff...

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