Dual Wielding Dwarven War-Shields and Advanced Weapon Training


Rules Questions


I have a Dwarf Fighter, TWF with the Advanced Weapon Training Archetype (am using Pathbuilder app for the build).

I am dual wielding Dwarven War-Shields. So there are some gray areas that I need clarified, I have tried to find some clear cut answers to a few questions. I have not found them yet.

1) Focused Weapon damage increases as per Warpriest Sacred Weapon table, weapon focus on DWS allows the damage increases, but does it allow the weapon enhancements to a weapon that is also a shield?

2) my build plan is to utilize the following Advanced Weapon Training abilities and I want to make sure that it will fly, my GM is new to Pathfinder, this is his first go at it so I want to be sure. He is a long time 3.5 player/GM.

A) Sacred Weapon w/ feat at level 5
B) Effortless Dual-Wielding at level 9 while switching to Large (Bashing) Dwarven War-Shields.
C) Trained Grace at level 13
D) Armed Bravery at level 17.
E) Fighter's Reflexes w/ feat at level 20.

3) Bashing enchantment on a weapon that does 1d6 already, does it still go to 1d8 or is the enhancement = 2x increase on a 1d4-1d8 for a normal shield bash??? This is vague to me.
If it is only an upgrade from a normal shield is it worth the 2k gp?

4) Is there a table somewhere that lists weapon damage by size from small to colossal or the next biggest size from there?

It seems that this would be a useful table, there is one for natural attacks, but I have not been able to find one for weapons. Especially since weapons the same size do different amounts of damage, it can get confusing.

20 pt build
Str 15 (16 +3)
Dex 17 (20 +5)
Con 17 (18 +4)
Int 7
Wis 13
Cha 5

I know this is a Dwarf and Strength > Dexterity, but need the 19 for GTWF and want to do a Fighter only build, want to see how this holds up at higher levels,

This is my planned build
1) Two-Weapon Fighting / Improved Shield Bash
2) Weapon Finesse
3) Agile Maneuvers
4) Ancestral Weapon Mastery (Weapon Focus w/ a backup plan)
5) Advanced Weapon Training - Focused Weapon (Ex)
6) Improved TWF
7) Shield Slam
8) Stumbling Bash
9) Power Attack / Effortless Dual Wielding (Ex)
10) Improved Bull Rush
11) Greater TWF
12) Shield Master
13) Guarded Charge / Trained Grace (Ex)
14) Greater Bull Rush
15) Bashing Finish
16) Dwarven Hatred Style
17) Dwarven Seething / Armed Bravery (Ex)
18) Dwarven Fury
19) Advanced Armor Training - Armor Specialization (Ex)
20) Advanced Weapon Training - Fighter's Reflexes (Ex)

I plan to put Bashing if it is feasable, and Agile on them both.

If the Sacred Weapon enhancement allows me to enhance them for a number of rounds, then a permanent weapon enhancement should not be a problem.

Again the Bashing and the Sacred Weapon enhancements are my big questions.

Any clarification would be greatly appreciated.

Dark Archive

bashing wont work with sacred weapon.

sacred weapon completely replaces the weapon damage with new damage based on the size of the character

bashing increases the size of the weapon damage, but doesnt work in conjunction with sacred weapon.


Name Violation wrote:

bashing wont work with sacred weapon.

sacred weapon completely replaces the weapon damage with new damage based on the size of the character

bashing increases the size of the weapon damage, but doesnt work in conjunction with sacred weapon.

OK makes sense on the bashing and Sacred Weapon.

What about the Sacred Weapon Enhancements ie. Flaming or Brilliant Energy on a Dwarven War-Shield to be specific. Or Agile to be even more specific so I can utilize it with Weapon Finesse as it is intended.


Firy'In T'sarran wrote:
Name Violation wrote:

bashing wont work with sacred weapon.

sacred weapon completely replaces the weapon damage with new damage based on the size of the character

bashing increases the size of the weapon damage, but doesnt work in conjunction with sacred weapon.

OK makes sense on the bashing and Sacred Weapon.

What about the Sacred Weapon Enhancements ie. Flaming or Brilliant Energy on a Dwarven War-Shield to be specific. Or Agile to be even more specific so I can utilize it with Weapon Finesse as it is intended.

Focused Weapon doesn't allow you to add enhancements to your weapon in combat like a Warpriest. All you get is the damage dice replacement.

On a side note, even if you take a Large weapon, you'll gain no benefits, because the damage dice is based on your size, not the weapon's.

Are you commited to using Fighter? I think a Brawler could be more beneficial for this type of build. You get TWF for free with Brawlers Flurry, letting you focus on STR instead of splitting between the two. It also scales up the damage of weapons from the Close Weapon Group, which is similar to Focused Weapon.


Orhoden wrote:

Focused Weapon doesn't allow you to add enhancements to your weapon in combat like a Warpriest. All you get is the damage dice replacement. So even if you take a Large weapon, you'll gain no benefits.

Are you commited to using Fighter? I think a Brawler could be more beneficial for this type of build. You get TWF for free with Brawlers Flurry, letting you focus on STR instead of splitting between the two. It also scales up the damage of weapons from the Close Weapon Group, which is similar to Focused Weapon.

Yes it's to late to change, I am committed to the fighter anyway. I have been thinking about this one for awhile,

The enhancements will hurt, but the damage for a large weapon will apply, the increased damage table is for a medium weapon, like the monk and brawler there is a small / large size table.

Was really counting on the Agile enchantment, if I was using a normal shield I could enhance shield spikes... Should be able to enhance the piercing / slashing part of the War-Shield.

Now it just Sounds good and isn't practical at all as a build without being able to Enhance the P and S. Will have to default to the Dwarven Double Waraxe and redo all of my feats without being able to enhance the shields as weapons, which is what they are. /sigh


You are still able to enhance the shields as weapons via traditional means. You just dont have the ability to do so on the fly like a regular Warpriest.

Firy'In T'sarran wrote:
The enhancements will hurt, but the damage for a large weapon will apply, the increased damage table is for a medium weapon, like the monk and brawler there is a small / large size table.

You don't seem to understand that the chart for Large and Small is for creature size, not weapon. So using a Gargantuan Warshield would have the same Focused Weapon damage dice as a Medium sized Warshield.


Orodhen wrote:

You are still able to enhance the shields as weapons via traditional means. You just dont have the ability to do so on the fly like a regular Warpriest.

Firy'In T'sarran wrote:
The enhancements will hurt, but the damage for a large weapon will apply, the increased damage table is for a medium weapon, like the monk and brawler there is a small / large size table.
You don't seem to understand that the chart for Large and Small is for creature size, not weapon. So using a Gargantuan Warshield would have the same Focused Weapon damage dice as a Medium sized Warshield.

Yeah you are right, 1:30 am here. Long day,

Not that it matters anyway huh?

Nice party starting pbp Monday.
Fighter-me
Vigilante
Alchemist
Wizard
Cleric

To late to switch now so will just go axe/buckler and still use the focused weapon with the Upsetting Shield or Shielded Gauntlet style feat tree.

Thanks for the clarification.


Size change shenanigans wont help increase the damage of your Dwarven war shields...but you really don't want to take the Sacred Weapon damage progression, it's really not as good as people think.

Look at it this way, your base shield will do 1d6. At level 10 it would only do 1d10. It's not a big increase.

You're much better off using the Advanced Weapon Training to pick up Warrior Spirit, which can get you bane on one of your weapons. Bane will give a +2 to hit & damage and another 2d6 damage bonus. And since you activate it during combat, you can choose the relevant enemy type each combat.

Trained grace will allow you to make use of the dex requirement from TWF, while utilizing strength and doubling your weapon training damage.

You will need to focus on dex and then strength, but there's really no way to avoid dex with TWF. And trying to avoid strength when you have access to Trained Grace will likely make your life harder. Plus you're a fighter, you don't really need stats beside str, dex, & con.


Nothing wrong with getting both warrior spirit and focused weapon, but warrior spirit should come first. With the advanced weapon training feat, you could have both and something else fun.


Melkiador wrote:
Nothing wrong with getting both warrior spirit and focused weapon, but warrior spirit should come first. With the advanced weapon training feat, you could have both and something else fun.

Armed Bravery should also be taken before Focussed Weapon - at elast for me, not being taken out of a fight, or worse getting mind controlled, because of a failed will save, has a slightly higher priority than two points of average damage increase...

Bigger or more damage dice is the number one most overvalued thing in all of Pathfinder.

Dark Archive

Derklord wrote:
Melkiador wrote:
Nothing wrong with getting both warrior spirit and focused weapon, but warrior spirit should come first. With the advanced weapon training feat, you could have both and something else fun.

Armed Bravery should also be taken before Focussed Weapon - at elast for me, not being taken out of a fight, or worse getting mind controlled, because of a failed will save, has a slightly higher priority than two points of average damage increase...

Bigger or more damage dice is the number one most overvalued thing in all of Pathfinder.

unless you can get those dice into double digit numbers.

weilding an oversized impact butcher axe while enlarged with a vital strike is 16d6. thats not bad.

but unless you can get the dice number into the stratosphere it IS over rated


Name Violation wrote:
Derklord wrote:
Melkiador wrote:
Nothing wrong with getting both warrior spirit and focused weapon, but warrior spirit should come first. With the advanced weapon training feat, you could have both and something else fun.

Armed Bravery should also be taken before Focussed Weapon - at elast for me, not being taken out of a fight, or worse getting mind controlled, because of a failed will save, has a slightly higher priority than two points of average damage increase...

Bigger or more damage dice is the number one most overvalued thing in all of Pathfinder.

unless you can get those dice into double digit numbers.

weilding an oversized impact butcher axe while enlarged with a vital strike is 16d6. thats not bad.

but unless you can get the dice number into the stratosphere it IS over rated

Especially when you're looking at going from 1d6+40 to 2d10+40. Like sure it's more. But you're average damage when from 43.5 to 51. But if you look at it it as a percentage increase it's a 17% increase, which isn't bad. But you need to look at the opportunity and cost and other options.

Warrior Spirit with choosing Bane is basically always better than Focused Weapon for Sacred Weapon damage, in part because the damage die change doesn't really get too high until very high levels...the part of the game GMs don't usually like to run.

Damage dice are typically the smaller (maybe smallest) piece of your total damage in PF1.

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