| EyeOfTheBeerholder |
One of my players is a Grippli Cleric, who has decided to make brewing Potions his gimmick. (We are playing Mummy's Mask btw)
He is also trained in Alchemy and has Profession(Potion merchant) to make some money with this. Since we also have a Wizard, who has the superior Scribe Scrolls, I am looking for ways to make him competitive or at least have some fun with his potions.
Most feats for potions I found so far are rather garbage with the exception of Potion Glutton and Vaporous Potion, which could allow some neat tricks.
Having an absolutely abysmal Strength score(5), he is also a rather bad swimmer and would like to get good at that. After all he is a frog.
One way I see getting Extra traits and pick up Wisdom in the Flesh, but as a cleric he is already feat starved and wasting feats on being able to swim is a rather terrible use of ressources.
As far as magic items go a "Ring of the Sea Strider" seems like the best thing he could get, but even with the +8 from said Item he still would not reach impressive ranks.
I would probably be willing to somewhat exceed Wealth per Level for a swim item, since it's highly situational especially considering the Campaign takes place in a desert and will soon be outclassed by flight anyways.
So yes: How could I somewhat minmax Potion Use and what are some easy way to make a character into a natural swimmer?
Also are there some other feats or spells cool for a character like this? He mostly uses his Prehensile Tongue to deliver spells.
| VoodistMonk |
Does he worship a deity with the Alchemy Subdomain for Divine Alchemy?
Cayden Cailean has some traits and feats that make potions more effective for you, but not really helpful for others.
I like Druidic Herbalism when I am diving deep into potion production, personally. I have a Gear Gnome Druid VMC Cleric (Brigh) with Druidic Herbalism AND Divine Alchemy. Lol.
| avr |
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RAW brew potion is inferior to scribe scroll, there's no way around that. There are a few different tricks you can do though; if the cleric worships Caydean Cailean then there's the brewkeeper PrC which works fairly well for a cleric. Nethys's dagger might be available in this desert. A reagent extractor can be used to make one potion into another.
A couple of items which make drinking potions in combat easier are a sipping jacket or a Cailean fighting tankard.
If they do take additional traits then accelerated drinker might be useful for the second trait.
I'm not sure why a modest bonus to swimming is a problem even conceptually though, swamps and similar don't have high DCs to swim them.
| EyeOfTheBeerholder |
Does he worship a deity with the Alchemy Subdomain for Divine Alchemy?
Cayden Cailean has some traits and feats that make potions more effective for you, but not really helpful for others.
I like Druidic Herbalism when I am diving deep into potion production, personally. I have a Gear Gnome Druid VMC Cleric (Brigh) with Druidic Herbalism AND Divine Alchemy. Lol.
These are both cool, but won't work.
He found Caiden Cailean's Combat Style too Cartoonish.RAW brew potion is inferior to scribe scroll, there's no way around that. There are a few different tricks you can do though; if the cleric worships Caydean Cailean then there's the brewkeeper PrC which works fairly well for a cleric. Nethys's dagger might be available in this desert. A reagent extractor can be used to make one potion into another.
A couple of items which make drinking potions in combat easier are a sipping jacket or a Cailean fighting tankard.
If they do take additional traits then accelerated drinker might be useful for the second trait.
The extractor is amazing. The cactus seems like a waste of money, but if he harvests it for free it's cool.
I'm not sure why a modest bonus to swimming is a problem even conceptually though, swamps and similar don't have high DCs to swim them.
Never looked up swim DCs, but I will.
| zza ni |
i think some more help can be in the potions ingredients. how about allowing him to use craft alchemy to extract ingredients for his potions from things they kill? (to save some cash to make them).
i think allowing to scorng around 20-50 gp per hd of defeated monster to be used only on crafting options\poisons should bring it on to per with the cheap cost of scrolls. it might make it even cheaper, but then again scrolls are not limited to spells level 1-3. and scrolls can be pulled as swift action with the spring loaded scroll case so they are easier for action economy. (and each scroll can have more then one spell on it. so one swift action can bring forth a lot of spells.
| Quixote |
Are you looking for obscure rules, or possible houserules?
In my games, potions take a move action to consume; everyone is an "Accelerated Drinker". And Quick Draw isn't just for weapons. And you can make potions from higher level spells. And they're not always strictly potion-able spells, either-- you want a potion of Obscuring Mist? Of shatter? Of fireball? Go for it.
With those changes and the fact that anyone can use a potion, such items see some use in my games. Still not a ton; they're not amazing or suddenly better than other options, but they start to compete.
With the swim thing, looking at the grippli...they're 6rp. Aren't dwarves 12? I say: give him a swim speed to match his climb speed and the +...8(?) that goes with it. Then he's on par with the lowest-point core race. Gasp.
| EyeOfTheBeerholder |
Are you looking for obscure rules, or possible houserules?
In my games, potions take a move action to consume; everyone is an "Accelerated Drinker". And Quick Draw isn't just for weapons. And you can make potions from higher level spells. And they're not always strictly potion-able spells, either-- you want a potion of Obscuring Mist? Of shatter? Of fireball? Go for it.
With those changes and the fact that anyone can use a potion, such items see some use in my games. Still not a ton; they're not amazing or suddenly better than other options, but they start to compete.
Actually always assumed Quick Draw was more than weapons.
With the swim thing, looking at the grippli...they're 6rp. Aren't dwarves 12? I say: give him a swim speed to match his climb speed and the +...8(?) that goes with it. Then he's on par with the lowest-point core race. Gasp.
That's a possibility indeed.
| avr |
Grippli are an excellent example of how the race point system doesn't work. They're more like dwarves in effectiveness and utility than they are like kobolds, and dwarves are one of the better core races - not that a swim speed in a desert would be worth much. Adding it to the grippli in this game should be fine.
Oh yeah, if you want to get out a potion with a swift action you don't even need quick draw. A wrist sheath can hold a potion and costs half a gold piece. 5 silvers. The cheapest replacement for a feat ever, even if you're limited to two per character.