
Minigiant |

My Mummy's Mask campaign is drawing to a close, and it has been such a blast that our online group are sticking together and going on to play Curse of the Crimson Throne. You can imagine their faces when I was the first of us to say what they are thinking of playing and I said "Cleric". The rest of the party is looking to be a Hell Knight, Ranger/Cavalier, and the Arcane Vigilante.
I want to play a variant of the Hangover Cleric. Now anyone who has looked into Variant Channeling knows it wasn't the best written, as such my GM has said that I can use Earth even though it is NOT an 'Area of Concern' for Abadar (despite it being one of his domains).
The build hinges of three things
1) Negative Earth Channeling
Earth: Heal—Creatures gain a DR 1/adamantine until the end of your next turn. This DR improves by 1 at 5th level and every 5 levels thereafter. This does not allow recipients to overcome DR/adamantine with their own attacks. Harm—All squares in the area are treated as difficult terrain for 1 minute.
2) Agile Feet Domain Power
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
3) Caravan Bond
At 1st level, by leading a group prayer for 1 minute, a devout pilgrim can select a number of traveling companions equal to her cleric level + her Wisdom bonus. She may use her domain-granted powers on any of these traveling companions as if they were her. She can use these abilities on her traveling companions at a range of up to 30 feet, even if the ability normally requires her touch.
In short I will be creating difficult terrain for my enemies while my teammates ignore it. Creating attacks of opportunity, and once iterative attacks turn up it will be stopping full attacks (Saving me on the healing in theory)
Race: Human
Class: Devout Pilgrim(Cleric)
STR: 14
DEX: 12
CON: 13
INT: 10
WIS: 16
CHA: 14+2
Traits:
__________ (Campaign)
Sacred Conduit (Faith)
___________ (Undecided)
___________ (Drawback)
Domains
Travel
1 - Agile Feet
8 - Dimensional Hop
Protection
1 - Resistant Touch
8 - N/A (Blessing of the Harrow)
Feats:
1 (Level) - Selective Channeling
1 (Human) - Versatile Channeler
3 (Level) - Medium Armor Proficiency
5 (Level) -
7 (Level) - Quick Channel
9 (Level) - Alignment Channel?
11 (Level) -
13 (Level) -
So what I want help with is what other feats should I take to fill the rest of the build in. I have taken Medium Armor proficiency because I gave it up for the archetype and my Dex is too low to make use of Light Armor.
What are your thoughts?

avr |

To take full advantage of this you probably want a reach weapon and maybe combat reflexes - yes I know it's only one extra attack with Dex 12, but that's still good when you're doing it frequently. Call it charging Abadar's road toll to your enemies.
Casting feather step (possibly mass) on your allies is likely to be appreciated. The duration's enough that you may be able to do it out of combat.
If you want to really lock down your enemies you might enjoy summoning (& feats if so) or authoritative spell.
War blessing might be fun. They don't have to be blessings corresponding to your own domains, any offered by your deity are possible.

Minigiant |

To take full advantage of this you probably want a reach weapon and maybe combat reflexes - yes I know it's only one extra attack with Dex 12, but that's still good when you're doing it frequently. Call it charging Abadar's road toll to your enemies.
Yeah I think a Longspear is the way to go too. If for nothing more than reducing the need for me to use Agile Feet on myself.
Casting feather step (possibly mass) on your allies is likely to be appreciated. The duration's enough that you may be able to do it out of combat.
I wish I could but Feather Step is not a Cleric spell unfortunately. We do have a Ranger so I will have to coordinate with them.
If you want to really lock down your enemies you might enjoy summoning (& feats if so) or authoritative spell.
Now I have played a summoning focused Cleric before (Good fun) so would prefer not to do that again but Authoritative spell could be fun
War blessing might be fun. They don't have to be blessings corresponding to your own domains, any offered by your deity are possible.
I love the War Blessing Feat. With Abadars domains the Protection & Nobility Blessings seem useful

Minigiant |

This is what I am working with at the moment:
Traits:
Framed - Dropout(Campaign)
Sacred Conduit (Faith)
Reactionary (Combat)
___________ (Drawback)
Domains
Travel
1 - Agile Feet
8 - Dimensional Hop
Protection
1 - Resistant Touch
8 - N/A (Blessing of the Harrow)
Feats:
1 (Level) - Selective Channeling
1 (Human) - Versatile Channeler
3 (Level) - Medium Armor Proficiency
5 (Level) - Combat Reflexes
7 (Level) - Quick Channel
9 (Level) - Improved Initiative
11 (Level) - Heavy Armor Proficiency
13 (Level) - Authoritative Spell
15 (Level) -
17 (Level) -
19 (Level) -

avr |

A class which uses wisdom perhaps, a class compatible with using armour and reach weapons, maybe one which uses swift actions or gives bonus feats, certainly one which has at least one of {full BAB, good reflex save, decent skill points}.
A ranger wouldn't be a bad choice. It'd fit most of those qualifiers and could fit on flavour with the devout pilgrim. You'd want to stick with medium armor and not go to heavy armor. I like the guide archetype. The two-handed weapon or the elemental combat style could work. A slayer could work similarly, including the combat styles.
Sohei monk restricts you to light armor but could flurry with and gain weapon training with a polearm.
An inquisitor provides serious buffing and bonus teamwork feats. You can likely do something there. For maximum magic there's other wis-based spellcasters (druid, shaman, empyreal sorcerer, maybe warpriest).
Personally I think a ranger or slayer would be most useful to you and wouldn't interfere on flavour. YMMV.