
Goth Guru |
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These are random objects of limited value. They come from technologically advanced civilizations. Unless an area is kept spotless there will be 1D4 of these in any high tech room.
1: Teddy Bear, missing an eye.
2: Large, metal, retaining ring. Can be used as a hula hoop.
3: Average, metal, retaining ring. Can only be used as a hula hoop by a tiny creature.
4: Screwdriver with a cracked handle. Fits the screws that hold on the doors to the access tubes.
5: Ancient, skelitized, corpse. Has uniform and id cards, but no gun or money.
6: A crewmans diary, stained with blood. It's in an ancient language.

Goth Guru |

15: Combination padlock. Useable on a locker once you find the 4 digit combination.
16: Chest closed with a hasp and combination padlock. Inside is a piece of paper on which is written the 4 digit padlock combination. Chest is made of fake plastic wood, banded with metal. Chest weighs only 10 lbs because of it's construction. It's small, holding only 2 cubic feet.

Loreguard |

21: Crumpled discarded ticket: Inspection reveals it is a lottery ticket, discarded after buyer checked the current days numbers. Detail: They checked the numbers that came out for the day they bought the ticket, the ticket is actually a mundane low tier winner, worth 20 credits x current APL, if they present it to a nearby operating Kiosk.
Additionally, the ticket could potentially have included a digital virus designed to take down the security system of the building it was redeemed in. The ticket buyer happened to randomly start their conversation with the attendant with the covert agents agreed on nonsensical phrase. This could start pandemonium in the building shortly after redeeming it, and the players might get roped in, or accused of being a part of it. (or maybe the ticket was a planted item, intended to lure someone in to setting off the situation)
[I hope others were invited to submit items, and that it isn't too long.]

Loreguard |
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27: A paperback fiction novel from pre-gap Golarion. It starts with a fictitious group of heroes who are gathering to prevent a prophesized doomsday. parts of the first chapter are very faded... especially... oddly.. many names. Mid chapter three the pages become where all ink if even visible is impossible to make out.
The lower level corner of the cover is blank as if something erased the lower right corner of it. But the imagery remaining is somewhat ominous showing a sliver of Golarion on the edge that has ink showing still.
All that is left of the cover image is:
The
G
You can sell it to a novel collector, or potentially historian for 5 credits as a novelty.
28: A slip of paper or plastic laying on the floor or a nearby desk or surface. Looking, it is a note from a parent to their child's teacher, expressing that they will be keeping their child home 'tomorrow' due to concerns about the situation. No further details mentioned.
29: A small 5 inch slate, with built in holo-image of a young Lashunta male, sporting a charming smile. On the back is a translucent blue button. If pressed, a soft soothing voice emits from it, saying. "Come back from your tour of duty, sweetheart, cause I'll be waiting. - Love Ki"
30: A small data crystal. The crystal includes files that consist of several images of a homestead on and alien looking world. (not the world they are on) It comes with a personal note saying. "Thanks for helping us get passage and get on our feet. as you can see, we have the homestead built and the kids love their new home. Let the rest of the family know we made it." There crystal includes an address on Verces to apparently be delivered to.

kadance |
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34: An empty box labeled 'invisible tape'
35: A broken rubik's cube
36: A pair of dulled wire snipers
37: A bar of Dr. Squatch brand soap with a bite taken out of the corner
38: A dozen mechanical pencils with no graphite
39: A sac of used instant coffee pods
40: Several ration bars that are fuzzy with some sort of microbe

Loreguard |

44: A worn discolored soft sided lunchbox lost and discarded long ago. Inside the still sealed box is the remnants of a sandwich that got moldy, the mold grew, gained sentience and attempted to consume the rest of the contents of the box, eventually consuming everything it could leaving a light ash powdered residue as it fought to try to get out of the lunch box, but eventually died when everything consumable except itself had been consumed, and it eventually consumed itself.
If the lunchbox is opened and the contents has speak with dead cast upon it, the once telepathic mold is aware of the location where some adventurers had hidden some treasure when they passed by the then sentient mold. The mold is aware the two adventurers killed each other to try to keep the other silent as to the location of the treasure, so there might be a chance the treasure is still there.
The mold will ask its body be scattered across the surface of the nearby sun. It thinks fondly of the thoughts of Sarenrae it heard from others who passed by but unfortunately had never heard its cries for help.
Convincing the dead mold that such clergy had actually heard its cries but intentionally ignored it may anger the dead mold enough that it might become a form of mold revenant, and it may start an undead life dedicated to killing those who revere Sarenrae. Due to the molds conviction, it would take an extremely high diplomacy check to convince it anything notably bad about Sarenrae.
45: An umbrella with a curved hook at the end of it. It is currently open and pulled out such that its surface is an inverted dome, rather than a dome. A simple engineering check dc12 will fix it without damaging it. (the umbrella might be for deflecting rain, atmospheric acid, solar radiation, or some other form of local otherwise inconvenient precipitation) there is a 50% chance a large bag is found near it. The bag is like a magical bag of holding, but only holds a near infinite amount of children's toys/games and/or candies. It fails to hold anything that is not candy or a toy. Specific candies and toys have a 25% chance of becoming presumably lost forever in the infinite bag of toys/candies.
46: Sippy cup with a straw and a stylized holy symbol of Lamashtu on its side. 4/6 chance of it being about half full of something crusty and mostly powdered at this point.

Loreguard |

47: Red and Black portable stadium seat. The back of the seat says "Strawberry Machine Cake", and has an early logo the band used. The seat is stained on the side with some kind of fluid that has long since dried on its surface. It is questionable if it is some sort of beverage, or some sort of blood.
48: Thermal void sleeping bag. The bag will hold a medium sized creature and allow it to sleep even in exceptionally hot or cold environments for at least 8 hours before it becomes problematic, if its attached life support module were working, it would last at least 32 hours, including being able to be sealed and insure breathable air for the inhabitant (assuming they breathe air). It has a random Starfinder Society faction logo faded on its cover.
49: A broken drumstick with "Neon & Noqual" carved into its surface. It is broken at the point of the ampersand. There appears to be a signature of some sort on the item but it appears to be illegible.

Loreguard |

54: Digital Album with a Skull and Chain depicted on it.
Album title is listed as: Relaxing Pain Sounds
Group credited is: Servants of Midnight
Subtitle: Thirteen hours of Genuine Cries in the Night for reveling meditations.
55: Magical item, with an aura of illusion. To children or creatures whom have not yet reached racial maturity, it looks like something they would describe as repulsive, potentially inducing at least a mild fear. This will often tend to be a shared illusion with other children who may share a common aversion. However, to adults, it appears to look exactly like some item that they lost in childhood, but never found. Each individual will see it differently. If somehow they have no memories of anything they lost, it will appear to be something they have memories of that they coveted. If, again no such memories exist, it will appear as something they would covet. Lastly, to non thinking creatures or ones without feelings (disgust, fear, jealously, desire, covet) it appears to be a grey steel ball that appears to float by peoples hands as they interact with it.

Loreguard |

58: A large seedpod of (an otherwise believed to be extinct) non-sentient plant species, sitting in a gold-foil wrapper with slight-magic aura that keeps it fresh.
If eaten, by herbivore or omnivore species, it would be described as delicious. It also fulfills their need for sustenance for a day, if they eat at least half of it.
They fruit spoils within 30 minutes of opening. A carnivorous species eating it treats the fruit as spoiled immediately. Fungal and other forms which derive nutrition from decayed materials gain the positive effect of the fruit past its spoiled timeframe, treating it as if it isn't spoiled.
If for some reason a fruit considered spoiled is eaten, it will begin seeming delicious the first few bites, but eventually change suddenly and bitterly, causing the eater to involuntarily empty their stomach. This however leaves the enclosed seeds very to germinate within the next 8 hours if not burned.

Loreguard |

59: Mannequin of randomly determined species. Somewhat worse for wear. It is wearing clothing appropriate for the species and culture, likely has a wig and faux (or real) jewelry adorning it. It is sitting in what appears to be an old campsite where it appeared someone else had slept. However, it has not been anytime recently. [Could be anywhere from weeks to centuries, depending on circumstances of encounter]

E-div_drone |
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61: Pre-Gap cheap sci-fi adventure novel, with the heroes being the characters, and the story is a, um, sensationalized account of their previous adventure. Any art work of the characters or events is recognizable as the PCs, but their outfits are useless, flashy, silly, sexier,and right at the edge of being offensive to the PCs for the mis-characterization of their features and traits. The story is X of Y (X is a number that would match the number for how many adventures they have had at their previous adventure) in a series, and no collectors or scholars have ever heard of the author or publishing company.
In the back may, or may not, your discretion, as teaser for the next book, granting a small hint for the current adventure.

Loreguard |

62: A pre-gap science fiction min-video series. This 10 hour or so long storyline seems to unbelievably describe aspects of one of the adventurer's prior adventures. The characters in it are seemingly very recognizable as caricatures of themselves in the video. However, they are portrayed as shallow and ingenuine. Their characters are portrayed exhibiting gratuitous violence, sexuality, weaknesses, romance, and selfishness. (especially if such aspects would be offensive to the actual character) The video actually is however, oddly enough shot from the perspective of the characters actually being the villains of the story arc, and details the true 'hero' (or potentially plural) of the adventure, unraveling what the band of 'villains' have done to their 'family/home/community' through a variety of means as flashbacks and investigation. The last video appears to be corrupted, leaving the disposition of the Hero of the Arc in question. The end of each 1 hour block includes 'previews' from up-coming story. It is possible that the fourth hour's previews, might include clips of action that have not ever seemed to have happened. (that might foreshadow details that might be coming up)
The video has a very odd mix of comedic and tragic aspects.
While details being off, there are too many uncanny similarities to make one not at least wonder how the story came to be, and if the 'hero' of the video actually exists, and is hunting down the party.
The video series might actually be able to be sold to a media corporation for distribution. However, doing so may generate some Infamy and poor reactions from people who associate them with the villains of the story, as the series seems to oddly become a sudden hit for some reason.
Dare the adventurers try to find out if the 'hero' of the story, actually exists and is hunting them down? Or do they grow paranoid about things when they can neither confirm nor deny them?
[Ok: definitely inspired by #61, I liked it a lot, but I thought flipping the narrative, making them out as the villains, was a worthwhile add.]

Loreguard |
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63: Small hover baby carriage. It floats a meter above the ground and follows a small leash device that can be attached to one's clothing or armor.
It can hold a Tiny or Diminutive creature or a couple bulk of small items.
Depending on the model, it may provide environmental protections to the creature inside similar to armor. (air, temperature protections, etc.)
64: Malfunctioning Doula droid is present in the room. It is relatively easy to turn on. However upon scanning the party, its programming is malfunctioning and it will determine that one random member of the party is pregnant and in need of its services. (due to its failed programming, it could perceive anyone as being pregnant)
It will encourage them to eat generous portions of nutritious food. And discourage them from preforming actions that are too physical. It will preform aid other actions to try to stop others from hitting the character. But will also attempt to stop the character from hitting others.
It is also very good at helping to determine possible baby names for just about any known cultures from Known Space. It reduces the DC to pick a name by 5, as well as any DC to know historical meanings of cultural names.
It has 25 HP and is AC15 but has no weapons.
During rests, it will fetch pillows, food, drink for the character in its care making any rests far more enjoyable, if they don't mind the extra attention.

Loreguard |
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70: A odd-multicolored ball in a sealed transparent plastic bag. It is a MyVirtualPet. It is a tiny drone that takes a DNA sample of the first living object to touch it. It then transforms into a small drone version of some popular pet animal. It will then follow the individual whom it took a DNA sample of at all times. It has 12 HP, 10 EAC, 12 KAC, and a walking speed of 30 and flying speed of 50. However it by design always prefers to utilize its walking speed instead of its flying speed unless it cannot walk to get to its companion. It will attempt to always stay within 5-20 feet of its companion. But will allow the companion to pick it up and hold it, or put it down telling it to sit. (as long as the companion remains within 20ft) Any time the companion leaves the designated radius it begins following/tracking the individual again.
The drone is highly advanced, and can power itself via draining power batteries or drinking power from a charger, and nanites can also derive power from biological processes akin to eating. They also have Solar power backup.
The pet is extremely good at tracking and can effectively track as if it had a +20 modifier.

Loreguard |

71: A small holo-message cube poking out of a broken null-space container.
Activating the message, it is a plea for someone to help someone trapped in a temporal anomaly. The message indicates a method to reportedly get to those trapped. They were only able to get the message out reportedly if their suspicion was right that a null space container could shield the device from getting fried. (only the null space item broke/died not the contents)
Presumably the rescue message suggests how the rescue party may be able to get to them. The question is, are they right. And are they really who they claim to be?
The message might be for someone specifically called out, but does anyone know who they are talking about, are they even from the Material Plane?

Loreguard |

75: Emergency Mask. A small convenient masked designed to cover an individual's face, it has the ability to if donned to cover the wearer in a simple force field that keeps atmospheric pressure high enough to survive in a vacuum for an hour. It prevents taking damage from vacuum environments and provides breathable atmosphere for that time. It does not however count as armor so provides no bonus to armor class or damage reduction. It also does not block toxic substances or radiation from penetrating the force field. These are sometimes known to fall from the ceiling of short haul intra-craft transports in emergencies. They come in a variety of sizes ranging from tiny to huge.
76: Personal Video Drone. If activated, this tiny device hovers around 5 feet from you and videos everything you do. Its battery lasts for 1 hour. As the drone flies around trying to get the best action shot, it sometimes gets in the way. Any melee or ranged attack has a 5% concealment. Any attack that misses due to concealment should do its damage to the drone instead, which will count as having 10HP. Every 15 minutes it temporarily turns into a HOLO-Projector and displays a HOLO-Advertisement that covers the normal subject, and all squares in 5' radius with concealment, which grants everything in those squares a 20% miss chance. attacks missing due to this, will not normally do damage to the drone. The activator does not have control of when the advertisements kick in, that is determined solely by the GM (or if they prefer they can roll a d20 and on a NAT 20, roll a d6 and the value of the d6 indicates the round the advertisement will begin playing.)

Loreguard |

78: Animatronic Babelfish toy. Small manufactured toy looks like an extremely rare fish-type and fits in most humanoids ears. The natural movements of the fish when you hold it makes quiet odd noises as it seems to swish back and forth. When placed in ones ear it seems to modify the sounds you hear. Those who roll a 1 on a d20 will check the first time they place the faux-fish in their ear, will believe that the changes to the sound are a result of the toy translating a language and the individual will be fully convinced that they understand any language. Such individuals seem to think the valid transitions tend to relate to questions, complements, or insults relating to the individuals family for some reason. In worst cases translations appear to be extremely bad poetry readings. While such vivid hallucinations would seem to require magic, these toy fish do not appear to have any form of magical aura.
While generally considered near worthless, in certain rare circumstances one truly fascinated by the fish toy, might be willing to trade something actually of value for one of these fish toys.

Goth Guru |

79: Top part, the screen, of an old flip phone.
80: Bottom part, the keyboard, sim card missing. Both parts will not function without being repaired, and there being a signal tower within 1,000 miles or a cell phone satellite orbiting above. Can take and store pictures without a signal, but cannot send pictures without.
81: Sim card. Nobody pulls these things out and leaves them unless someone is after them. Use a bluff check to convince whoever is on the other end of the numbers that you are the phones owner and they should help you. The card only works if placed in a working cell phone. Will also contain pictures.

Loreguard |

83. Toy Gun Artifact (Malfunctioning) While it is 'technically' a very powerful artifact, it has long been forgotten and is currently and presumably permanently glitched. It is almost always found in large collections of forgotten toys, often collections of broken ones. The weapon will transform itself to look exactly like a small arms weapon that it is held near, and the holder of the artifact focuses on the other weapon. The artifact is supposed to replace the tip of the weapon with an orange colored tip, but the artifact currently fails to do that. Instead it creates a perfect replica, save that the weapon won't ever actually produce any damage or weapon effects. Any attempts to disassemble the object will work as long as one person keeps all the pieces, or keeps them together. Otherwise, if a piece is pulled away from the others, it will disappear and the object will vanish and re-manifest put back together with the bulk of the rest of it.
Any attempts to fire the weapon will result in a 'pew-pew' sound or similar, almost comedic, effect. And will not actually fire or use any ammunition. It will not trigger any effects (magic, feats, etc.) that require actual attacks to trigger. There are rumor's that sometimes extra buttons are found on the weapon that may say 'Galactic Rangers Ho!' or other bold, but perhaps non-sensical statements, but these have not ever been corroborated. These might have been actual toys that were found and disappeared mysteriously.
The artifact is nearly impossible to destroy. If enough damage would be applied to it, enough to destroy an adamantine object, the artifact will disappear, as if destroyed, however it will re-manifest in some collection of toys in some distant place.
If properly identified and a careful discreet search is made to find a buyer, there are believed to be methods a device like this might be considered to have significant value in the right (deceptive) hands. Otherwise, children may love to play with it as it can also duplicate actual toy guns very effectively.
84. Simple toy weapon. This toy weapon looks vaguely similar to a ranged or melee weapon, but does no actual damage when used to strike other than potentially specifically large melee weapons might do 1d3 nonlethal archaic bludgeoning damage, similar to a weak sap. Any critical failure striking with such a weapon, the toy will break. Anyone intentionally wielding such a weapon might be presumed either crazy or performing in some sort of act however.

Metaphysician |
85. A one foot long rod made of rough white crystal, which radiates extremely powerful Transmutation magic if so examined. Any organic matter touching it begins to transform into salt. Non-magical inanimate matter converts at a rate of roughly one bulk per round, until the nearest contiguous 5' cube of matter is converted. Magical inanimate matter can make a Fort save, DC 25, to resist on a round by round basis. Living beings gain a similar saving throw, with each failure advancing them one step on Dexterity affliction track; once contact ceases they still have to make a saving throw each round, but only at DC 20, with the first success ending the effect.
The rod can safely be touched, moved, or contained by inorganic matter, particularly metal, and creatures not made of organic matter are immune to its effects. However, if the rod is exposed to a magical effect of spell level 6 or higher, or a Transmutation effect of spell level 5 or higher ( or equivalent, GM's discretion ), it begins to glow. Roll a d20 each round it is so exposed. On a 1, it absorbs the magical effect, and is empowered. The rod itself begins growing, reaching a height of approximately 100 feet within a day's time. Its influence now extends to anything within ten feet of its surface, and can only be blocked by a minimum of five feet of inorganic matter. Worst of all, any matter transformed by it now has the same effects as the original rod, making the transmutation fully infectious to the extent that there is available organic matter. Roll a d20 once per day; on a 1, this effect finally burns out- transmuted matter is now simply ordinary salt with no special effect, and the rod begins collapsing until it is once again left as just a one foot rod.