| Quinton Church |
I've been scouring the Core Rulebook and I can't find an answer to a question that's going to be crucial for a game I'm planning: is there any way to detect an ingested poison in food or drink other than magic? Is there a Perception check to smell it, for example, and if so, is the DC codified?
If this isn't in the rules, I think it might make a good feat. Maybe a skill feat or an ancestry feat.
Taja the Barbarian
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There is the Supertaster general feat in the APG, which implies you can't typically detect poisoned food/drink without it: General
Prerequisites master in Perception
You have refined your palate and have a discerning sense of taste that can detect abnormalities in the flavor and texture of food and beverages. When eating food or drinking a beverage, you automatically attempt to identify the ingredients, which might alert you to the presence of alterations or additives, such as poisons. The GM rolls a secret Perception check using the poison's level to determine the DC; on a success, you learn that the food or drink was poisoned, but not the specific poison used.
If you lick or taste something while Investigating or attempting to Recall Knowledge to identify something, if the taste would provide relevant additional information (at the GM's discretion), you gain a +2 circumstance bonus to your check.
| graystone |
There is the Supertaster general feat in the APG, which implies you can't typically detect poisoned food/drink without it:Supertaster (Feat 7) wrote:Source Advanced Player's Guide pg. 209General
Prerequisites master in Perception
You have refined your palate and have a discerning sense of taste that can detect abnormalities in the flavor and texture of food and beverages. When eating food or drinking a beverage, you automatically attempt to identify the ingredients, which might alert you to the presence of alterations or additives, such as poisons. The GM rolls a secret Perception check using the poison's level to determine the DC; on a success, you learn that the food or drink was poisoned, but not the specific poison used.If you lick or taste something while Investigating or attempting to Recall Knowledge to identify something, if the taste would provide relevant additional information (at the GM's discretion), you gain a +2 circumstance bonus to your check.
It just means you have to TRY to make the check normally while the feat allows an AUTOMATIC one. So if someone thinks there might be poison, I'd do it like the feat: Roll perception vs the poison DC.
| Castilliano |
Except some poisons really are tasteless (and would require SUPERTASTING! to detect).
While others could easily be masked, like cyanide in an almond dessert.
"You taste almonds."
"Oh, NO! Wait, what am I eating again?"
"Almond pie."
Or how about really powerful foods with garlic or hot peppers.
And the poison descriptions, much less the mechanics, don't really cover any of this. So I'd say go with whatever route best suits the sub-genre and narrative you're working with. An espionage game would likely need a subsystem while a one-shot might only need you to wing it depending on the PCs' actions. I'd lean toward a Perception check w/ a Medicine (or similar) check to taste then identify, at least for generic poisons, maybe only a "tastes funny" for situations where it doesn't matter much if the PCs detect it and "supertasters only" for the plot-pivotal poisons.
| graystone |
Except some poisons really are tasteless (and would require SUPERTASTING! to detect).
While others could easily be masked, like cyanide in an almond dessert.
"You taste almonds."
"Oh, NO! Wait, what am I eating again?"
"Almond pie."
Or how about really powerful foods with garlic or hot peppers.And the poison descriptions, much less the mechanics, don't really cover any of this. So I'd say go with whatever route best suits the sub-genre and narrative you're working with. An espionage game would likely need a subsystem while a one-shot might only need you to wing it depending on the PCs' actions. I'd lean toward a Perception check w/ a Medicine (or similar) check to taste then identify, at least for generic poisons, maybe only a "tastes funny" for situations where it doesn't matter much if the PCs detect it and "supertasters only" for the plot-pivotal poisons.
I'd say the the mechanics cover it very well in the DC of the poison: a high level poison is going to be easier to miss, while attempts to mask it work like any other modifier: using the Adjusting Difficulty chart on the base DC.
| HumbleGamer |
Except some poisons really are tasteless (and would require SUPERTASTING! to detect).
While others could easily be masked, like cyanide in an almond dessert.
"You taste almonds."
"Oh, NO! Wait, what am I eating again?"
"Almond pie."
Or how about really powerful foods with garlic or hot peppers.
Agree.
Also, unless really specific situations, would be everything but wise to put a non tasteless poison without anything meant to mask its taste.
So I'd probably always go for the supertaster feat.
Finally, purify food and drinks doesn't require any counterattack check, it's a lvl 1 spell ( available to anybody ) and works on 1 cubic foot ( or 8 gallons of liquid ) of food.
So it would probably be affordable ( lvl 1 spell with no material cost ) for any important person, even starting by lvl 1.