| HumbleGamer |
I'm trying to create a Winter Witch, but I am not entirely satisfied with it.
A little recap of what I have done until now
Class: Witch
Ancestry: Human
Background: Cursed ( slightly pale skin, cold to the touch. Major manifestations up to my DM or to discuss together ).Heritage: Wintertouched Human
Ancestry Feat: Natural Ambition > Cauldron
Patron: WinterStarting Stats:
Str 10
Dex 16
Con 12
Int 18
Wis 12
Cha 10--
lvl 2
Class Feat: Basic Lessons ( Lesson of Life )
Skill Feat:lvl 3
General Feat: Prescient Planner
Skill Increase:lvl 4
Class Feat:
Skill Feat:lvl 5
Stats: Dex, Con, Int, Wis
Ancestry Feat: Wavetouched Paragon
Skill Increase:lvl 6
Class Feat:
Skill Feat:lvl 7
General Feat: Prescient Consumable
Skill increase:lvl 8
Class Feat:
Skill Feat:lvl 9
Ancestry Feat:
Skill Increase:lvl 10
Stats Increase: Int, Cont, Wis, Cha
Class Feat: Major Lesson I ( Lesson of the frozen queen )
Skill Feat:
We will start by lvl 9 ( I decided to also add the lvl 10 in order to show that I plan to get that feat ).
Now, what bothers me:
Cauldron vs Alchemist Dedication vs Herbalist Dedication
Cauldron
Pros:
- Only 2 feats ( one of which available by lvl 1 through Natural Ambition ) requiredCons:
- It will start to work by lvl 10+
- You will be forced to create just 1 kind of potions
- Batch dimensions tied to the witch skill rank ( Nature, in this specific case )
- Very limited Batch dimensions ( 2/3/4 )
- You can create Potions whose level is not higher than your lvl -6
Alchemist Dedication
Pros:
- You are not limited to a specific kind of potion ( Versatility )
- You get 1 batch of infused reagents per day
- Slightly less better than the cauldron ( by lvl 12 will be lvl -5 )Cons:
- You will require 1 extra class feat, compared to Cauldron and Herbalist
- Your progression is slower and clunkier ( it does not increase gradually ) compared to Cauldron and Herbalist
- Require Either Crafting and Nature
Herbalist Dedication
Pros:
- You have the best progrssion among the 3 ( your lvl -3 )
- You can create, given the specific feat, oils instead of potions ( can be applied to an ally in an easier way, and provides an extra roll with a lower flat check dc against a persistant damage )
- You just need to be Expert in Nature to create anythingCons:
- Limited pool of elixirs ( Healing, Antidotes and Antiplagues )
...
Versatility is in my opinion something great, but especially given the fact you are 5/6 level behind the current party level ( or even more, considering severe or deadly encounters ), it seems that it's useless even look at it.
Herbalist dedication seems to be the best of all three ( Though I might consider taking either Herbalist and Cauldron, simply because of the natural ambition feat ).
This might Lead to something like:
1- Cauldron
2- Lesson
4- Herbalist
6- Expert Herbalist
8- Improved Familiar
10- Major Lesson I
12- Hex Focus ( prioritary, since I will be using focus spells every encounter )
14- Temporary Potions
Which might be fine.
The second thing I am not really convinced about is
Skill progression and Skill feats
I was thinking about Nature and Survival, but I don't know what about the 3rd one.
I don't have any idea for the skill feats too ( I was considering to maybe get some additional lore about specific theme like "frost creatures", or something like this ).
Finally, may a witch get this feat?
https://2e.aonprd.com/Feats.aspx?ID=1179
Or its something meant for clerics ( I mean, you need to have the domain )?
Not even sure if would be normal for a witch to also "rely" on deities.
It would be anyway a placeholder until lvl 15 or 17, when I'll get legendary survivalist.
| RPGnoremac |
Well looks like you answered most the questions yourself. I guess you would have to really look at the alchemy items to determine if it is worth it. Your character really looks good to me
I am quite a fan of the Herbalist and do like your direction that you decided to go and mostly it is just personally preference. I might even go deeper into the familiar+cauldron+herbalist aspects.
Potion Maker Familiar Witch!
1- Cauldron
2- Herbalist
4- Anything/Herbalist skill feat
6- Expert Herbalist
8- Familiar Master
10- Temporary Potions
12- Incredible Familiar
14- Familiar Conduit /Familiar Mascot
Familiar master just has a lot of fun feats!
That is probably the direction I would go just to make the most fun out of potions + familiar. Of course I understand why you went lesson/major lesson since hex focus spells are fun!
I love PF2 and the amount of variations of Witch/Potion Maker that all seem viable is just great! I personally love herbalist. Not to mention that I really want to play a Cackle Summon witch, Master Hex Witch too.
Hope you have fun with your Pathfinder 2 game! I mostly play Pathfinder Society so I don't get to play high levels :(
| Gisher |