| Dox of the ParaDox twins |
Hi all here is a link to my latest build of this race and its alts
Gray Race.
Edit: If anyone has more ideas for alts or racial feats or anything please let me know, I love working on these
| VoodistMonk |
Something removing the penalty for squeezing, and giving a bonus to Disable Device/it is always a class skill. Have it stack with Trapfinding, and count as such for the sake of prerequisites. Maybe have it replace their bonus knowledge skills.
The "Grays" seem to very adept at infiltration.
Possibly something extending their reach similar to the Abnormal Reach Aberrant Bloodrager ability... maybe have the squeezing/disable device racial feature be prequisite to taking the elongated limbs racial feature (or racial feat).
A racial trait that gives a bonus to Heal and Survival checks made to probe or inspect. Lol.
Could also go for the imposter aspect, with a racial feature giving a bonus to Bluff and Disguise, etc...
| Dox of the ParaDox twins |
Something removing the penalty for squeezing, and giving a bonus to Disable Device/it is always a class skill. Have it stack with Trapfinding, and count as such for the sake of prerequisites. Maybe have it replace their bonus knowledge skills.
The "Grays" seem to very adept at infiltration.
Possibly something extending their reach similar to the Abnormal Reach Aberrant Bloodrager ability... maybe have the squeezing/disable device racial feature be prequisite to taking the elongated limbs racial feature (or racial feat).
A racial trait that gives a bonus to Heal and Survival checks made to probe or inspect. Lol.
Could also go for the imposter aspect, with a racial feature giving a bonus to Bluff and Disguise, etc...
All great ideas, thanks. I'm struggling to think of a name for the Squeezing trait, went with Technician for now
| Dox of the ParaDox twins |
The cosmic biology alt racial trait seems a bit much. Appropriate yes, balanced no. Make it all +2 save bonuses (not immunity) and toss in the endurance feat if they're supposed to be able to handle exotic environments perhaps?
Noted, I made the change, I actually took that directly from the race builder (Duergar immunities perhaps?) but I can see how it's a bit much
| Quixote |
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These are all great ideas.
One of our NPC's in a game of Changeling: the Lost. She was a back-alley surgeon, a woman captured by little gray men. They never made an attempt to communicate with her. They just kept on slicing and splicing and stitching until she resembled them not closely than she did her old self. She called herself Dr. Gray.
| Dox of the ParaDox twins |
These are all great ideas.
One of our NPC's in a game of Changeling: the Lost. She was a back-alley surgeon, a woman captured by little gray men. They never made an attempt to communicate with her. They just kept on slicing and splicing and stitching until she resembled them not closely than she did her old self. She called herself Dr. Gray.
That's fantastic
| VoodistMonk |
I still think adding a racial trait... not alternative racial feature... for a blanket bonus towards skill checks made to probe or investigate, should be an option...
Even if it doesn't add class skills, but offers a bonus to mulitple untrained skills like Heal, Survival, or whatever involves probing to find new information... maybe a +2 on Heal/Survival, and a +1 on any Knowledge check to related as such, since those are trained only skills. But doesn't grant any new skills as class skills?
And there is still nothing covering the imposter aspect of the "Grays"...
I know there are multiple other races with alternative racial features that pertain to posing as other humanoid races... something covering Bluff/Disguise... offering Alter/Disguise Self... bonuses to "I look like you"... even if it is tied to Offensive Mind Meld... like they have to take over your brain to believe the disguise...
They already have Telepathy and Detect Magic... Noble Drow type good... balanced or not, they are balanced against the Noble Drow... I hope you weren't expecting a Goblin or a Halfling in terms of "balance"... Telepathy is at least worth the Bonded Mind feat (and that only works if others have it)... Detect Magic as a constant SLA is something my Noble Drow Bard literally has to just let go 99% of the time... it's f!ck!ng cheating!
So I just don't bring it up most of the time, given that the GM already just gives up the information because he remembers I have it... I kind of wish I didn't, he wishes I didn't... it's more trouble than it's worth in the grand scheme of things...
Is it magic? Do I detect magic? Where is it? I will take the time to study... nothing magic goes unfound... traps, enemies with magical gear, magically hidden things, mundanely hidden magical things... boring...
| VoodistMonk |
Detect Magic as a constant is stupid.
My level 6 Noble Drow Arcane Duelist Bard has it by default... I literally try to ignore it other than if I would have cast it to look for something.
The GM remembers I have it and coughs up information I would have rather rolled a check for. He brings it up when I literally don't... I skip it on purpose, but he remembers I have it...
It's f!ck!ng BS, and I wish I didn't have it at all...
It makes Perception meaningless, enemies cannot use Stealth if they possess magical equiptment, magical traps glow, magical everything glows... it's dumb...
Walk into a room... there's something here... it gets tired.
Walk into a room... there's lots of thing like chairs, tables, beds, desks... let's look around... that's better.
There are no facing rules... it's just a constant radar. It sounds great, but it nerfs story in practice.
| Dox of the ParaDox twins |
Detect Magic as a constant is stupid.
My level 6 Noble Drow Arcane Duelist Bard has it by default... I literally try to ignore it other than if I would have cast it to look for something.
The GM remembers I have it and coughs up information I would have rather rolled a check for. He brings it up when I literally don't... I skip it on purpose, but he remembers I have it...
It's f!ck!ng BS, and I wish I didn't have it at all...
It makes Perception meaningless, enemies cannot use Stealth if they possess magical equiptment, magical traps glow, magical everything glows... it's dumb...
Noted. Should I just replace it with on of the alts that replaces it
Edit: Replaced Detect Magic with Mental Fortitude
| Dox of the ParaDox twins |
So I have lore for them in my homebrew setting, but when working on mechanics I prefer to leave lore out because it can muddle people's opinions on the mechanics. as far as alien tech goes, there are some in my setting, but the race is supposed to be balanced around core races so it can be slotted into any setting
| VoodistMonk |
Weapon Familiarity for tech weapons, even if it doesn't apply in your setting.
A racial trait similar to Storm Pilot, but with some bonus to interplanetary travel... whatever Profession check applies to spaceships...
A racial trait for Craft Calligraphy or Linguistics or Profession Scribe as a class skill, a +1 bonus to that skill and that bonus doubles for making brands/glyphs (including, and especially crop circles of grand scale)...
A racial trait for a 1/day SLA that is similar to Mass Arcane Mark with a CL equal to your HD... but it only works on animals... and has to be used at night... let it count as a spell for specifically Arcane Strike prerequisites, just so it isn't completely useless...
Some sort of penalty for people trying to use nonmagical healing due to them being odd... like +5 to any Heal DC attempted by other races. But, I guess, they probably aren't any more different than Outsiders or Kasatha... maybe a bonus for grafting tech implants/socketing ioune stones, instead?
| Dox of the ParaDox twins |
Added tech familiarity and space travel trait, honestly I can't think of a way to the other two without sounding really campy, and I can't really think of good wording for them either. as far as the last one goes, they already have a lot of ways to boost heal checks so that seems redundant. thanks, you've been a huge help with this so far, if you have more ideas I'm all ears
| Dox of the ParaDox twins |
Just convert over the starfinder race.
Not super helpful. I actually started this project long before starfinder was a thing. And doing a straight conversion is not as straightforward as it seems. While I did do a conversion of it I wasn't super satisfied with it and prefer the one I've built