Authoritative Spell


Rules Questions


Do I have it correct that if a Druid (or other spellcaster for that matter) has ‘authoritative spell‘ feat, along with the two traits that reduce spell level for metamagic feats (metamagic master and magical lineage I think) then they can use the cantrip Detect Poison to prohibit one of the listed actions for one targeted creature with no save, no spell resistance, no attack roll and with unlimited uses?


Yes, but this metamagic isn't really worth it, as the target can simply take any of the non-prohibited actions or Ready an Action to perform the prohibited action right after its turn has ended.


Theaitetos wrote:
Yes, but this metamagic isn't really worth it, as the target can simply take any of the non-prohibited actions or Ready an Action to perform the prohibited action right after its turn has ended.

Disagree completely. A monster that Readies an attack gets to make one single attack when the trigger fulfills... but enemies will have iteratives or multiple natural attacks. No save "you can't full attack anymore" on a creature that might try to hit you 4-10 times normally is awesome.


Metamagic master = wayang spellhunter IIRC.

Detect poison does work, but if you want to really mess with an enemy use the deja vu spell as the base. Since it's an actual attacking spell it's less likely to induce eyerolls and house rules too (though, not a certainty...)

The Exchange

There are plenty of enemies (both bestial and intelligent varieties) who can be rendered useless by this feat. Any non-caster who only has melee weapons can be stymied by the "prevent moving closer" option. Those who use only ranged weapons can be put in a position where they are eating tons of AoOs with "prevent moving away." Casters usually have a blend of spells, but once you realize what their focus is you can shut it down.

While Authoritative is nowhere near as devastating as Dazing Spell, it's one level lower. I really don't know why this feat didn't also get the "If the spell does not allow a save, the target can make a Will save to negate the effect" language like Dazing Spell.


It does nothing to stop special attacks and combat maneuvers [Grapple, ...], nor prevent lateral movement [e.g. circling to get to someone else].
And I know there's a long discussion about it, but natural attacks are not necessarily melee weapon attacks, as the rules say natural attacks are melee attacks with natural weapons. Natural weapons are melee weapons though.


Theaitetos wrote:
It does nothing to stop special attacks and combat maneuvers

I think it does, actually.

Quote:
You can alter any spell that targets a single creature to become an authoritative spell. When you cast an authoritative spell, choose one of the following activities to prohibit: move closer to you, move away from you, make a melee weapon attack, make a ranged weapon attack, cast an offensive spell, or cast a non-offensive spell.

The reason why they call it a "melee/ranged weapon attack" is to prevent it from overlapping with the spell effects that uses attacks to connect, like Scorching Ray. If they deliberately didn't want this to work for natural attacks then they would have called out manufactured weapons directly.

Even if you go with a very restrictive interpretation of the rules then it would still only be possible to make combat maneuvers that rely on a natural attack. Since a trip attempt made with a shortsword is still a "melee weapon attack", as are those made with an unarmed strike.


Wonderstell wrote:

The reason why they call it a "melee/ranged weapon attack" is to prevent it from overlapping with the spell effects that uses attacks to connect, like Scorching Ray. If they deliberately didn't want this to work for natural attacks then they would have called out manufactured weapons directly.

Even if you go with a very restrictive interpretation of the rules then it would still only be possible to make combat maneuvers that rely on a natural attack. Since a trip attempt made with a shortsword is still a "melee weapon attack", as are those made with an unarmed strike.

I don't think so, but that's a contentious issue, not for this thread.

However, apart from that issue, combat maneuvers and special attacks can be readied, and any action that can be readied is definitely not stopped by this metamagic. There's also a special rule on staggered characters [i.e. just 1 move OR standard action], that allows them a Charge or Pounce/Rake attack with just a standard action -- can those be readied too? Does anyone know?

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