Action Economy for a Juggler?


Advice


Really want to play a Juggler build. I'd like to play an Arcane Trickster > Bard Dedication Juggler, but decided against that because it wouldn't be until level 8 until I can pick my second dedication.

But anyway, going Thief Rogue and I understand Throwing Dagger/Juggling Clubs are going to be my go-to throwing weapons, but what is the general action economy like? I presume level 4 is going to be Juggle = 2 Items > Attack Twice?

Lantern Lodge

If I recall correctly, you don't get your Dex to damage with thrown weapons since the thief racket specifically says you get the damage with "finesse melee weapons" and I think it's been clarified that when you throw a weapon it's no longer a melee weapon.

However, I'd speak with your GM. Me, as GM, I would let you get dex to damage with the thief racket when using thrown weapons, but that's not raw.

Note: you can get SNEAK attack damage with ranged weapons (which I believe include thrown weapons).

As for your action economy question, I've made a few abortive attempts to build a juggler (as they sound very interesting), but I always give up, so I don't have the answer to the question you were really asking. Sorry.


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I shouldn't think it'd be too different as long as you take Focused Juggler so Juggle doesn't eat up an action.


Instead of thief, mastermind makes more sense as a ranged rogue. A successfully identify using Recall Knowledge gets you flat-footed for sneak attack while staying at range.

Captain Zoom wrote:
Note: you can get SNEAK attack damage with ranged weapons (which I believe include thrown weapons).

The new errata specifies thrown weapons are ranged weapon when thrown.

Lantern Lodge

graystone wrote:
Captain Zoom wrote:
Note: you can get SNEAK attack damage with ranged weapons (which I believe include thrown weapons).
The new errata specifies thrown weapons are ranged weapon when thrown.

Yes, as I said, he can get sneak attack damage.


Captain Zoom wrote:
graystone wrote:
Captain Zoom wrote:
Note: you can get SNEAK attack damage with ranged weapons (which I believe include thrown weapons).
The new errata specifies thrown weapons are ranged weapon when thrown.
Yes, as I said, he can get sneak attack damage.

Just conferming the "I believe include thrown weapons" part. ;)


Hm... Mastermind seems interesting but I'm already flushed for Action Economy - Besides I already made a Recall Knowledge build so I'm not really interested in being the know-it-all person for this character. I just wan't to be the high-pitch voiced "HELLO, I'M THE PIERROT! A PLEASURE TO MEET YOUR ACCENTUATE! I SHALL BE ACCOMPANYING YOU THIS PERFORMANCE!" (I have a Pierrot Mask and circus cloths for cosplay if I ever get the chance, and I've even been practicing my abnoxious high pitch voice and wit comedy. lol).

Eldritch Trickster (Bard) Fits soooooooooooo much for this character; unfortunately it is a TERRIBLE idea for this build. Multiclass Dedications were horriby designed to be used as lazy "Pick at level 1" shortcuts and it shows extensively on Eldritch Trickster. I wouldn't be able to pick Juggler until Level 8 at the earliest because of this issue, and that is far too late to be the core mechanic to focus on for a character. Therefore, this Racket is invalid by default. I wish picking this didn't prevent me from going Juggler level 2 - Alas... Paizo made this racket impossible to use for this ideal...

Thief and Scoundrel both suffer from the same issues as each other - which they both focus on Melee Ranged Attacks. Scoundrel is less painful than Thief - because it allows me to get a buff to Charisma... but ultimately neither would be useful for their actual Rachet effect.

Ultimately - this means I'll be going for Scoundrel; which doesn't do a whole lot (Juggling Club, Throwing Knives, and Darts are all Sneak-Attack viable even without this archetype), but at least allows me to unlock their Crit Specs. (1d6 persistent Bleed or shove 10ft).

A same that Fane's Fourberie is a level 2 feat, I'd love to play a build like that... Why couldn't this have been something for level 1? -cries-
=-=-=-=

Pierrot is a Human so he will be starting with that Heritage. Thrown Weapons use Strength to Damage but Dex for Attack... Throw weapons aren't very far so I'll need some Constitution, but I also want my character's main secondary stat to be Charisma; So here is what I've got so far (Starting Level 3 because of a Preplay points and because of the required Chronicle to unlock Juggler) [I'd love to make him a Tiefling but I only have 18 Achievement points...]:

Ancestory: Human (Versatile Heritage)
Class: Rogue (Ruffian Racket)
Background: Entertainer or Acrobat

Stats: 18 DEX / 16 CHA / 14 STR / 14 CON / 8 INT / 8 WIS
Ancestory Bonuses: +2 DEX / +2 CHA / +2 CON
Voluntary Flaws: -2 INT / -2 WIS
Background Bonuses: +2 DEX / +2 CHA
Chosen Bonuses: +2 DEX / +2 STR / +2 CON / +2 CHA
Class Bonuses: +2 DEX

Feats
Class 1: You're Next
General 1: Die Hard (Granted by Ancestory)
Ancestory 1: General Training
General 1: Incredible Initiative (Granted by Ancestory)
Skill 1: ???
Class 2: Juggler Dedication
Skill 2: Juggler (Gained by Juggler Dedication)
Skill 2: ???
Skill 3: ???

=-=-=-=-=-=-=

Any thoughts on what Skills I should grab? I know level 4 I'll be grabbing Focused Juggler, but level 6 should I grab Quick Juggler or Far Thrower? I'll probably grab the other at level 8. I really want to get Fane's Fourberie with Returning Property, but I doubt that'll happen. I'll probably just use hat 1 ring that lets me swap the returning propery between weapons and grab a few returning Juggler Clubs, Throwing Knives, and Darts.

Any ideas would help! :D

(Edit) Never mind, Returning has better action economy than quick draw. Will continue with this idea.


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On a side note, I can't wait to see what the Magus dedication will be like... Rogue with Eldritch Rachet Magus and Fane's Fourberie level 2.

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