
Sixaola |

Just a quick question.
I was playing with the idea of an Orc Hunter with the Animal Whisperer background.
I select Beast trainer as an Ancestry feat and one of the benefits is Train Animal Skill feat.
Then Animal Whisperer gives me the same feat.
What happens there? Does one feat get lost? Must I just select a different background so I don't lose the skill feat provided by the background?
I have not found any information how this is managed, so wanted to checked
Thanks everyone for the advise.

shroudb |
technically, the skill feat gets lost.
going by the book, only the actual skills from the background allow to select a replacement.
THAT said, i've never seen a GM not allowing another, thematic for the background, skill feat to be chosen.
Afterall, you can very well go for "custom background" and (with GM allowance ofc) make somethign really similar to the concept you want to play without having clashing mechanical aspects.

Sixaola |

technically, the skill feat gets lost.
going by the book, only the actual skills from the background allow to select a replacement.
THAT said, i've never seen a GM not allowing another, thematic for the background, skill feat to be chosen.
Afterall, you can very well go for "custom background" and (with GM allowance ofc) make somethign really similar to the concept you want to play without having clashing mechanical aspects.
Thanks for the response.
I am the GM, I am just learning the game and thought to try the character creation with a few character ideas, just to see how it looks like. In my head, I would usually allow the selection of a different skill if it is preovided by an Ancestry feat, and by a background and then the class.
But to make it a little easier to track things (since all at the table are new to PF2 as well), I was thinking that if this case arised, I would recommend to select a different background, just so it is easier to understand for everyone where the different feats and abilities came from.

Alyran |

shroudb wrote:technically, the skill feat gets lost.
going by the book, only the actual skills from the background allow to select a replacement.
THAT said, i've never seen a GM not allowing another, thematic for the background, skill feat to be chosen.
Afterall, you can very well go for "custom background" and (with GM allowance ofc) make somethign really similar to the concept you want to play without having clashing mechanical aspects.
Thanks for the response.
I am the GM, I am just learning the game and thought to try the character creation with a few character ideas, just to see how it looks like. In my head, I would usually allow the selection of a different skill if it is preovided by an Ancestry feat, and by a background and then the class.
But to make it a little easier to track things (since all at the table are new to PF2 as well), I was thinking that if this case arised, I would recommend to select a different background, just so it is easier to understand for everyone where the different feats and abilities came from.
That's a great way to go about it for players new to the game. Once you all get a bit of experience under your belts, it might be worth trying out the deep backgrounds method found in the Gamemastery Guide. It allows a much more thorough customization of backgrounds and the bonuses they provide. However, it isn't something to throw at first time players who might find character creation complicated enough as is (depending on if they've ever played other TTRPGs or not).

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In this particular case, just pick a different Ancestry feat: Your background already covers literally everything your ancestry feat does (unless you are aiming for the 'Ferocious Beasts' feat, in which case keep the feat and drop the background), so pick something that represents the rest of his life before he starts 'adventuring' (surely he did something beyond just training animals).

Sixaola |

Thanks guys, I really appreciate the feedback on this.
Some of my players will definitively be up to the challenge of using alternate rules for backgrounds and such, but I have a couple who have not played in will over 15 years, so I want to go smooth (for example, no archetypes this time around, so we can perceive the game on a more basic form during the learning period).