Help me design a tricky-fightin' Fey Prankster Bard (or three)


Advice


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Archetypes are welcome.

The player is new to PF, coming from 5e.

Several suggestions preferred to allow them to choose!

The goal is to be a party-hard satyr(lite).

Related thread about entirely archetyping-out of class features in general.

The player has determined they are going to be either a piper or satyr (both having been tentatively approved by the GM).

Given that limit and that the two bards are trying to avoid overlap, what are a few possible builds that fits this:

Quote:


the archetype of Fey prankster, they literally have the ability of combat via screwing with people, so I decided to have them be a character that embraces that side wholeheartedly, by being a total party animal.

very combative, but also very much party animals, always on the lookout for drinks, friends, and fun. But as with all fae, piss them off or hurt their friends and they will make your life

(copy/paste from a conversation)

Most important:

- fey prankster bard
- those races
- skilled/tricky-style combatant that highly frustrates others
- more combat trickster than outright face, but not opposed to being a face if that works better
- see the other bard for details; they are working on avoiding overlap
- notes and general advice on playstyle and how it might suss out in an gameplay (not overly-specific tactics, just broad generalization on how it might work out)

(Other party members: another bard, human kineticist kinetic knight for tanking, elf musket master gunslinger for ranged damage.)

EDIT: links to OTHER BARD should now be updated and working :D

EDIT 2: Setting note: guns exist with the "guns are everywhere" and "modern firearms" - don't know if that changes this guide, but figured it was worth mentioning. :)


(Favoriting my own posts for easy memory/navigation back here, later.)


OH! Forgot!

Background skills are also used.


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Guns everywhere and modern firearms mean that armor is useful only sometimes & it's pretty easy to make a contribution to combat when you can't use your main shtick. Everyone should pack at least a revolver when you've got the cash. If you ever get to 11th level then one of the bards will likely find the discordant voice feat useful - guns hardly need more attack bonus but the extra damage is nice.

Dirty tricks. Besides the obvious greater dirty trick and quick dirty trick, the kitsune style feat line might be worth a look. Equipment trick (smokestick) might be fun. Bards tend to be short on feats though.


Oh, the dirty tricks sound exactly like something he’d like. Thank you! How viable are combat maneuver builds for bards?


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Well, lets work it thru.

feats:
1: Dirty fighting
Fey prankster bard 2: Improved dirty trick
3: Kitsune style
5: Kitsune tricks
7: ???
9: Greater dirty trick
11: Quick dirty trick

It works, but without a lot of room for other feats. The empty feat at 7 could be equipment trick (smokestick) perhaps. If I'm reading your setting right that might just be a particularly ugly cigar. If the player would like to do something else which requires more than a single feat it gets a lot harder tho'.


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Might want to consider how to get spellsong in there.

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