Masterwork Tools Skills


Rules Questions


Wondering if there is any official or at least common agreement on what skills can be assisted with the masterwork tools.

HeroLabs allows you to select Acrobatics, Appraise, Bluff, Climb, Craft (any one of them), Diplomacy, Disable Device, Disguise, Escape Artist, Fly, Handle Animal, Heal, Intimidate, Knowledge (any one of them), Linguistics, Perception, Perform, Profession, Ride, Sense Motive, Sleight if Hand, Spellcraft, Stealth, Survival, Swim, and Use Magic Device.

I'm not sure how they came up with their list. Besides which, I kinda disagree with some of it. There are already:
Masterwork Artisan's Tools for the craft skills.
Saddle for ride.
Fins and snorkel for swim.
There are Kits for Disguise and Climb.

Also, I'm having trouble imagining 'tools' for some of the others.

So if there is no semi-official list, what have you folks used?

Shadow Lodge

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As far as I know every skill can have masterwork tools for it made. Books, clothing, other appropriate gear, etc.


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I suspect many of them should be specific to what you're trying to do with the skill. For example, Diplomacy might benefit from posh clothes, a bottle of whisky or a megaphone depending on circumstances. Likewise Perception might want a telescope, an ear trumpet or decongestant.

Some of these are really consumables rather than items, but if each dose is cheap it comes to the same thing.

Some skills like Sense Motive and UMD are a bit problematic.


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There's quite a few masterwork tools in the equipment list which aren't really listed as such. Here's what a quick search for +2 circumstance found me:

Quote:
Acrobat's pillar, Alchemist's lab, Animal disguise kit, Arcane family workbook, Arrow (pheromone), Artisan's tools (masterwork), Astrolabe, Aura goggles, Automatic writing planchette, Backpack (carrier), Beast-scent, Belled Catsuit, Billy Ten-Bells, Blue book, Book of letters, Brewer's kit, masterwork, Camouflage blanket, Cheat sheath, Climber's kit, Compass, Concealable thieves' tools, Crowbar, Cryptography book, Dancer's garb, Darkwood Mwagni harp, Dilettante's outfit, Disguise kit, Dissipating fan, Doctor's outfit, Dowsing rod, Draconic perfume, Dragoncrafting kit, Ear trumpet (common), Earplugs, Elemental explorer's kit, Esquire attaché case, Fashionable accessories, Fiendgore unguent, Footprint book, Forger's kit, Fortune-teller's deck (common), Fraudulent medium's kit, Furs, Goblin fishing lure, Halfling jugglesticks, Halteres, Harvester's kit, Healer's kit, Heritage book, Hide dye, Hunter's manual, Hypnotist's locket (locket), Inside pocket, Interrogation tools, Leeching kit, Linguist's codex (standard), Lover's breath, Magnifying glass, Mapmaker’s kit, Marlinspike, Masterwork flippers, Masterwork tool, Meels, Mending kit, Mengkare's shards, Merchant's scale, Musical instrument (common), Obsession log, Occult reference material, Orrery (tellurium), Pathfinder Chronicle, Perfume (common), Phrenologist's kit, Pig grease, Planar traveler's kit, Poisoned quill, Portable altar (masterwork), Portable ram, Portable sweat lodge, Practice straitjacket, Prognostication manual, Psychometrist's gloves, Qadiran saddle, Quintain, Ram, portable, Rust repellent, Saddle (exotic, military), Saddle (military), Saddle (pack), Salt tablets (10), Serpent line, Shinobi shozoku, Silk kimono, Stalker's oil, Star charts, Storm glass, Subversive vest (vest), Sugar glass bottle, Sunblock kohl, Surefoot training blocks, Survival kit (common), Talking board, Taxidermy tools, Thieves' ring, Thieves' tools (common), Thieves' tools (masterwork), Thurible, Tinker's cap, Tome of epics, Underground survival kit, Underwater compass, Vault altimeter, Veil, Ventriloquist's dummy, Vigil cap, Waster, Whip, training, Zip-line hook (normal)

This should give you an idea of what people have thought of for masterwork tools. OK, not 100% of those fit, but a lot will.


Gruingar de'Morcaine wrote:

Wondering if there is any official or at least common agreement on what skills can be assisted with the masterwork tools.

HeroLabs allows you to select Acrobatics, Appraise, Bluff, Climb, Craft (any one of them), Diplomacy, Disable Device, Disguise, Escape Artist, Fly, Handle Animal, Heal, Intimidate, Knowledge (any one of them), Linguistics, Perception, Perform, Profession, Ride, Sense Motive, Sleight if Hand, Spellcraft, Stealth, Survival, Swim, and Use Magic Device.

I'm not sure how they came up with their list. Besides which, I kinda disagree with some of it. There are already:
Masterwork Artisan's Tools for the craft skills.
Saddle for ride.
Fins and snorkel for swim.
There are Kits for Disguise and Climb.

Also, I'm having trouble imagining 'tools' for some of the others.

So if there is no semi-official list, what have you folks used?

Offhand, I can think of:

Appraise -- magnifying glass, scales
Bluff -- Blue Book
Diplomacy -- Blue Book, Book of Letters
Handle Animal -- Training Harness, Training Sleeve
Knowledge (any one of them) -- Blue Book, Book of Letters
Linguistics -- Book of Letters
Perform -- Tome of Epics, masterwork instrument
Profession -- Obsession Log
Spellcraft -- Arcane Family Workbook
Survival -- Footprints Book

/cevah


Gruingar de'Morcaine wrote:

Wondering if there is any official or at least common agreement on what skills can be assisted with the masterwork tools.

HeroLabs allows you to select Acrobatics, Appraise, Bluff, Climb, Craft (any one of them), Diplomacy, Disable Device, Disguise, Escape Artist, Fly, Handle Animal, Heal, Intimidate, Knowledge (any one of them), Linguistics, Perception, Perform, Profession, Ride, Sense Motive, Sleight if Hand, Spellcraft, Stealth, Survival, Swim, and Use Magic Device.

I'm not sure how they came up with their list.

It’s all of the skills that there are in the game, unless there are some cryptic additional ones in Unchained.

FWIW I have a character who carries chef’s knives (+2 to profession cooking) and a very expensive fishing rod & tackle (+2 to survival related to fishing).

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