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Does striking spell only work with basic strikes, or does it work with other actions that involve a strike?
Specifically, Can I Striking Spell, Cast a 2 action spell that qualifies, and then Combat Assessment?
Likewise, if I gain other actions that involve strikes through archetypes, if I'm holding a Striking Spell charge, it should trigger on strikes even if they're part of another power, right?

Midnightoker |
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Because the wording is:
If you hit with a melee Strike using the receptacle for the
spell, the spell is discharged, affecting only the target you hit.
Any activity that includes the sub-action of a Strike with the respective receptacle (weapon or body), it qualifies.
So in short, yes it works with Combat Assessment which states:
Make a melee Strike.

Kalaam |
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Somewhat related question: do effects from those strikes apply to the spell? In particular Snagging Strike: do you get a -2 AC for your spell attack?
I assume so, since the spell is resolved after the Strike, any effect from the Strike would be applied to the Spell.
This makes Snagging strike one excellent feat to get through Fighter MCD for the Magus.
Unicore |
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This is the element of striking spell that I most hope carries over to whatever final version of the magus there is and why I don't want it to become some 2 or 3 action activity of its own. It is really cool how much it opens up the class to do really interesting things with Archetypes and Multiclassing.

Midnightoker |

I know I'm in the minority over here, but I feel Magus should have access to a few low-level Martial feats, perhaps even some unique ones tailored for the Striking part of Striking Spell. This would emphasize exactly this type of versatility.
Spell Swipe and Combat Assessment are basically both this to some degree.
The issue with low level is you don't get a level 1 Class Feat, so if you make level 1 Feats too game-changing/appetizing, that tips the scales to Human a little more than it would other Classes.

Unicore |

Level 2 is where I'd really like to see those feats, and have them tied to the weapon styles of the synthesis, if not just directly interacting with the synthesis in an interesting way and being like the many other classes that have level 2 feats that really let you start to feel like you are advancing into your specialization.

richienvh |
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richienvh wrote:I know I'm in the minority over here, but I feel Magus should have access to a few low-level Martial feats, perhaps even some unique ones tailored for the Striking part of Striking Spell. This would emphasize exactly this type of versatility.Spell Swipe and Combat Assessment are basically both this to some degree.
The issue with low level is you don't get a level 1 Class Feat, so if you make level 1 Feats too game-changing/appetizing, that tips the scales to Human a little more than it would other Classes.
But at this point, aren't Ancient Elves and Humans (due to multi-talented) favored?
I'm not sure on how I few about Magus not getting a 1st level feat. On one hand, no caster does. On the other hand, all martials do...
Level 2 is where I'd really like to see those feats, and have them tied to the weapon styles of the synthesis, if not just directly interacting with the synthesis in an interesting way and being like the many other classes that have level 2 feats that really let you start to feel like you are advancing into your specialization.
I agree. Do not need a plethora of abilities, just something tailored to each Synthesis in a similar manner to how a Champion gets some abilities based on their Cause or a Cleric gets some others based on whether they Harm or Heal.
I know we already have Spell Swipe et al. But I found the low-level feat roster somewhat lacking.

Gaulin |

One thing that I think would be cool for a low level combat option would be something like this; a strike that can only be used with striking spell, but roll twice and use the higher result. It might seem overpowered, but striking spell already limits your action economy a lot, and lots of classes have things like hunted shot or flurry of blows or what have you. And we already know that true strike makes the magus perform closer to other classes, why not have it be a built in feature?

Midnightoker |

Midnightoker wrote:But at this point, aren't Ancient Elves and Humans (due to multi-talented) favored?richienvh wrote:I know I'm in the minority over here, but I feel Magus should have access to a few low-level Martial feats, perhaps even some unique ones tailored for the Striking part of Striking Spell. This would emphasize exactly this type of versatility.Spell Swipe and Combat Assessment are basically both this to some degree.
The issue with low level is you don't get a level 1 Class Feat, so if you make level 1 Feats too game-changing/appetizing, that tips the scales to Human a little more than it would other Classes.
Not exactly because of how Class Feats at level 1 work.
If you see the Classes that get them, typically, you don't get overlapping benefits ever. In some cases you can derive more versatility like Twin Takedown and Animal Companion. But say in that case, they both compete for actions from the Ranger.
Most Class Feats at level 1 work like that, and if you find no need for an extra Class Feat (actually not as uncommon as you think) over say one of the other level 1 Ancestry Feat options, its not so hard to see someone wanting those instead.
At least that's my take. Class Feats at 1 are generally structured to where having two of them isn't much of a power increase versus potential other options at level 1. It's usually at least decent, but on Casters I actually find them a lot less appetizing (Wizard/Sorcerer in particular I'm not a huge fan of Human for this reason).

Draco18s |
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This is the element of striking spell that I most hope carries over to whatever final version of the magus there is and why I don't want it to become some 2 or 3 action activity of its own. It is really cool how much it opens up the class to do really interesting things with Archetypes and Multiclassing.
Oh I absolutely agree.
I just have seething rage over the fact that in order to have some of those "really cool options" you have to multiclass: the magus doesn't really get any of its own and the ones it does get don't fit into its one-round-three-action template (Spell Sweep and Whirlwind Spell are both more than 1 action, meaning you use them on the round after you use Spellstrike--and no form of haste, not even your capstone, helps here!).
Unicore |

I suspect that I am in the minority here in being fine with the current Magus action economy and Spell Strike mechanics. It feels just like the old PF1 Magus (minus the very broken free attack).
I enjoy it as well.
I think a whole lot boils down to whether you feel like the magus is only the magus if it is casting a new spell and attacking every round, or if you enjoy the tactical flexibility that arises from being able to do that when it is convenient, but also being able to take advantage of having a spell stored from a previous round, and having even more powerful action combos you can throw around in those situations.
In someways, I feel like the current manifestation of striking spell allows for both styles (albeit the first is only possible with a ranged magus or a sliding spell magus), but I think the class has to deal with its accuracy issues first, especially with a ranged magus (which will struggle to get the benefits of a flat-footed enemy), or else getting to do both in the same round doesn't feel worth it because you need to secure accuracy boosts to make it worth spending three actions on one attack.