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Can we get more of a feeling that the Eidolon is 'merging' or 'fusing' with us? The way the current playtest feels is that we are just erasing the Summoner and replacing it with the Eidolon.
Many want a power ranger feel to it and I feel like allowing us to use mental stats wouldn't be game breaking. Just instead of +8 stat bonuses at 5, keep it at +4 total but split among your mental stats and your Eidolons physical stats or vice versa.
We also really want a lot more of that merger feel in mechanics as well so it feels very much like power ranger or iron man rather than just acting like the summoner vanishes. The flavor text should reflect this as well.
| Cyrad RPG Superstar Season 9 Top 16 |
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I'd just be happy if we could still use conduit spells and skill feats while Synthesis manifestation is active. It feels really weird to transform into a powerful monster and then can't use Intimidating Glare or Quick Jump.
I agree that Synthesis has *awesome* flavor, but it hurts you more than it helps you. Its only benefit is taking taking you off the map so you can't be targeted, which isn't much of a perk when you share any damage and action economy debuffs that your eidolon suffers. You're not much better off than if you just stay as far from the fight as your tether allows.
Meanwhile, a synthesis eidolon is no stronger than a normal eidolon, and you lose access to pretty much all of your class features, spells, skill feats, ancestry feats, and the benefits of being in two places at once.
| Katrixia |
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Meanwhile, a synthesis eidolon is no stronger than a normal eidolon, and you lose access to pretty much all of your class features, spells, skill feats, ancestry feats, and the benefits of being in two places at once.
This is what really bothers me about Synth; you give up spellcasting, action-economy, feat usage, telepathic exploration, amount of class feats (Synthesis costs a feat slot and most feats, even a lot of class feats, in playtest do not affect a Synthesist)
What exactly am i getting for everything i sacrifice?
I want to do or have some things a regular Summoner & Eidolon cannot do or have; i want to be stronger than a regular Eidolon, not weaker. I'm 2 creatures basically fused into 1, nobody wants to play the "Summoner but we deleted Summoner and kept the Eidolon the same" class
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Cyrad wrote:Meanwhile, a synthesis eidolon is no stronger than a normal eidolon, and you lose access to pretty much all of your class features, spells, skill feats, ancestry feats, and the benefits of being in two places at once.This is what really bothers me about Synth; you give up spellcasting, action-economy, feat usage, telepathic exploration, amount of class feats (Synthesis costs a feat slot and most feats, even a lot of class feats, in playtest do not affect a Synthesist)
What exactly am i getting for everything i sacrifice?
I want to do or have some things a regular Summoner & Eidolon cannot do or have; i want to be stronger than a regular Eidolon, not weaker. I'm 2 creatures basically fused into 1, nobody wants to play the "Summoner but we deleted Summoner and kept the Eidolon the same" class
Yup. People really want a synthesis playstyle where it seems like a fusion between the two. Not just a, "Well, you can just play as the Eidolon."
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An idea I just had for an eventual Synthesis subclass is "partial synthesis." Basically a reflavoring of the Animal Feature warden spell where you take on part of your eidolon's physical abilities. Heck, even let it so you can boost or reinforce yourself instead of your eidolon.
| Gortle |
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Cyrad wrote:Meanwhile, a synthesis eidolon is no stronger than a normal eidolon, and you lose access to pretty much all of your class features, spells, skill feats, ancestry feats, and the benefits of being in two places at once.This is what really bothers me about Synth; you give up spellcasting, action-economy, feat usage, telepathic exploration, amount of class feats (Synthesis costs a feat slot and most feats, even a lot of class feats, in playtest do not affect a Synthesist)
What exactly am i getting for everything i sacrifice?
I want to do or have some things a regular Summoner & Eidolon cannot do or have; i want to be stronger than a regular Eidolon, not weaker. I'm 2 creatures basically fused into 1, nobody wants to play the "Summoner but we deleted Summoner and kept the Eidolon the same" class
Absolutely nothing. Its pointless and not worth having in the playtest accept to show its there. The briefest reading of it shows that it is just not a reasonable propositon as is. Why would you bother to play test that?