Grapple and Standing up


Rules Discussion


This is a short one: does standing up from prone breaks a grapple you are holding since standing up has the move tag?


If you initiated the grapple it will break if "you move" which is not actually the same thing as if "you use a move action"

Note the difference in language between the Stand action "You stand up from prone." and actions such as Crawl "You move 5 feet...", Step "You carefully move 5 feet...", and Stride "You move up to your Speed."

Though an interesting note I hadn't realized until looking up the answer to your question is if you are prone and are the target of a grapple, you can't Stand because you are Immobilized as part of the Grabbed condition, and Immobilized says "You can't use any action with the move trait." rather than just preventing you from moving.


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thenobledrake wrote:

If you initiated the grapple it will break if "you move" which is not actually the same thing as if "you use a move action"

Note the difference in language between the Stand action "You stand up from prone." and actions such as Crawl "You move 5 feet...", Step "You carefully move 5 feet...", and Stride "You move up to your Speed."

Though an interesting note I hadn't realized until looking up the answer to your question is if you are prone and are the target of a grapple, you can't Stand because you are Immobilized as part of the Grabbed condition, and Immobilized says "You can't use any action with the move trait." rather than just preventing you from moving.

That's a basic tactic for the Gymnast Swashbuckler. Grapple, Trip, and then benefit from tons of Ripostes with the -2 to attack from Prone and the -2 to AC from Flat-Footed while the enemy is immobilized, can't stand up and can try to Escape but with also a -2 as it is prone.

Profit.


Interesting, falling is under the movement rules, trip cause someone to fall, would grapple then trip get weird?


Kennethray wrote:
Interesting, falling is under the movement rules, trip cause someone to fall, would grapple then trip get weird?

just like there is a differences between "you move" and "you take a move action," there is a difference between "you fall" and "you fall Prone."


Trip says you fall, not you fall prone.
But falling applies only when flying. If you are on the ground, you can hardly fall. So I also think you can Trip someone Grappled without issue.
Now, if the enemy is flying, it's better to Trip first and Grapple afterward.


It would seem incredibly unrealistic and puzzling to me to not be able to stand up because somebody is grappling you.

Granted, the rules for grappling are already kind of weird so i guess it makes sense.


ExOichoThrow wrote:

It would seem incredibly unrealistic and puzzling to me to not be able to stand up because somebody is grappling you.

Granted, the rules for grappling are already kind of weird so i guess it makes sense.

Really? Haven't you ever watched a UFC fight?


Having been a wrestler, I can vouch that it's quite difficult to stand up while someone's grappling you. MMA fights seem to confirm this. Sometimes neither fighter can stand if they're both grappling each other. You kind of have to escape first, or stand up as part of an escape. In game, the latter may blur the distinct actions mechanically, but it works as a narrative.

It's easy, especially in a game w/ giants & dragons, to imagine exceptions, but PF2 mechanics also suggest a comparable level of competency if one creature has succeeded at grappling another. Lucky grapplers can quickly be shaken off.


Castilliano wrote:

Having been a wrestler, I can vouch that it's quite difficult to stand up while someone's grappling you. MMA fights seem to confirm this. Sometimes neither fighter can stand if they're both grappling each other. You kind of have to escape first, or stand up as part of an escape. In game, the latter may blur the distinct actions mechanically, but it works as a narrative.

It's easy, especially in a game w/ giants & dragons, to imagine exceptions, but PF2 mechanics also suggest a comparable level of competency if one creature has succeeded at grappling another. Lucky grapplers can quickly be shaken off.

My problem with this is that I'm also a wrestler. If somebody ever tried to grapple me with a single hand theres zero chance I'd be unable to move or unable to stand up. If grappling did more or took more actions or required more to do, I could see it. But a single free hand would never stop any resisting adult from that kind of movement.

I'm not even sure what move would be implied to do with a single hand. A single underhook? Wrist control? It's weird.


ExOichoThrow wrote:
Castilliano wrote:

Having been a wrestler, I can vouch that it's quite difficult to stand up while someone's grappling you. MMA fights seem to confirm this. Sometimes neither fighter can stand if they're both grappling each other. You kind of have to escape first, or stand up as part of an escape. In game, the latter may blur the distinct actions mechanically, but it works as a narrative.

It's easy, especially in a game w/ giants & dragons, to imagine exceptions, but PF2 mechanics also suggest a comparable level of competency if one creature has succeeded at grappling another. Lucky grapplers can quickly be shaken off.

My problem with this is that I'm also a wrestler. If somebody ever tried to grapple me with a single hand theres zero chance I'd be unable to move or unable to stand up. If grappling did more or took more actions or required more to do, I could see it. But a single free hand would never stop any resisting adult from that kind of movement.

I'm not even sure what move would be implied to do with a single hand. A single underhook? Wrist control? It's weird.

OMG, totally forgot these can be one-handed grapples! Oops.

Yeah, that's akin to Catching a Ledge IMO, where there should be a distinct difference between one or two hands free. Except in that case grappling would be extremely stifled (and even one free hand has a notable cost). And given the tight curve, if one-handed grabs had a penalty, it'd be hard for a Barbarian to grab a weak Wizard w/ one hand (an action that seems important for the genre).

I'd venture it's one hand/arm grabbing, leveraged against one's body. Maybe some joint lock maneuver? Given the genre, it could be "Elf Clinch" or whatever wow name is necessary to make it sound viable. :)

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