Magic Item Baba Yaga Familiar


Rules Discussion

Horizon Hunters

https://2e.aonprd.com/Patrons.aspx?ID=9
Witch Familiar / Baba Yaga Patron
Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don’t require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

Can I turn a magic item, for example a sturdy shield into my familiar?
How the hit point would work?


Samir Sardinha wrote:

https://2e.aonprd.com/Patrons.aspx?ID=9

Witch Familiar / Baba Yaga Patron
Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don’t require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

Can I turn a magic item, for example a sturdy shield into my familiar?
How the hit point would work?

Seems like a BAD idea to block blows with your familiar. As to being a magic item, I don't see why not. it really doesn't change things.

Horizon Hunters

graystone wrote:
Samir Sardinha wrote:

https://2e.aonprd.com/Patrons.aspx?ID=9

Witch Familiar / Baba Yaga Patron
Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don’t require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

Can I turn a magic item, for example a sturdy shield into my familiar?
How the hit point would work?

Seems like a BAD idea to block blows with your familiar. As to being a magic item, I don't see why not. it really doesn't change things.

How would the HP be calculated?

Item + Familiar HP?


Samir Sardinha wrote:
graystone wrote:
Samir Sardinha wrote:

https://2e.aonprd.com/Patrons.aspx?ID=9

Witch Familiar / Baba Yaga Patron
Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don’t require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

Can I turn a magic item, for example a sturdy shield into my familiar?
How the hit point would work?

Seems like a BAD idea to block blows with your familiar. As to being a magic item, I don't see why not. it really doesn't change things.

How would the HP be calculated?

Item + Familiar HP?

IMO, object hp or familiar: whichever one is higher. You'd have to repair it instead of heal it too.


I would say the "familiar" rules overwrite the shield hp so it just gains 5hp/lvl of owner and no hardness....really suboptimal I might throw them a bone and let them keep hardness for shield blocks only.


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Timeshadow wrote:
I would say the "familiar" rules overwrite the shield hp so it just gains 5hp/lvl of owner and no hardness....really suboptimal I might throw them a bone and let them keep hardness for shield blocks only.

It gets it's movement removed so I see no reason to remove the hardness; it should bet something for being immobile.

Liberty's Edge

"The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day."

A precise reading of this makes it seem that the item familiar does not use statistics of a familiar unless you select a speed familiar ability, meaning the answer changes depending on familiar abilities.

So RAW, it either acts like an item or uses the normal familiar statistics depending on abilities.

I doubt this was intended, but I cannot glean intent from what we have. Hopefully it will receive errata. The tradition of spotty editing in secondary books continues.


Stack wrote:

"The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day."

A precise reading of this makes it seem that the item familiar does not use statistics of a familiar unless you select a speed familiar ability, meaning the answer changes depending on familiar abilities.

So RAW, it either acts like an item or uses the normal familiar statistics depending on abilities.

I doubt this was intended, but I cannot glean intent from what we have. Hopefully it will receive errata. The tradition of spotty editing in secondary books continues.

Actually, I read it as specifically taking about speed only. The "using the statistics of a normal familiar for that day" is referring back to the "must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed" which is why it says "for that day" as it's talking about gaining speed with a temporary ability.

Horizon Hunters

graystone wrote:
Stack wrote:

"The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day."

A precise reading of this makes it seem that the item familiar does not use statistics of a familiar unless you select a speed familiar ability, meaning the answer changes depending on familiar abilities.

So RAW, it either acts like an item or uses the normal familiar statistics depending on abilities.

I doubt this was intended, but I cannot glean intent from what we have. Hopefully it will receive errata. The tradition of spotty editing in secondary books continues.

Actually, I read it as specifically taking about speed only. The "using the statistics of a normal familiar for that day" is referring back to the "must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed" which is why it says "for that day" as it's talking about gaining speed with a temporary ability.

Thats what I thought too.

But if I use the stats from a item, and get extra HP with a familiar abilitie like Tough ( +2 hp per level ) that would increase?


Samir Sardinha wrote:
graystone wrote:
Stack wrote:

"The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day."

A precise reading of this makes it seem that the item familiar does not use statistics of a familiar unless you select a speed familiar ability, meaning the answer changes depending on familiar abilities.

So RAW, it either acts like an item or uses the normal familiar statistics depending on abilities.

I doubt this was intended, but I cannot glean intent from what we have. Hopefully it will receive errata. The tradition of spotty editing in secondary books continues.

Actually, I read it as specifically taking about speed only. The "using the statistics of a normal familiar for that day" is referring back to the "must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed" which is why it says "for that day" as it's talking about gaining speed with a temporary ability.

Thats what I thought too.

But if I use the stats from a item, and get extra HP with a familiar abilitie like Tough ( +2 hp per level ) that would increase?

It does what it says ["they still can gain master abilities and some familiar abilities that don’t require movement."]. As I said above, object hp or familiar, whichever one is higher IMO. As to strict RAW, it'd have all familiar and no object stats [past immobile], meaning that a silver weapon wouldn't even harm a werewolf more than a normal weapon. That sounds lame though so that's why I'd suggest taking the best.

Horizon Hunters

Yes, it says that you can get familiar abilities, but I dont know if those abilities would affect the object HP for example.

Im planning a Witch with Champion dedication, Everstanding stance, Divine Ally Shield

It will roleplay as a masochist shield that ask to hit harder when get hit for lower then the hardness, pleasure when over and shout a safe word when near/over the BT.


Samir Sardinha wrote:
Yes, it says that you can get familiar abilities, but I dont know if those abilities would affect the object HP for example.

Again, I don't know that the object's hp actually matter: for an example, Tough affects hp you get from familiar and I can't see how you'd get both those and object hp: at best, I can see best of the 2.

I think the best route is to ask your Dm to see how it'll be run.


Samir Sardinha wrote:
Can I turn a magic item, for example a sturdy shield into my familiar?

Why?!?


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Sturdy Shield Familiar wrote:
Samir Sardinha wrote:
Can I turn a magic item, for example a sturdy shield into my familiar?
Why?!?

You know what you did... ;)


graystone wrote:
Sturdy Shield Familiar wrote:
Samir Sardinha wrote:
Can I turn a magic item, for example a sturdy shield into my familiar?
Why?!?
You know what you did... ;)

...

I do.

Grand Archive

graystone wrote:
Samir Sardinha wrote:

https://2e.aonprd.com/Patrons.aspx?ID=9

Witch Familiar / Baba Yaga Patron
Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don’t require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

Can I turn a magic item, for example a sturdy shield into my familiar?
How the hit point would work?

Seems like a BAD idea to block blows with your familiar. As to being a magic item, I don't see why not. it really doesn't change things.

Not really, having your familiar die has minimal effect on a witch, and you get a free new one each morning.


Jared Thaler - Personal Opinion wrote:
Not really, having your familiar die has minimal effect on a witch, and you get a free new one each morning.

Sure, they get a familiar back each morning but nothing says they get back the SAME familiar: "The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless." ALL you are sure to get is something that "knows the same spells your former familiar knew". So, nothing says your magic item comes back if destroyed or even that ANY item gets created [you might have to transfer the new familiar into a new item you have]. Nothing implies that get get a brand new magic item every day.


Jared Thaler - Personal Opinion wrote:
Not really, having your familiar die has minimal effect on a witch, and you get a free new one each morning.

Sure, they get a familiar back each morning but nothing says they get back the SAME familiar: "The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless." ALL you are sure to get is something that "knows the same spells your former familiar knew". So, nothing says your magic item comes back if destroyed or even that ANY item gets created [you might have to transfer the new familiar into a new item you have]. Nothing implies that get get a brand new magic shield every day, or even a normal shield.


1 person marked this as a favorite.
Jared Thaler - Personal Opinion wrote:
graystone wrote:
Samir Sardinha wrote:
Can I turn a magic item, for example a sturdy shield into my familiar?
Seems like a BAD idea to block blows with your familiar. As to being a magic item, I don't see why not. it really doesn't change things.
Not really, having your familiar die has minimal effect on a witch, and you get a free new one each morning.

This specific combination should not be allowed, because it is a free shield repair exploit.


2 people marked this as a favorite.

On closer reading, I am seeing this line

Baba Yaga wrote:
coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day

as being a complete replacement of all statistics.

So if you don't select a movement ability for your item familiar, it uses item statistics for movement, HP, hardness, and any magical abilities of the item.

If you instead choose a movement ability for the day (flying for example), then you replace all of the statistics. It gets the movement speed, but it also gets only the HP of a familiar, no hardness, and no other magical abilities of the item that it came from.

Otherwise we will end up with all sorts of strange edge cases and exploits. Such as extra HP that a familiar doesn't normally have, hardness that a familiar doesn't normally have, a free movable magical item area effect (independent ability and movement ability), free shield repair, shield repair by using creature healing, ...

Too good to be true. You either have the non-movable item familiar and can still use the item, or you have a normal familiar made from an item but lose all item stats and abilities. Pick which one each day.

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