| Ravingdork |
I'm seeing lots of complaints that the summoner and eidolon are currently weaker than more traditional options due to shared action economy and hit points.
Would a class ability that adds a floating g action each round help solve some of the issues?
(Said ability would still limit the summoner and eidolon to 3 actions per turn as normal, excepting effects like haste.)
| KrispyXIV |
| 1 person marked this as a favorite. |
I'm seeing lots of complaints that the summoner and eidolon are currently weaker than more traditional options due to shared action economy and hit points.
Would a class ability that adds a floating g action each round help solve some of the issues?
(Said ability would still limit the summoner and eidolon to 3 actions per turn as normal, excepting effects like haste.)
What about something like this -
*****
Act Together
Free Action
Trigger - You begin perform an action or activity that your Eidolon is not also performing (IE, its not a Tandem Action)
You and your Eidolon Act as one. Either before your action or afterwards, your Eidolon may use a different action.
*****
In other words, a version of Act Together that allows you to also do things like cast Spells including Summoning Creatures, and your Eidolon is still able to act.
I don't think that 4 actions a turn is an issue, so much as you're so completely limited with what you can do with them.
| Ravingdork |
Said ability would still limit the summoner and eidolon to 3 actions per turn as normal, excepting effects like haste.
Just to clarify, I mean a 3-action cap for the summoner, and then a separate 3-action cap for the eidolon (totaling no more than 4 actions between them).
| Dubious Scholar |
Ravingdork wrote:I'm seeing lots of complaints that the summoner and eidolon are currently weaker than more traditional options due to shared action economy and hit points.
Would a class ability that adds a floating g action each round help solve some of the issues?
(Said ability would still limit the summoner and eidolon to 3 actions per turn as normal, excepting effects like haste.)
What about something like this -
*****
Act Together
Free Action
Trigger - You begin perform an action or activity that your Eidolon is not also performing (IE, its not a Tandem Action)
You and your Eidolon Act as one. Either before your action or afterwards, your Eidolon may use a different action.*****
In other words, a version of Act Together that allows you to also do things like cast Spells including Summoning Creatures, and your Eidolon is still able to act.
I don't think that 4 actions a turn is an issue, so much as you're so completely limited with what you can do with them.
I like this wording for getting around the can't spellcast problem, though I think it needs tweaked to clear up that you are allowed to both Stride, etc.