Oxnard's Reign of Winter

Game Master Nathanael Love

Slides


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Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 1
Troy's shot clanks off the guard's armor!

The guards advance, drawing crossbows and firing:

@Lief- Crossbow: 1d20 + 2 ⇒ (10) + 2 = 12
@Troy- Crossbow: 1d20 + 2 ⇒ (1) + 2 = 3
@Kolaach- Crossbow: 1d20 + 2 ⇒ (16) + 2 = 18
@Gareau- Crossbow: 1d20 + 2 ⇒ (19) + 2 = 21 hit!
Damage: 1d8 ⇒ 8

As does the Sergeant (pink/purple)
@Yuki- Crossbow: 1d20 + 6 ⇒ (18) + 6 = 24 hit!
Damage: 1d8 ⇒ 7

Turn order:
1. Troy
2. Soldiers
3. Sergeant Volan Sertane
4. Gareau
5. Kolaach
6. Yuki
7. Lief

Status:
Gareau: 9/17
Yuki: 18/25

That brings up everyone!


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Lief rushes the nearest soldier and hacks at him with his greatsword.

greatsword: 1d20 + 7 ⇒ (15) + 7 = 22
for: 2d6 + 10 ⇒ (2, 6) + 10 = 18


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

"Ow! I'm hit!"

The Doc looks at the bolt sticking out of his shoulder and glares at the man who shot him.

Evil on that guard, -2 to his AC. DC 15 save to limit to 1 round.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Lief chops down another guard.

Will: 1d20 ⇒ 2 while Gareau puts the bad juju on anther.

Pending Kolaach, Yuki, Troy


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

Troy reloads his crossbow and shoots at the first soldier.

Light Crossbow: 1d20 + 6 ⇒ (11) + 6 = 171d8 ⇒ 8


Male AC 19 HP 31Init 4 Fort 6 Ref 6 Will 1 Goblin Cavalier 1 Alchemist 1 Fighter 1

short bow: 1d20 + 8 ⇒ (12) + 8 = 201d6 ⇒ 6
Voolk bites and trips: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 1 ⇒ (1) + 1 = 21d20 + 2 ⇒ (16) + 2 = 18


F Kitsune Winter Oracle 2 HP:25/25 | AC: 18(18), FF:15(13), T: 13(17)| Fort: +4| Ref: +4| Will: +4| Init: +3| Perc: +1| Low-light (scent, low-light)

I was wrong before, yuki has an AC of 24 in fox form, I forgot to had the NA. Doesn't change the matter here though.

Yuki will touch one of her tails to Gareau's wound, a cold frosty sensation courses through it and it begins to mend.

CLW: 1d8 + 3 ⇒ (4) + 3 = 7

then he moves up towards the guards.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 1
Kolach, per the map Voolk has to more than single move to get to one so I've moved him forward as you shoot

Kolaach hits one, as Yuki cures Gareau.

Round 2
Troy reloads and fires, hitting the same one as Kolaach, dropping him.

Dropping their bows and drawing blades, the three remaining ones charge:
Charge at Lief: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Charge at Voolk: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 hit!
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Sergeant Charge at Kolaach: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 hit!
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Turn order:
1. Troy
2. Soldiers
3. Sergeant Volan Sertane
4. Gareau
5. Kolaach
6. Yuki
7. Lief

Status:
Gareau: 16/17
Yuki: 18/25
Voolk: 12/20
Kolaach: 23/31

Blue: -2 AC evil eye

That brings up everyone again!


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Lief shakes his head at the soldier who charged him. Raising his sword, he chops back at his attacker.

longsword: 1d20 + 7 ⇒ (4) + 7 = 11
for: 2d6 + 10 ⇒ (5, 3) + 10 = 18


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

Troy again reloads his crossbow and shoots at the pink soldier.

Light Crossbow: 1d20 + 6 ⇒ (15) + 6 = 211d8 ⇒ 8


Male AC 19 HP 31Init 4 Fort 6 Ref 6 Will 1 Goblin Cavalier 1 Alchemist 1 Fighter 1

was not sure what slide we were on

short bow: 1d20 + 8 ⇒ (14) + 8 = 221d6 ⇒ 4
Voolk bites and trips: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 1 ⇒ (1) + 1 = 21d20 + 2 ⇒ (1) + 2 = 3


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

We are on slide 21

Kolaach hits, but Volk misses!

Lief swings and misses!

Troy hits, and finishes off the wounded guard!

Turn order:
1. Troy
2. Soldiers
3. Sergeant Volan Sertane
4. Gareau
5. Kolaach
6. Yuki
7. Lief

Status:
Gareau: 16/17
Yuki: 18/25
Voolk: 12/20
Kolaach: 23/31

Gareau and Yuki can still act before the guards


F Kitsune Winter Oracle 2 HP:25/25 | AC: 18(18), FF:15(13), T: 13(17)| Fort: +4| Ref: +4| Will: +4| Init: +3| Perc: +1| Low-light (scent, low-light)

Yuki runs around the building before coming up behind the guard fighting Kolaach.

double move, but now providing flanking.


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

Sorry - thought I posted already.

Gareau moves to a better angle and fires a crossbow at purple.

Ranged Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d8 ⇒ 2


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Yuki moves in to flank as Gareau misses.

They attack Kolaach:
Long Sword: 1d20 + 7 ⇒ (1) + 7 = 8

And Lief:
Long Sword: 1d20 + 3 ⇒ (3) + 3 = 6

Turn order:
1. Troy
2. Soldiers
3. Sergeant Volan Sertane
4. Gareau
5. Kolaach
6. Yuki
7. Lief

Status:
Gareau: 16/17
Yuki: 18/25
Voolk: 12/20
Kolaach: 23/31

Everyone is up again; I probably will not update again till late Sunday traveling tomorrow


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

Troy double moves forward.


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

Gareau loads and shoots again.

Ranged Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d8 + 0 ⇒ (1) + 0 = 1


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Lief takes a deep breath and focuses on his family's totem: the powerful and deadly bear. Repeating the technique his father had made him drill so many times, he calls for the bear spirit to give him strength and, for the first time, it answers. His hands become paw-like and his muscles swell as he embodies its power. Then he raises his sword and hacks at the guard to his right again. swift action to activate shifter's blessing (+4 Str, 20' move, 5 rounds) and standard to attack

greatsword (sb): 1d20 + 9 ⇒ (13) + 9 = 22
for: 2d6 + 13 ⇒ (4, 6) + 13 = 23

Assuming that drops him, Lief then steps over to where the guard had been standing. 5' step forward (towards the captain) and to my right (away from green) to get a clear charging lane for next round.


F Kitsune Winter Oracle 2 HP:25/25 | AC: 18(18), FF:15(13), T: 13(17)| Fort: +4| Ref: +4| Will: +4| Init: +3| Perc: +1| Low-light (scent, low-light)

Yuki attempts to distract the remaining guard near her.

aid another: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 vs AC 10, if a "hit" give an ally +2 to hit on their next attack roll.


Male AC 19 HP 31Init 4 Fort 6 Ref 6 Will 1 Goblin Cavalier 1 Alchemist 1 Fighter 1

short bow: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 121d6 ⇒ 2
Voolk bites and trips: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 81d6 + 1 ⇒ (6) + 1 = 71d20 + 2 ⇒ (11) + 2 = 13


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Gareau, Kolaach, and Volk all miss.

Yuki aids.

Lief chops down the last guard, leaving only the sergeant, and Troy moves forward.

The sergeant flees! (withdraws)

Turn order:
1. Troy
2. Soldiers
3. Sergeant Volan Sertane
4. Gareau
5. Kolaach
6. Yuki
7. Lief

Status:
Gareau: 16/17
Yuki: 18/25
Voolk: 12/20
Kolaach: 23/31

That brings up everyone again


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

"Surround him so he can't escape," Lief calls out as he runs after the sergeant.

I'll straight-line run after him. If Voolk can get past him and slow him down (or even trip him) I can hopefully charge him next round.


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

Troy again reloads his crossbow and shoots at the fleeing soldier.

Light Crossbow: 1d20 + 6 ⇒ (19) + 6 = 251d8 ⇒ 5
CRIT? Light Crossbow: 1d20 + 6 ⇒ (5) + 6 = 111d8 ⇒ 6


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Troy misses as Lief chases after him.

Pending Gareau, Kolaach, and Yuki


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

Hi GM, I hit a 25? Sure that is a miss. :-)


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

ha! Idk why I read that as a 6! It hits I’ll have to check his HP when I get to my computer


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

Gareau also fires a bolt in the fleeing soldier's direction.

Ranged Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 0 ⇒ (7) + 0 = 7


Male AC 19 HP 31Init 4 Fort 6 Ref 6 Will 1 Goblin Cavalier 1 Alchemist 1 Fighter 1

short bow: 1d20 + 8 ⇒ (19) + 8 = 271d6 ⇒ 1


Male Goblins!Solo Dungeon Crawl

With several arrows sticking out of him, he continues to run. At this point since he wolf didn't give chase he gets away

End of combat

"Thank you for saving me," Nadya say, "Let him run- we know where he is going- to the Pale Tower. I can lead you there, so that you might avenge my daughter on the White Witch. But before you go, we should talk to Hatch, he is a domerovei who lives in my house."

I think this is like a house elf?


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

"Clearly, they will know about us now. Thet probably will expect us coming. Let's talk to this Hatch, and then form a gameplan, shall we? And maybe some tea?"


Male AC 19 HP 31Init 4 Fort 6 Ref 6 Will 1 Goblin Cavalier 1 Alchemist 1 Fighter 1

Yes. All of this has peaked my appetite. Let's eat and plan.


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Lief nods and follows along towards Nadya's house.

Are we waiting on something, or just hit a busy patch for people?


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

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