| DeathlessOne |
Hello, all!
I am seeking an additional one to two more player for a homebrew campaign that I am restarting. We are having a session zero Monday, Aug 31, 2020 between 6:30 and 9:30 pm PST using roll20 (hangouts preferable for voice, using discord as a backup only *video is not used). In the session zero, we will be hammering out details for party cohesion, roles and overall plot arc. This game is intended to be an open sandbox where the players choose their own path (collectively) to follow while the events in the world respond to their actions, or progress on their own via player inaction. Whether you choose to be heroes, anti-heroes, villains or absolute chaos incarnate, that is entirely up to you (the group, actually, but you get the idea).
Generally speaking, the campaign was designed for the player to start off afflicted with undeath (the specific variety is variable) and they begin the campaign in a new realm, overtly hostile to most undead, that they know very little about and must seek their own place within it. Players start out at level two and the campaign has more than enough material to take you well beyond 20th level. There will be options for Mythic gameplay, though there is a specific alternative of my own creation as well.
There are some houserules that we use that change the way the game handles, and seems to streamline combat. I have adopted the Unchained Action Economy (so those of you familiar with PF2 will already have a leg up) and have a list of how this effects certain feats or actions. It is no where near complete, but we hammer out things as they come. Note that some of the houserules change drastically the viability of summoning or minion focused characters, as you must spend action(s) maintaining individual summoning spells or issuing orders to minions. All of this will be discussed in session zero.
What I am looking for in a player is as follows:
Committed to keeping a schedule (Life happens, of course, but we are going to have 5 to 6 people coordinating schedules here)
Willingness to look beyond the RAW mechanics, as the game overall is more of a narrative focus that uses the mechanics to help tell the story rather than dictate it. (I try not to deviate too much as I understand we expect things to work a certain way)
An understanding that the decisions you make, and those made by others have a direct impact on how the game progresses and how the mechanics are reflected in the gameplay. Some people will make choices that seem weaker or more powerful than others, or might hold back on using their full potential. There is no equity in the choices you make, only the opportunities you are presented. Work together as a team and focus on defeating your enemies. Let me, as the GM, worry about the balances of power. I do not play favorites.
Lastly, understand that we are here to have FUN. The only drama I want to see is within the confines of characters interacting with the environment. If you are having issues in real life, let me know and I'd lend you an ear. Just try to keep it out of the game if you can.
So, if this sounds like something you want to be a part of, reach out to me via PM or reply here.
Oh, right. One last thing. PVP will not be tolerated. This includes trying to steal things or hide treasure from your fellow party members. The only time I want to see a PC in direct conflict with another PC is when one of them has been retired, the player allows me to turn them into a NPC, and we both think it would be fun to make them into an antagonist for the next adventure arc.