| HumbleGamer |
Hi there,
I was thinking about a Catfolk rogue with Oracle Dedication "Battle".
By lvl 12 it would be able to
-Avoid Notice + Scout activity
-Scout +2 circ bonus because of Incredible Scout General Feat ( this will save party members from taking improved initiative feat or similar ).
-On initiative roll, it will be using Call to arms, giving +3 status initiative
The total bonus would be from +3 to +5 ( depends the level ), but I am not sure if it would be worth it.
Would it a good thing to have the whole party before ( or eventually after ) the enemies? Or would be better to have them mixed up?
| mrspaghetti |
Hi there,
I was thinking about a Catfolk rogue with Oracle Dedication "Battle".
By lvl 12 it would be able to
-Avoid Notice + Scout activity
-Scout +2 circ bonus because of Incredible Scout General Feat ( this will save party members from taking improved initiative feat or similar ).
-On initiative roll, it will be using Call to arms, giving +3 status initiativeThe total bonus would be from +3 to +5 ( depends the level ), but I am not sure if it would be worth it.
Would it a good thing to have the whole party before ( or eventually after ) the enemies? Or would be better to have them mixed up?
I can't think of any disadvantage to having your party go first.
| NielsenE |
You can always choose to delay if tactically it makes more sense, but you can't choose to go faster if you're slow.
There is the sometimes bad instinct of 'if I win initiative I have to make it count' that leads people to rushing in when it doesn't make sense. Often making the enemy spend their actions to close is worth while.