| Lanathar |
Which archetypes do people like for the Fighter? I am involved in a game with the free archetype variant and wonder which ones are useful?
Several of the new ones don't seem to add much - or at least the dedication isn't useful for fighter's e.g Sentinel, Archer, Mauler...
I guess by their very nature there aren't going to be many archetypes that improve the ability to fight
So is the route to go putting 14 in a mental stat and going for a casting multiclass?
| Castilliano |
It ultimately comes down to what you want to do, though if in a quandary I'd go with Rogue. Skills, Mobility, and/or Sneak Attack support many Fighter builds.
Secondarily, there's Monk (for its utility, maybe Ki Rush/Wholeness of Body)
Or Bard (for Shield, maybe one Composition)
But also because they can patch up your weakest Save: Will. Ignore if your build strains your feat choices at those levels already.
Or Blessed One for Lay On Hands and not much else (until 12th).
So many different types of Fighters to answer blindly!
| Darksol the Painbringer |
Which archetypes do people like for the Fighter? I am involved in a game with the free archetype variant and wonder which ones are useful?
Several of the new ones don't seem to add much - or at least the dedication isn't useful for fighter's e.g Sentinel, Archer, Mauler...
I guess by their very nature there aren't going to be many archetypes that improve the ability to fight
So is the route to go putting 14 in a mental stat and going for a casting multiclass?
I wouldn't go for one that improves what you already got; take one that gives you unorthodox options, or improves something you're weak on. Archetypes that grant proficiencies for armor or weapons don't matter when you have the best weapon proficiency and a solid armor proficiency to go with it, and since you eventually get solid Perception, Fortitude Saves, Reflex Saves, and Bravery for Will Saves, you won't want dedications that improve these areas (that is, saves versus fear for Will won't be desirable to you, but general boosts in Will saves are), either. In short, multiclass that gives you out-of-combat versatility, or in-combat passive versatility is great.
Casting multiclass isn't a bad idea if you want some in-combat versatility, but I would advise against taking abilities or spells that rely on a DC, simply because the DC of your multiclass will be a pittance compared to an actual spellcasting class, which is the standard that all monsters are based off of. 4th level Invisibility is awesome for you, 4th level Lightning Bolt, not so much.
Rogue dedication is probably one of the best. Not because it gives you light armor training, but because it gives you many trained skills, plus a feat that improves two of your skills to expert/master tiers for you, and grants a skill feat in relation to those improvements, meaning you'll have more relevant skills at higher levels with all the neat tricks associated with them. Not to mention some neat synergy feats like "You're Next" if you use Intimidation, "Mobility," letting you move at half speed without triggering reactions, and so on.
Some of the other ones might be decent if you want to specialize in certain weapons to take advantage of weapon traits (Advanced ones in particular), but since those are usually access-required ones, make sure your GM gives you the OK to take them.
Captain Zoom
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It really depends on your build, but if you were going to progress the Acrobat skill to Legendary anyways, you might consider the Acrobat archetype. It gives you auto progression (Expert, Master, Legendary) on the Acrobat skill. The feats can be useful too.
This way you get Acrobat + 3 other skills to progress to Legendary.
I actually went this route for a reach build as Acrobat has an archetype feat that potentially allows you to negate additional attacks (by moving away) which then sets you up to opportunity attack them when they try to close with you again.