Old_Man_Robot
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Hmm. Tough question, as Time Beacon doesn't make reference to things to like expending resources such as ammo or spell slots.
I assume the intent of "removing all effects of your turn since then" is that you would get in-game expandables back. An arrow you never fired is still in your quiver, etc.
Hero points are different in my mind. They are a form of meta-currency which is above the level of base gameplay. For example, it is the player who decides to spend a hero point, not the character. In this vein I would say "no".
That said, after reading through the rules on Hero Points and Time Beacon, I don't see any specific exception either.
So I'm leaning on no, due to the nature of hero points, but its certainly not a hard no.
| QuidEst |
Hero Points are one of the few things to reference a "session". You could also accomplish the same thing by using Time Beacon and ending the session immediately after rewinding to the start of the turn. That's sufficiently removed from anything in-game that I would say Time Beacon probably shouldn't touch hero points.
But, if you want a rules-lawyery take, the Hero Point rules do say it's your character using the point, so I think it's pretty reasonable for any "as written" table to allow it.