| NeverWinning |
Reading through the class, it seems to imply that you can't get to the higher levels of your curse until later levels: "At higher levels, you can cast more revelation spells, progressing your curse to its major stage and then an extreme stage; these stronger curses are cumulative with the effects of the lower stages and can alter them."
If I'm reading the abilities right, though, you could do it at level 1. Does the following work? I cast my focus spell and hit the minor curse level. Then I refocus and go back to two focus points. After doing that, I can cast two focus spells with the two points available and move to moderate and then major levels of my curse?
I ask if that's possible, because the major curses seem pretty powerful for level 1. Especially the idea of walking around with a 4d6 fire aura that causes 2d6 persistant fire damage from the focus spell while being concealed from everyone.
| Talonhawke |
No you don't access Major Curse until 11th level.
You've learned to better balance the conflicting powers wreaking havoc on your body. Immediately after completing the casting of a revelation spell while you are affected by your moderate curse, your curse progresses to its major effect, rather than overwhelming you. This effect lasts until you Refocus, which reduces your curse to its minor effect. If you cast a revelation spell while under the effects of your major curse, you are overwhelmed by your curse.
In addition, increase the number of Focus Points in your focus pool from 2 to 3. If you spend at least 2 Focus Points before you again Refocus, you recover 2 Focus Points when you Refocus instead of 1.
| NeverWinning |
No you don't access Major Curse until 11th level.
Major Curse wrote:You've learned to better balance the conflicting powers wreaking havoc on your body. Immediately after completing the casting of a revelation spell while you are affected by your moderate curse, your curse progresses to its major effect, rather than overwhelming you. This effect lasts until you Refocus, which reduces your curse to its minor effect. If you cast a revelation spell while under the effects of your major curse, you are overwhelmed by your curse.
In addition, increase the number of Focus Points in your focus pool from 2 to 3. If you spend at least 2 Focus Points before you again Refocus, you recover 2 Focus Points when you Refocus instead of 1.
Thanks. I was missing that piece. Now the 3 spells per spell level seems super week compared to Sorcerer and even non-universalist Wizard. I thought it was being made up for by being able to bring 2 focus spells into every combat, but it looks like you can't do that.
| Xenocrat |
Talonhawke wrote:Thanks. I was missing that piece. Now the 3 spells per spell level seems super week compared to Sorcerer and even non-universalist Wizard. I thought it was being made up for by being able to bring 2 focus spells into every combat, but it looks like you can't do that.No you don't access Major Curse until 11th level.
Major Curse wrote:You've learned to better balance the conflicting powers wreaking havoc on your body. Immediately after completing the casting of a revelation spell while you are affected by your moderate curse, your curse progresses to its major effect, rather than overwhelming you. This effect lasts until you Refocus, which reduces your curse to its minor effect. If you cast a revelation spell while under the effects of your major curse, you are overwhelmed by your curse.
In addition, increase the number of Focus Points in your focus pool from 2 to 3. If you spend at least 2 Focus Points before you again Refocus, you recover 2 Focus Points when you Refocus instead of 1.
No one can bring the ability to do 2 focus spells into every combat before the 12th-ish level feats come online, Oracle just gets those feats for free. What you're getting early are stronger focus spells. Ancestor's Touch is single action fear, plus almost cantrip damage, albeit at touch range. The flame one is a big DPS boost and/or action stealer over the course of a battle if your party helps you set people on fire with spell or alchemy support. Bones has a ranged, single action, almost cantrip damage spell that also gives you temp HP and can inflict drained (with more temp HP). Tempest has a double strength single action touch range almost cantrip. Cosmos that AOE dazzle plus damage, etc. It's all fine to good.
Wizard focus spells are still quite bad. It's the witch who looks good at low levels compared to the Oracle because a human can have three focus at level 2 to use with their basic lesson if they took Cackle, plus an easy restore from their familiar. Not that the basic lessons outside maybe Life Boost or Elemental Betrayal (in a big alchemy/frost ray/produce flame party) compete very well with most Oracle 1st level focus spells.
| Mellored |
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Thanks. I was missing that piece. Now the 3 spells per spell level seems super week compared to Sorcerer and even non-universalist Wizard. I thought it was being made up for by being able to bring 2 focus spells into every combat, but it looks like you can't do that.
don't forget the mystery benifits, extra HP, light armor, and extra staring focus point.
So not as squishy.
But if you have a strong front line to stand behind, go ahead and go wizard.
| The Gleeful Grognard |
One of the oracle benefits is you get the two refocusing class feats for free and one level earlier.
IMO if you want to have a good oracle you want to dip into another dedication for a focus power that doesn't have the cursebound trait.
I personally wish they had made it so the domain spells didn't have cursebound and they always refocused their full focus points and were just capped by curse. The last bit might be a bit painful, but considering how curse works and that they only get 3 spells per level I think it would be fair. (Just make sure the multiclass dedication didn't have access to it and it would be fine)
They are still spellcasters though and decent. Just not great. A focus pool expansion could also be quite cool for them in the future (with feats of course) but we will see.
I wager that the magic book next year will drastically adjust how we view casters overall. I could be wrong, but if it has more spells and expands some key areas with feats it could be exciting.
don't forget the mystery benifits, extra HP, light armor, and extra staring focus point.
So not as squishy.
But if you have a strong front line to stand behind, go ahead and go wizard.
Except they have the curse, which until moderate is pure negative and while moderate it still ramps up the negative. Aside from some very lucky mysteries this does negate armour and HP benefits quite handily.
The mystery benefits are what counter act that slightly.