Panache style option balance and targeting


Rules Discussion


- Battledancer: fascinating performance gives 1 hour immunity.
- Braggart: Demoralize gives 10 minute immunity.
- Fencer: Feint gives no immunity. Create a Diversion is an area effect but gives a circumstance antibonus.
- Gymnast: Shove, Grapple and Trip all give no immunity.
- Wit: Bon Mot gives no immunity.

So it seems that Battledancer and Braggart are very seriously limited compared to the others, since they can basically only gain panache a number of times in an encounter equal to the number of targets. Braggart gets an advance that can remove this, but it's only undoing a disadvantage.

Also, do you have to use these abilities on the same enemy you target? It seems a bit strange to gain Panache against the boss by taunting his minion who's 30 feet away.


Don't forget that every Swashbuckler can also gain panache by tumbling through.


Battledancer doesn't need to use Fascinating Performance. The normal Perform action is sufficient and has no immunity attached. They have possibly the easiest panache action, balanced by having the lowest impact.

Braggart's balance comes from Frightened being strong, though they can be reduced to tumbling the easiest for sure.

Create a Diversion has a skill feat that mitigates and eventually removes the bonus.


Also note that finisher for braggart style later reset the immunity so you can scare the living sh*t out of everyone straight after hitting them


Ventnor wrote:
Don't forget that every Swashbuckler can also gain panache by tumbling through.

Yea, that seems like another advantage for Gymnast, because they can focus on Athletics (presumably balanced by the fact that they can only use that one skill and target one save?)

Liberty's Edge

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hyphz wrote:
Ventnor wrote:
Don't forget that every Swashbuckler can also gain panache by tumbling through.

Yea, that seems like another advantage for Gymnast, because they can focus on Athletics (presumably balanced by the fact that they can only use that one skill and target one save?)

Tumbling Through is Acrobatics. It's equally available (and equally good) for all Swashbucklers.


Gymnast: Shove, Grapple and Trip all give no immunity.

But the thing is, they're all attack actions. So you're taking a -5/-10 to complete multiple times in a row and cannot be used after a finisher.

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