| Xenocrat |
One downside is that they're going to attract more notice and not be useful for some missions. You can send your dove, cat, or seagull to scout stuff in a town without much issue, but your flying spellslime landing on the eaves of the local inn is not going to be subtle.
They also reduce your flexibility at the cost of getting a package discount. If you don't like climber and always give your familiars flying, the spellslime has a dead ability.
| kaid |
One downside is that they're going to attract more notice and not be useful for some missions. You can send your dove, cat, or seagull to scout stuff in a town without much issue, but your flying spellslime landing on the eaves of the local inn is not going to be subtle.
They also reduce your flexibility at the cost of getting a package discount. If you don't like climber and always give your familiars flying, the spellslime has a dead ability.
True but on the flip side if you take the feat taking one basically gives everything they are listed with + two more. I think as more of these get published it will be more and more worth while.
| shroudb |
Xenocrat wrote:True but on the flip side if you take the feat taking one basically gives everything they are listed with + two more. I think as more of these get published it will be more and more worth while.One downside is that they're going to attract more notice and not be useful for some missions. You can send your dove, cat, or seagull to scout stuff in a town without much issue, but your flying spellslime landing on the eaves of the local inn is not going to be subtle.
They also reduce your flexibility at the cost of getting a package discount. If you don't like climber and always give your familiars flying, the spellslime has a dead ability.
the feat is just reducing the required abilities by 2, it's not granting you a full improved familiar from the get go and giving you 2 extra abilities to boot.
that means that even with the feat, you are spending 2 abilities to get even the spellslime. So you would need 4 abilities and the feat to get spellslime+2 abilities.
| Gisher |
One downside is that they're going to attract more notice and not be useful for some missions. You can send your dove, cat, or seagull to scout stuff in a town without much issue, but your flying spellslime landing on the eaves of the local inn is not going to be subtle.
They also reduce your flexibility at the cost of getting a package discount. If you don't like climber and always give your familiars flying, the spellslime has a dead ability.
Well, now I have to get a flying spellslime. That sounds awesome!