Are the extra spells known feats worth it for a technomancer or mystic?


Advice

Scarab Sages

Just wondering do people think the feats granting 1 extra spell known of 0, 1, 2, etc are worth taking for a technomancer or mystic?


I don't. Spellcasters have a lot of better options to focus their feats on.

Scarab Sages

Really? I was considering them because the only two other realy viable options where spell focus and longarms for better weapons and a boost to DC. Technomages get spell focus for free.


I feel like there's better feats to take for sure, but it really depends on your build and how you want to play.


IIRC, while gaining extra spells probably is a very useful thing for a spellcaster, the actual feats in question are way too expensive for the benefit. One feat = One spell is *not* a worthwhile trade. Maybe if it also came with a slot to cast said spell, but not simply to add it to your existing list.


spell penetration, greater spell penetration, penetrating spells, mobility>agile casting, save increasing feats, longarm proficiency, adaptive casting, weapon focus & improved initiative are all better.

Hell, connection inkling and technomantic dabbler are better if you've got the pre-reqs.

Later on, deflect projectiles even is better.

Scarab Sages

Thanks for the advice I'll take a look at those spells didn't think there were many creatures with SR for the spell penetration to get.

I would take longarms as the level 1 feat so I didn't include that.


My vague inclination, as "more spells" feats go? Something on the order of "Gain your character level in extra levels worth of spells. When you level up, you may reconfigure." Yeah, that's potentially a lot of spells, but they still compete for the same spell slots.


In my experience, spellcasters are badly wanting to patch their saves (technomancers and witchwarpers have some dreadful saving throws thanks to their primary stat not granting a bonus to one and their base progression being bad), and there's plenty of other desirable feats. My 7th level technomancer required a serious weighing of options when deciding what feat to pick up, especially in comparison to my 9th level soldier, where I felt like I was just picking options for fun by that point.

Rather than take feats to expand spells known, I'd just buy some spell gems to get both spells "known" and more spells per day.

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