Interest Check: Mythic Planescape Game


Recruitment


Hello,
I would like to Begin by saying that I'm coming back after a long break, And my Schedule is Kinda Chaotic so this game is more of a Test of Waters than an actual Recruitment or anything like that.

However Despite that I would Still like to Gauge interest as well as get some ideas from Folks to see if anyone would be interested in a Mythic Planescape Game where your characters are primes from Several Diffrent worlds kidnapped and Pulled into the Planescape for some Shenanigans and such.
This is an idea and a game I've been planning to play with friends but due to the pandemic I have been unable to run it so Instead I'm gonna try tossing it out here

Plot synopsis And Overview:

This is Gonna Ultimately Be an open ended game, I intend to Just Toss you into The Planescape with A goal, And from there evolve the Party Motivations and Goals as you go.

Ultimately- You are supposed to learn that you all have achieved some sort of power or something that Has Granted you a spark of Godhood. And there is some second party that wants to learn how you did, Or perhaps steal it from you (I actually Talor his Motivations to your characters). Ultimately you will achieve Mythic Rank 10, Or Maybe not! After all who knows what might happen

Other than That- I have a few Subplots(Generic ones) I have Written up, while I'm Talorong some Subplots to your characters.

Rules I've Established:

These are the rules I have Established beforehand, Somthing to give the players some ideas and such for the game as well as give you a good idea of what I want.

Level: Starting at 3

Mythic rank: 1 - And It should be noted that your Mythic trait Emerged before the start of the game, somthing happened to you that would have drawn the interest of my antagonist and kick-started my game and your kidnapping

Race: Most any(Within reason but yes I am allowing some monsterous races) If you are interested in playing somthing from the Planescape I will have to ask you to please refrain. I do wish you to be unfamiliar with the Planescape, And a Prime Berk is alot more fun to play in the Planescape than somone who knows how these things work

Classes: Any- Use unchained if you can although I will only restrict the Summoner to unchained. Also be noted that With Summoner- you are infact in the Planescape and your Summon may or may not have some issues.

Alignment: any although please be aware of the difference between real Evil and Storybook Evil, as well as the Difference between Chaotic and Stupid. This is the Planescape. If you do something that doesn't quite fit what you say, Then the consequences are not only that you have to write that change on your sheet, But that the planes begin to Notice it.

Background: You are a Prime from one of Various Worlds Connected to the Planescape, Or perhaps The Planescape managed to somhow Pull you away from your world. Somthing happened to you that Sparked Somthing within you and granted you some great power. One day- You wake up drugged out of your mind in a Cell with the other party members, The ground shaking. Other than that- Your history is all up to you

Other Rules: well I will be using the Horror Rules from Horror adventures (Just because I like them more), Background Skills, And I will probably Be using some Converted Weapons and Rules from 3.5 for some of the monsters because Beholders and Gith didn't convert

Some Background Ideas:

SO! I know that this is the Planescape and that it is an old setting with alot of lore, But the setting is Supposed to allow Infinite world's with Infinite possibilities because no matter where you go there is an infinite space you have yet to see.

Ultimately this allows for some interesting world's and such. I would very much love to see the ideas you guys have alone.

But- Some of My more Favorite ideas I've heard from friends will be posted here(These are just worlds they came from- not the characters)

1) Godless World- A World where the gods have "Died" or Forgotten- leaving a world without Divine magic (Think Dragonlance), Or maybe even all magic since there is no Weave either. Out of that dark Hopeless world Comes you- With the spark of Godhood and hope for the world.

2) A Greek/Mythic World where Mortals Complete for The Glory of the gods to be forever imortalized as Heroes in the world.

3) A world where some Evil acts (Such as Undead and raising the dead) are not viewed as Inheritly evil. The world being a More Neutral alignment overall, Where The good and evil are so Blurred that there is no real way to distinguish which is which

Well! I belive that's all for now.... If I get some Decent Interest here I'll definitely Send out an Actual Recruitment, I have a Good Portion of this planned out but it Ultimately is supposed to be a pretty open game, Allowing me to Improvise Some Side quests and such while I have a Main Plot Hanging over it that occasionally pokes it head in and says boss fight or Evil minion.


I'm not actually too familiar with Planescape, but I would love to play a mythic game involving planar travel. I like the idea of a Scarred Witch Doctor, though I'm not sure what kind of world it would fit best to come from...


I’m not terribly familiar with Planescape, but I’m interested. Thinking maybe a character who has sort of a Greek heroic demigod background; ie his father was a divine entity of some sort, granting him the spark of divinity. I’d probably lean toward a Pathfinder setting for his homeland, Golarion, one of the elemental planes, etc.


As I said- It's an Infinite Plane with Infinite world's full of Infinite possibilities.

But yes this is very much a Planiar Adventure, Going around and exploring the various planes.

The Setting itself is. Really just the planes, With a Few Specific ones being the main area. It's like Picking The Forgotten realms and deciding to base your game in Cormyr instead of the Sword coast. Basically the same game except everyone has a Wierd Accent and there are some Diffrent monsters around.

Oh! There are also some Rules around Magic and not talking about a specific Person under the risk of being turned into a pile of mush.
The magic rules are really just "some magic works Diffrent depending on your plane" some typical common sense stuff. Like Fire is more fire on the fire plane(of course fire is almost useless in the fire plane despite being stronger)

Oh and ah.... Never Trust a Slaad

On the Question of Deities- Yes they exist(all of them), Yes they have power, And yes how they grant that power Varries and Ultimately is unknown. Somtimes they come down and mess with mortals, Somtimes they sit around their plane being pacifist.


I am overly familiar with Planescape, but I am absolutely interested and can play a clueless berk in game.


Yes, this sounds fun! I encourage an official Recruitment thread.

I especially love how you're encouraging homebrew worlds for the PCs to originate from. My first thought is some sort of spontaneous caster, but crazy mythic melee hijinks are always fun, also.


Oh yay! You can color me interested, I love Planescape! Most of my experience with the setting can be traced back to the old Infinity engine PC game, Planescape: Torment. Which is now available on Steam, I just discovered. Really excellent game that I expect holds up well despite being an antique at this point, lol!

Also have much love for Faerun. It's going to be hard to pick a home plane! Would it be an option to be a Berk who stumbled through a portal and landed in Sigil, the city of doors, and really no longer knows where they came from or how to get home? Then I could use my player knowledge of the Cage, anyway. Not sure what I'll draw up yet but I probably can't resist playing a tiefling of some variety.

I'll need to look up about the Mythic rules since I have never played with those, but I will brainstorming ideas since all my online GM's are currently camping. XD


How are you doing stats? Point Buy, Rolled, etc?


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I think this is a great game for me to play my "died and was sent to another world" character who has the ability to see videogame like consoles and can break the rules.


I'm actually thinking since its supposed to be primes from various planes, I might actually write up Oxnard Kettlebeak from my world and submit him.


Ouachitonian wrote:
How are you doing stats? Point Buy, Rolled, etc?

Well, This is a good Question, with my friends I usually allow Rolls, But With Strangers I tend to preffer point buy because it lets me know that you are using point buy because it is the only option and not because you just so happened to roll poorly and choose to forgo Rolling for a Better point buy.

But for the most part I aim for 25pt builds. This way I can know that you are pretty Average and can scale enemies to you (although I also Activiley suggest not power gaming, as the eaiser you defeat the enemies the less fun it is for the rest of us).

Other than that, Glad to see some interest in the setting ^-^ my own personal Introduction to the Planescape was unfortunately in a game that had nothing to do with it- Neverwinter Nights and it's 3rd expansion. Where youre chucked into the 9 hells and end up meeting a Shadow dragon in a tavern who is fed up with this prime Berk who knows nothing bothering them.

Since then I've been facinated with the setting (even went so far to ask my Nerdy Dad about it and he lent me his books on it)

As for finding a good home Plane: Here's one for ya! The prime material plane!(sarcasm, sorry I can't help it) yeah with Infinite worlds it gets a little overwhelming with what you want! It should also be noted some world's may be connected to other world's that are connected to the Planescape but they have their own planescapes(Like Ebberon which is connected to Faerun but has its own versions of the nine hells and Abyss, and Even some planes Like Kyber and Xoriat that are Ebberon Exclusive)

There is also like... One world that I can't allow folks from just because it breaks Rules (Ravenloft), Because you don't come from Ravenloft... You get Trapped By Ravenloft

A Quick Breakdown of the Planescape:

Higher planes: These are places like the alignment planes, Specifically the good ones

Inner planes: These are the Elemental Planes, And the Prime material

Lower Planes: More Alignment based planes, Specifically the evil ones,

Prime material plane: This is Your plane, The plane most things come from because it just happens to have the most things in it. The prime consists of "Worlds" and each world is Unique, and some may be connected to the planes more than the others. But each world is Unique and one can (in theory) travel between world's without traveling the planes by traveling through space (such as in spelljammer or your generic Sci-fi world) infact there might even be worlds that can do this.

All planes are infinite and therefore one world's hell might be the same hell as another's but in such vastly different places that they appear to be different.

The one place where there seems to be no limit to the amount of worlds it touches- Is Sigil the City of doors, Otherwise called the Birdcage.


I'm gonna be Honest, I'm not the best person to ask about Sigil (because i would spend the next day typing up everything I love about it) and It wouldn't be productive to let me Rant like that ;P

But with the interest here I'll Collect what I have Written and Post a Legit Recruitment In the Morning-(it's 10 PM for me as I post this) and I will lay out more detailed Rules as well as an Opening Scene to give you an idea as to what you should expect


I’m getting the idea that a Planetouched race, like aasimar, Ifrits, Fetchlings, etc would be a bad choice? Or at least that we’d need to be one that grew up on the prime material, not, for example, a Sylph born and raised on the Plane of Air?


Interested. :)


I have now posted a Full Recruitment Thread! Titled "Gods Among Mortals".

And @Oauch- No they are not a bad choice I would allow that, I just Would much rather you take advantage of the freedom that choosing any world you want to make gives you over having a Generic Fire Genasi from the plane of fire

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