Summoner v2


Homebrew and House Rules


Pathfinder PF Special Edition Subscriber

I truly believe this version to be a significant step up from the first one I wrote up.

Summoner v2

Summoner v1


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hmm, I think some things are missing from the Summoner V2 write-up.

Every class ability after "Level 5" seems to be missing.

Also, there's no description for Revamp Summon, which I guess is a level 20 summoner feat?


Pathfinder PF Special Edition Subscriber
Sharrakor wrote:

Hmm, I think some things are missing from the Summoner V2 write-up.

Every class ability after "Level 5" seems to be missing.

Also, there's no description for Revamp Summon, which I guess is a level 20 summoner feat?

It's incomplete, and most of the rest of the class features are things that other casters get.


Weapon Spec has the same text as Defensive Robes.

Quote:
You gain additional spells specifically for summoning. You gain additional spell slots each day at your highest level of summoner spell slots. You can use these slots to cast your epochal spells, and the number of slots is equal to 1 + your Intelligence modifier.

Your epochal spell is specifically the off-list summon spell, meaning you can't use these additional slots to cast your on list summon spells without taking Secondary Specialty (which you would never do to get a spell already on your list). This feels weird.

I think the Contractor path is meant to be the eidolon standin, but the mechanics revolving around it do not make it feel like an eidolon. One, it requires a helper to cast the ritual (???) and two, you can contract a different summon each time.

Not saying the path is bad, just that it doesn't match expectations.


Pathfinder PF Special Edition Subscriber
Draco18s wrote:

Weapon Spec has the same text as Defensive Robes.

Quote:
You gain additional spells specifically for summoning. You gain additional spell slots each day at your highest level of summoner spell slots. You can use these slots to cast your epochal spells, and the number of slots is equal to 1 + your Intelligence modifier.

Your epochal spell is specifically the off-list summon spell, meaning you can't use these additional slots to cast your on list summon spells without taking Secondary Specialty (which you would never do to get a spell already on your list). This feels weird.

I think the Contractor path is meant to be the eidolon standin, but the mechanics revolving around it do not make it feel like an eidolon. One, it requires a helper to cast the ritual (???) and two, you can contract a different summon each time.

Not saying the path is bad, just that it doesn't match expectations.

Weapon Specialization text is fixed.

How is it "specifically the off-list summon spell?" It literally says "Choose one spell from any tradition with an effect that summons a creature."

This has nothing to do with 1e summoner. I loathe 1e and will never look at it.


MellowDramatic wrote:
How is it "specifically the off-list summon spell?" It literally says "Choose one spell from any tradition with an effect that summons a creature."

Its the "from any tradition" part that makes it "off-list." Sure, you can chose one that you already have access to, but why would you?


Draco18s wrote:
MellowDramatic wrote:
How is it "specifically the off-list summon spell?" It literally says "Choose one spell from any tradition with an effect that summons a creature."
Its the "from any tradition" part that makes it "off-list." Sure, you can chose one that you already have access to, but why would you?

Because it adds the spell to your spell repertoire. Meaning you don't need to burn one of your normal spell repertoire slots to pick up that spell, saving those slots for different arcane spells.

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