Deadmanwalking
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Did any of the adventurers from the 1e APs actually fail in canon? If so, which ones?
None of the groups did, no. Canonically all APs ended in success.
Now, canon says nothing about what happened to the adventurers in question, so some could have died in accomplishing their goals or the like, but all the APs were successfully completed (though, generally speaking, 'Continuing The AP' stuff was not).
Some with multiple endings had a specific one occur (Ironfang Invasion ended with a peace treaty rather than utterly destroying the villain, for example), but all those endings can generally be considered 'PC win' scenarios.
| Castilliano |
If you go to the regions in the Lost Omens World Guide where APs took place, you can often discern how APs played out and what the ramifications were. (That is, if you're familiar with the AP in question.) The results weren't all stellar, but the main threats were thwarted. Some of the APs kind of happen in secret, so those are harder to trace, and would've been a big deal had they failed so mustn't have.
Unless the AP specifically calls for a hero to take a place of leadership (i.e. Skull & Shackles), then the (super)-heroes fade into the background to make room for whatever story the current PCs are telling. Paizo, somewhere, welcomed GMs to place former PCs into those roles instead since they won't likely affect the world. (This assumes they were successful!)
Deadmanwalking
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Unless the AP specifically calls for a hero to take a place of leadership (i.e. Skull & Shackles), then the (super)-heroes fade into the background to make room for whatever story the current PCs are telling.
Specifically, major NPCs in these APs wound up the 'official' leaders (so, Cressida Kroft rules Korvosa, for example).
| Ravingdork |
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After finishing the entire Skull and Shackles adventure path over the course of several years, my players were pissed to hear that Tessa Fairwind, a weakling who never got anything of significance done herself, had taken their place as Hurricane Queen.
They also disliked that she was titled the Hurricane Queen, which breaks the tradition stated in the adventure that all rulers of the Shackles were called the Hurricane King irrespective of sex or gender.
Gorbacz
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After finishing the entire Skull and Shackles adventure path over the course of several years, my players were pissed to hear that Tessa Fairwind, a weakling who never got anything of significance done herself, had taken their place as Hurricane Queen.
They also disliked that she was titled the Hurricane Queen, which breaks the tradition stated in the adventure that all rulers of the Shackles were called the Hurricane King irrespective of sex or gender.
Traditions are made to be broken.
CorvusMask
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That seems like very specifically the situation where you should just note that, in your Golarion, one of your former PCs is now the Hurricane King.
Which is, unfortunately, not something they could easily write into the official setting book.
Yeah, like home game canon will always be different from default book canon. Like I'm sure lot of npcs that survived in different campaigns are assumed to be dead in default book version
For example, one of my players in Crimson Throne is Queen of Korvosa in my home game version of Golarion
CorvusMask
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I'm actually kind of surprised they didn't have one of them end in failure (or, at least, a not entirely happy ending), as it seems like that could provide a possible 2e "sequel" AP
I mean, Council of Thieves seems unhappiest in sense that we have no idea of Children of Westcrown even exist anymore despite having been heroes in CoT
Deadmanwalking
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I'm actually kind of surprised they didn't have one of them end in failure (or, at least, a not entirely happy ending), as it seems like that could provide a possible 2e "sequel" AP
They didn't want to invalidate people's achievements in 'beating' an AP. I mean, that'd feel really bad achieving victory only to have the canon setting say 'Nope, you failed.', y'know?
That said, it looks like basically none of the 'Continuing the Campaign' sections were actually completed canonically, so lots of 'sequel' potential still exists in various ways.
CorvusMask
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Yqatuba wrote:I'm actually kind of surprised they didn't have one of them end in failure (or, at least, a not entirely happy ending), as it seems like that could provide a possible 2e "sequel" APThey didn't want to invalidate people's achievements in 'beating' an AP. I mean, that'd feel really bad achieving victory only to have the canon setting say 'Nope, you failed.', y'know?
That said, it looks like basically none of the 'Continuing the Campaign' sections were actually completed canonically, so lots of 'sequel' potential still exists in various ways.
Yeah, only one that is "canon" is Shattered Star's Zutha themed one that is referred to in Lord of Runes pathfinder tales book to explain how one of books ended up in Kaer Maga(aka bunch of adventurers killed necromancer giant with book and tried to sell it in Kaer Maga)
| Grankless |
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Carrion Crown's ending is.... strange in a post-TG world. Ultimately what the CC party really did in the end is
The Strange Aeons party is also kind of sad in that
CorvusMask
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Plus SA party has all seen
Besides SA's lovecraftian bleakness, Carrion Crown and Council of Thieves both are in "they have pseudo sequel to them that is directly after their events, but technically not sequel" and in both cases it makes the original ending feel less important.
Like with Glorious Reclamation being thrown off Westcrown in Hell's Vengeance, that doesn't bode well for activist group with lot of Iomedaens in Westcrown :( (meanwhile Council of Thieves' new CN incarnation gets to survive)
Deadmanwalking
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Hey does it say anywhere what the canon fate of the Tyrant's Grasp heroes was?
No.
The canonical fate of PCs in all the APs is entirely undefined so you can insert your own groups, or, if you prefer the setting to not have lots of retired heroes around, assume they all died or that one group did them all and ascended to godhood, or whatever.
The only defined thing is that the PCs won (and, in some cases, won in a specific way). What happened to them in the process is not defined anywhere.
DomHeroEllis
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Luis Loza was asked about this at PaizoCon and answered the following
"One of my favorites is how we ""resolved"" Legacy of Fire. LoF was the first AP I ever ran and completed, so it's near and dear to my heart. When were sorting out AP resolutions, no one else had strong feelings about how things turned out, so I was given free rein on it. We talked about the idea of not every AP ending with a clean, happy ending for the PCs, so I took the opportunity to make a murkier ending for it.
Here's what it says in the LOWG
""Pale Mountain partially erupts, leaving a massive crater on the side of the mountain and exposing the remains of Xotani the Firebleeder, one of the Spawn of Rovagug.""The idea is that the heroes of LoF were able to win the day, but it wasn't pretty. The final wish may have been interrupted, causing Xotani to partially stir and cause Pale Mountain to erupt. It wasn't the Bad Ending, but definitely not the Good Ending either."
| Beavois |
I think that in almost all of the APs the answer to to the question of "what of the PCs lose?" in each Volume 6 is almost always "something apocalyptically bad happens" -- to at least a good chunk of the Inner Sea setting, if not all of Golarion. So I'm not surprised that none of those scenarios was written into the base setting as canon.