Attacks of opp and spells


Rules Discussion


In PF1 there was a concentration check to avoid getting hit.
Is there anything similar in PF2? I haven't seen anything in my perusings.
For like if a wizard is casting next to a fighter or barbarian or something.


Some reactions have in the text that disrupt actions when a certain condition is met, Attack of Opportunity per example can disrupt a spell with material or somatic component when a critical hit happens.

Otherwise nothing happens, the caster can cast and sustain spells with impunity next to their foes.

And have a feat that some casters can get that let them make a flat check to keep the spell if they would be disrupted.


Based on the wording of the OP, I feel like the question might be "Does casting a Spell Trigger Attack of Opportunity?"

In which case, the answer is yes, if the Spell has Material and/or Somatic Components.


There is not currently an equivalent to the old Casting Defensively rule - likely because the norm is no longer every creature having the ability to make an attack of opportunity, but rather it being a special trait of certain classes/creatures, so it would not be fair to have a broadly available method of shutting down that ability.

Also, only losing your spell if you are critically hit by the reaction provoked by casting it, and it being reasonably easy to have a competitive AC, makes the downside of provoking a reaction far less of a problem than it used to be.

Sczarni

Ched Greyfell wrote:

In PF1 there was a concentration check to avoid getting hit.

Is there anything similar in PF2?

No.

Casting simply provokes attacks of opportunity, from creatures that have the ability, as Aratorin laid out.


Yeah, you can't easily disrupt a spell via AoO in PF2 like you could in PF1.


There is also the Steady Spellcasting feat that all the main spellcaster classes can take if they want to be safer in that regard.


Megistone wrote:
There is also the Steady Spellcasting feat that all the main spellcaster classes can take if they want to be safer in that regard.

As much as it provides additional safety I am not quite sure if the feat is somewhat superfluous. As mentioned in this thread it is rather hard to disrupt spellcasting in the first place and in addition to that the level of protection granted by this class feat is rather low (30% spell retention).

Don't get me wrong, I don't want absolute protection, but at least in my opinion the feat should read 50% or better (DC11 flat) in order to be viable.


There's a pathfinder spellmaster archetype feat, Ward Casting, that increases the retention to the 55% (10 flat check) range. Lots of feat investment, though, and you can't have it until 10th level.


Okay. Yea, I know casting spells with the manipulate trait triggers attacks from creatures who have them.
I just didn't know if there was an equivalent to casting defensively.
I see the answer is no.

I also wondered if there was an equivalent to tumbling past someone to avoid the attack of opp.
Acrobatics says you can use it to move through an enemy's square and avoid being hit. It seems like if you can use it to move through an enemy's occupied square, you should be able to move around it in the same way. Right?


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Ched Greyfell wrote:

I also wondered if there was an equivalent to tumbling past someone to avoid the attack of opp.

Acrobatics says you can use it to move through an enemy's square and avoid being hit. It seems like if you can use it to move through an enemy's occupied square, you should be able to move around it in the same way. Right?

Check again - Tumble Through doesn't actually say anything about preventing reactions/attacks of opportunity. It *only* lets you move through enemy spaces.

The bit in the failure condition about triggering reactions is to cover the possibility that you started or moved adjacent to an enemy, failed your tumble through, and therefore didn't "leave a square within the enemy's reach." This is just saying that you trigger reactions as if you did anyway.

There is a Mobility feat for rogues that lets you Stride for half speed or less without provoking, but that's a different thing.


Ohhhhh. Okay. I completely misread that.
It's to keep the player from pulling some rules lawyer crap and saying, "Technically, I never left my square, so..."
Gotcha.


Much of the time, "casting defensively" just amounts to taking a step, and then casting the spell. Simple and clean.

To do this against enemies with reach, you can pick up mobility for MC.

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