
Reziburno25 |
Would something like that do for you?
Cat's Grace Spell 1
Transmutation
Traditions: Arcane, Primal, Divine, Occult
Cast :A: or :AA: Somatic, Verbal
Range: Touch or 30 feet; Targets: 1 willing creature
Duration: 1 Minute
-------------------------------------------
Gifted with graceful, agile and coordinates of a cat, the target gains an +1 status bonus to Dexterity skill checks, and also gains +2 status bonus to ranged damage.
-------------------------------------------
Heightened (2nd)Increase duration to 10 minutes, the status bonus to Dexterity skill checks to +2.
Heightened (4th)Increase duration to 1 hour, the status bonus to ranged damage to +3.
Heightened (6th)You can now apply the effects of this spell to 10 willing creatures.
Bull's Strength Spell 1
Transmutation
Traditions: Arcane, Primal, Divine, Occult
Cast :A: or :AA: Somatic, Verbal
Range: Touch or 30 feet; Targets: 1 willing creature
Duration: 1 Minute
-------------------------------------------
Bolstered by strenght of a bull, the target gains an +1 status bonus to Athletics checks,
increase their maximum and encumbered Bulk limits by 1 and also gains +2 status bonus to melee damage.
-------------------------------------------
Heightened (2nd)Increase duration to 10 minutes, the status bonus to Athletics checks to +2 instead and bulk limits to 2.
Heightened (4th)Increase duration to 1 hour, the status bonus to melee damage to +3 instead and bulk limits to 3.
Heightened (6th)You can now apply the effects of this spell to 10 willing creatures.

Snes |

Cat's Grace (Spell 2)
[Transmutation]
Traditions arcane, divine, occult, primal
Cast Three Actions material, somatic, verbal
Range touch; Targets 1 creature
Duration 1 minute
The target's limbs become more agile and its eyes become sharper. The target gets a +1 status bonus to AC, Acrobatics checks, Reflex saves, and ranged attack rolls.
Heightened (6th) The duration increases to 1 hour.
It's not a direct conversion; it doesn't give a bonus to Stealth or Thievery checks, and it doesn't scale smoothly with spell level, but I feel like this is in-line with similar spells, like spider climb and longstrider.

![]() |

Thanks for the ideas. I was converting an older module to P2 and this spell was in it. I was surprised to find that it was not in P2.
In D&D 3.0, it had a 1 hour / level duration
In D&D 3.5, it had a 10 min / level durationIn PF1, it had a 1 min / level duration
In PF2, the duration finally went subatomic and the spell was trapped in the quantum realm.

Aratorin |

tori wrote:Thanks for the ideas. I was converting an older module to P2 and this spell was in it. I was surprised to find that it was not in P2.In D&D 3.0, it had a 1 hour / level duration
In D&D 3.5, it had a 10 min / level duration
In PF1, it had a 1 min / level duration
In PF2, the duration finally went subatomic and the spell was trapped in the quantum realm.
Yeah, they merged that entire line of spells into a single crappy spell in 5E too. It seems that stackable buffs are passe these days.

![]() |
1 person marked this as a favorite. |

I'd personally make a single Enhance Ability spell, adding to most of the things that Ability adds to (but not AC for Cat's Grace, I agree that's too powerful)...so a more restricted version of Heroism, and make it a level lower.
That seems appropriate and relatively balanced, the same bonus but a narrower focus, only one level lower.

Aratorin |

I'd personally make a single Enhance Ability spell, adding to most of the things that Ability adds to (but not AC for Cat's Grace, I agree that's too powerful)...so a more restricted version of Heroism, and make it a level lower.
That seems appropriate and relatively balanced, the same bonus but a narrower focus, only one level lower.
Honestly, I think that just the original D&D version of Cat's Grace would work fine. Just tone it down from a +4 to DEX to a +2, as +4 is probably a bit much for a level 2 spell.
That just gives them a +1 to all DEX based things.
DEX caps on Armor already deal with the AC issue.

Henro |

Personally, I think the best conversion of the Animal Attribute spells would be a +1 to ability-related skills. Something like:
Enhance Ability
"choose an ability score. You get a +1 status bonus to skill checks made using that ability score".
The combat side of these spells is already covered by Heroism after all.

HumbleGamer |
Personally, I think the best conversion of the Animal Attribute spells would be a +1 to ability-related skills. Something like:
Enhance Ability
"choose an ability score. You get a +1 status bonus to skill checks made using that ability score".
The combat side of these spells is already covered by Heroism after all.
Well, heroism also gives you +1 to all skill checks ( status bonus too )
You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.

![]() |
1 person marked this as a favorite. |

Yeah, my version would be something like
"You grant the target a +1 status bonus to all attack rolls, skills checks and saving throws using a particular Ability Score. If that score is Wisdom they may also add this bonus to Perception checks."
And then it'd be a level 2 spell, upgrading to +2 at level 5 and +3 at level 8.
So always one level ahead of Heroism, but much narrower in scope. I think that's pretty balanced, personally.

HumbleGamer |
Yeah, my version would be something like
"You grant the target a +1 status bonus to all attack rolls, skills checks and saving throws using a particular Ability Score. If that score is Wisdom they may also add this bonus to Perception checks."
And then it'd be a level 2 spell, upgrading to +2 at level 5 and +3 at level 8.
So always one level ahead of Heroism, but much narrower in scope. I think that's pretty balanced, personally.
That's imo very interesting ( versatilty vs lower spell slot ).
That way we could replicate any of the old spells.
If i had to say, gun to the head, what could be my doubts about it I'd say ( discussing could bring other stuff to discuss obviously ):
- That way we will be able to give lvl 3 "heroism" to dedication classes, which are capped at level 8.
But I also want add "yeah, by lvl 20 they will have the possibility to memorize free heroism rank 3 on their stat". Yeah, I agree with myself that it won't be really an issue after all ( but still in terms of balance I found reasonable not to being able to reach lvl 3 heroism ).

Megistone |

While DMW version is cool, my idea about that kind of spell is about not helping with attack rolls or damage, but instead:
- STR: skills and bulk
- DEX: skills and reflex saves
- CON: fort saves and temp HP
- INT: skills and...?
- WIS: skills (no perception) and will saves
- CHA: skills and...?
This would allow the buff to last longer. I still need to figure out what extras to give when the chosen stat is Intelligence or Charisma.

![]() |

One or two extra trained skills for Int, maybe.
For charisma, I have no idea. Rerolls on bad impressions or something? Charisma doesn’t really have anything except skill mods so it’s hard to give it a bonus. Temporary extra invested item, idk? (That’s probably not all that satisfying)
Maybe adding your level to untrained Charisma skills? That's not something actual Cha mod does, but it's a tangible benefit appropriate for magic that enhances your charm.

Megistone |

Henro wrote:Maybe adding your level to untrained Charisma skills? That's not something actual Cha mod does, but it's a tangible benefit appropriate for magic that enhances your charm.One or two extra trained skills for Int, maybe.
For charisma, I have no idea. Rerolls on bad impressions or something? Charisma doesn’t really have anything except skill mods so it’s hard to give it a bonus. Temporary extra invested item, idk? (That’s probably not all that satisfying)
That could work.
About INT, I think that an extra trained skill that is selected at the time of cast may be too strong. I don't know.
![]() |

An extra Trained Skill isn't really that strong, and, in fact, the Ancestral Memories Sorcerer Focus Spell already does that. Indeed, as a 6th level spell it even ups the Skill to Expert.
You might want to limit what Lore it can give somewhat (as Ancestral Memories does) but it's a perfectly valid thing for a spell to do.