| Letric |
So, I'm rolling an Oracle full support with Bodyguard and Succor Mystery and Spirit Guide archetype.
I will use UMD and my WBL to buy scrolls/wands (PFS legal only spells) of spells I could use.
I need
- buffs that help hit ghosts/incorporeal things
- ANY good level 1 spell to cast from a scroll/wand.
- spells to buff allies! This is the important thing, I want them to be the target of the spells, not me.
I don't care about class, anything.
I have 13 WIS 16 CHA > this covers all Sorcerer/Bard spells, Wis covers Druid, ranger, all wisdom. Only ones out are Wizard only spells (if there are any)
Need suggestions on Druid/Ranger/other classes as well to buy scrolls!
The idea is to be the ultimate buffer using anything at my disposal.
If you know of a spell to SHARE spells with range of :YOU great!
| Ikorus |
Magic weapon is always good to have in your pocket. Wands of CLW or Infernal Healing are functionally mandatory in any party for after-battle cleanup. Burning hands is great for dunking on swarms. Color spray is color spray.
That's just off the top of my head
To share personal range spells (nerieds grace on your party paladin!) You need to make a scroll/wand/staff and have them UMD it, or put it in a ring of spell storing. They may still have to UMD.
| Mudfoot |
Buffs:
Magic Weapon
Enlarge Person for your fighter.
Bless
Bless Weapon
Weapons Against Evil
Mage Armour
Occasional utility that may save the day, or at least make things much easier, but which aren't usually worth learning or preparing. They also work fine at very low caster level. Good for scrolls:
Unseen Servant
Comprehend Languages
Feather Step
Feather Fall
Abundant Ammunition
Ant Haul
Remove Fear (is a buff too)
Remove Sickness
Identify
Animate Rope
Attack spells aren't good on wands and scrolls as the saving throw is poor and the damage doesn't scale with level. But a scroll or two of Burning Hands can be a huge help against swarms.
And obviously, CLW wands.
| avr |
Monkey fish, handy grapnel, air bubble, or touch of the sea; climbing and swimming are things that some PCs are poor at or simply can't handle.
Did you know that glitterdust makes invisible creatures visible? A lot of people seem to have forgotten its original purpose. No save on that function, even.
| Letric |
Magic weapon is always good to have in your pocket. Wands of CLW or Infernal Healing are functionally mandatory in any party for after-battle cleanup. Burning hands is great for dunking on swarms. Color spray is color spray.
That's just off the top of my head
To share personal range spells (nerieds grace on your party paladin!) You need to make a scroll/wand/staff and have them UMD it, or put it in a ring of spell storing. They may still have to UMD.
Infernal Healing no, because evil, bla bla bla.
Color spray on scroll? The DC is 11, please help me understand, I'm lost.Why would Burning Hands be useful against swarms? Isn't just better to use Alchemist fire? 1d4 damage sounds low.
| Ikorus |
Scrolls are cheaper than alc fire if you can use em. 25 gp savings when you only get 150 apiece is kind of a big deal. The individual creatures in most low level swarms have very bad hp, so catching them in the cone is functionally a nuke button. 1d4 is absolutely fine.
Infernal healing isnt an evil-descriptor spell, it just makes you detect as evil for a while. Not going to be a problem the vast majority of the time and it's actually more resource-efficient out of combat than clw. If you know how you detect is going to matter before the duration is up, THATS when you use clw.
Color spray is a bit spaghetti at the wall, but remember this topic is for first level spells. Most mobs where 1st is worth using wont have great saves so the low DC doesnt matter, and if any effects manage to stick, you basically win.
| Letric |
Scrolls are cheaper than alc fire if you can use em. 25 gp savings when you only get 150 apiece is kind of a big deal. The individual creatures in most low level swarms have very bad hp, so catching them in the cone is functionally a nuke button. 1d4 is absolutely fine.
Infernal healing isnt an evil-descriptor spell, it just makes you detect as evil for a while. Not going to be a problem the vast majority of the time and it's actually more resource-efficient out of combat than clw. If you know how you detect is going to matter before the duration is up, THATS when you use clw.
Color spray is a bit spaghetti at the wall, but remember this topic is for first level spells. Most mobs where 1st is worth using wont have great saves so the low DC doesnt matter, and if any effects manage to stick, you basically win.
Nethys says it [evil], confused face.
Well I can forgo Color Spray. I'm looking for level 1 spells that I can use no matter the level.
Bless for example or Touch of The Sea.
The idea is to be able to pull anything from any spell lists, that's why I'm looking for buffs.
Burning Hands does sound decent for those tricky situations where you have to deal with swarms, would've never thought about it.
| Ikorus |
Ah, yeah, if it's for long term use most offensive spells are going to fall off. Scratch color spray then. If your GM hits your alignment for using Infernal Healing, then s/he's kind of a jerk, but nothing you can do about it. You'll just have to shell out the extra cash for CLW. It shouldn't break the bank. I just figured, given how many items and spells you'd be carting around, it would be worth suggesting the most gp-efficient options.
| Letric |
Bed of iron and/or keep watch if you are concerned about your camp being attacked.
Ears of the city and commune with birds offer interesting investigation tools.
I wonder if using Keep watch allows you to "sleep" in medium/full armor.
Great suggestions, added to the list.
Commune with birds is interesting! If I'm on the outside it could provide insight and it's not tied to a roll, just MD
| Mark Hoover 330 |
For use against swarms, use an Acid Flask instead of Alchemist's Fire OR Burning Hands. It's 10 GP and deals splash damage too.
For scrolls one good one is Magic Stone. You're enchanting ammo, so you can hand this out to anyone in the party; it lasts for 30 minutes/CL; it ups sling damage to 1d6+1 damage, regardless of size; it deals 2d6+2 against undead; the +1 also applies to the attack roll.
If you have a martial type in the party that ALSO has a sling as a backup weapon while they mainly focus on Str, this spell can be a good way to make sure that backup weapon is accurate and more deadly than normal.
Don't forget about defense too. Protection vs X (insert suspected enemy's alignment descriptor here) can be helpful as it is a buff to saves AND Deflection, 2 things some melee martial types struggle with at low levels. Ironbeard is yet another martial type defense booster; it buffs them with a +1 Armor bonus that is specifically called out to stack with other Armor bonuses and it counts as Cold Iron Armor Spikes in case they get attacked up close and aren't currently armed with a weapon to defend themselves with.
Obscuring Mist is a decent utility to have as a "break glass in case of..." spell. It gives the party a zone to drop back through if they need to regroup or it gives you Concealment from which you can reach out and buff your fellow comrades.
Other potential buffs/utilities:
Anticipate Peril
Moment of Greatness
Floating Disk
Bouncy Body
Forced Quiet
Jump
Reduce Person (a good buff for ranged attackers since their Ranged damage doesn't go down)
Face of the Devourer
Liberating Command
Refine Improvised Weapon (to hand out Masterworks at level 1)
Shield of Faith
Spiked Armor
Sun Metal
Last but not least, if you can afford them... Scorching Ray scrolls or wands are pretty handy. 4d6 Fire damage from 30' against a single foe is always a good thing.