Silence how does it work exactly


Rules Discussion


If you cast Heightened Silence on your ally and he moves next to the enemy caster, would that make the enemy caster immune to spells again him that have a Verbal component also? Say your casting Magic Missile from 20ft away, could they reach the target or do they just disappear since it's there's a Verbal component to the spell? What about spells like Phantasmal Killer? Or do spells with Verbal components only not work if your within the 10ft radius of the spell?


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Verbal components don't add the auditory or sonic traits to a spell. They add the concentrate trait. So a magic missile cast from 20 feet away would work fine.

Verbal component, page 303" wrote:


A verbal component is a vocalization of words of power. You must speak them in a strong voice, so it’s hard to conceal that you’re Casting a Spell. The spell gains the concentrate trait. You must be able to speak to provide this component.

I'd argue you can't speak within the area of silence, so spells with a verbal component can't be cast within the 10' radius area of silence, but unless the spell has the auditory or sonic descriptor, its effects can reach into the silence area without a problem.


Would Silence work against enemies that cast Innate spells?


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Yes, they need to provide the verbal component if the spell ask for it.


Kyrone wrote:
Yes, they need to provide the verbal component if the spell ask for it.

That's debatable. A Pleroma can't speak, but has lots of Verbal Innate Spells.

An Aboleth has no hands but has Somatic Innate Spells.

Same with a Cassisian.

In addition, the ability to provide Components is explicity granted by Spellcasting Class Features, but is not granted by Feats that grant Innate Spells. Innate Spells actually specifically say that you can still cast them, even without the ability to cast Spells granted by a Class.

I think it's pretty strongly indicated that Innate Spells do not require Components.


I know that this has been debated in several places but I have stayed away from those. What does that mean for a spell like Heal or Harm as innate when it specifically says that using more actions adds the components? Or should each one (1 action, 2 action, 3 action) be treated like a separate spell that has a set component type/number?


Kennethray wrote:
I know that this has been debated in several places but I have stayed away from those. What does that mean for a spell like Heal or Harm as innate when it specifically says that using more actions adds the components? Or should each one (1 action, 2 action, 3 action) be treated like a separate spell that has a set component type/number?

IMO, that wouldn't change anything. Innate Spells don't grant the ability to provide Components, so you don't need to provide Components.


Pathfinder Adventure Path Subscriber

Heightened Silence is a really great divine spell. It combines well with heightened ventriloquism.

Horizon Hunters

Innate spells require components. In the Errata they clarified that Material Components for Innate Spells can be replaced with Somatic components. Its always assumed a creature can cast an Innate Spell listed in its stat block, it just might not look the same as "normal" magic. The creature may not be able to speak, but it can probably roar to grant the verbal component of the spell. It may not have hands, but it can use other limbs or even its whole body to provide somatic components.

Innate spells follow the same rules, so you can't cast them when inside a silence spell unless it doesn't have a verbal component.

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