Seeking a good level 6-ish module or scenario


Adventures


I've converted one of my groups to PF2, but we're hoping to continue the story of a PF1 Adventure Path we were square in the middle of after we've cut our teeth on Fall of Plaguestone and gotten more familiar. That means me converting content, which is fine. But...

The group is very casual (I'm the only one with books), so I don't want to overburden them with the immediate jump from level 3 to 10. I had the idea of squeezing in at least one or 2 more modules in the meantime, AND giving myself the opportunity to try adapting PF1 content.

Not looking for advice with the actual conversion, just looking for a level 6-ish module (5 or 7 would be fine, 6 seems like the sweet spot though) where we can enjoy some slightly more advanced play.

I would prefer that it:
- stick closer to the core rules, nothing explicitly designed for, say, horror rules or other things that haven't been implemented in PF2
- have a lighter tone; we can handle darker content, but we don't meet up to get bummed out
- gets to the action, but still have some interesting context. Just so long as it's not a straight-up dungeon crawl, and not a role-play-centric story either.

Thanks!


I had a lot of fun running the module Conquest of Bloodsworn Vale, which is level 6. It's more open-world than a lot of modules, and gives a lot of opportunity to add or customize things based on your group's wants and needs.

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