How to Murder PCs In a Hurry


Rules Discussion


Step 1: bring a PC to 0 hp with 1 persistent damage.
Step 2: give them fast healing 1.

Start of the PC's turn: gain 1 hp, go from Dying 1 to Wounded 1.
End of the PC's turn: take 1 damage, go from Wounded 1 to Dying 2.

I don't think this was meant to work like this.


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doesn't persistant damage happen at the end of the round? they have 3 actions to do something


vhok wrote:
doesn't persistant damage happen at the end of the round? they have 3 actions to do something

Yep.

Actual sequence of events would be

Take 1 damage-> drop to 0, roll to remove persistent damage

next round

Start turn -> Heal 1
3 actions to drink a potion or treat wounds or use extra actions to try and remove/lower persistent damage
end turn ->take 1 damage, roll to remove persistent damage.

Also isn't the only player option to gain fast healing the lvl 20 Monk feat that gives them Fast Healing 20?

There's Malignant Sustenance but that only works on Undead.

Regenerate doesn't grant Fast Healing.

So I'm not really sure where the Fast Healing could even be coming from for this to occur.


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Step 1. Rocks fall.
Step 2. Everybody dies.


Vlorax wrote:
vhok wrote:
doesn't persistant damage happen at the end of the round? they have 3 actions to do something

Yep.

Actual sequence of events would be

Take 1 damage-> drop to 0, roll to remove persistent damage

next round

Start turn -> Heal 1
3 actions to drink a potion or treat wounds or use extra actions to try and remove/lower persistent damage
end turn ->take 1 damage, roll to remove persistent damage.

Also isn't the only player option to gain fast healing the lvl 20 Monk feat that gives them Fast Healing 20?

There's Malignant Sustenance but that only works on Undead.

Regenerate doesn't grant Fast Healing.

So I'm not really sure where the Fast Healing could even be coming from for this to occur.

The Witch healing Hex grants Fast Healing.

The Cleric Feat Resurrectionist grants Fast Healing.

The Crimson Shroud Feat grants Fast Healing.

I'm sure there are others.


Aratorin wrote:
Vlorax wrote:
vhok wrote:
doesn't persistant damage happen at the end of the round? they have 3 actions to do something

Yep.

Actual sequence of events would be

Take 1 damage-> drop to 0, roll to remove persistent damage

next round

Start turn -> Heal 1
3 actions to drink a potion or treat wounds or use extra actions to try and remove/lower persistent damage
end turn ->take 1 damage, roll to remove persistent damage.

Also isn't the only player option to gain fast healing the lvl 20 Monk feat that gives them Fast Healing 20?

There's Malignant Sustenance but that only works on Undead.

Regenerate doesn't grant Fast Healing.

So I'm not really sure where the Fast Healing could even be coming from for this to occur.

The Witch healing Hex grants Fast Healing.

The Cleric Feat Resurrectionist grants Fast Healing.

The Crimson Shroud Feat grants Fast Healing.

I'm sure there are others.

Withes are still in development so I don't consider them, I just did a search for fast healing and not much came up on AoN

Resurrectionist gives Fast healing 5 and ends if they fall unconscious so this situation could not occur since the Fast Healing would end when they dropped to dying.

Crimson Shroud could get them back up from dying though, and they'd then have actions to spend.


Shove them into a pit and fill it with acid.


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1. Have the party declare themselves gods.
2.
3. Achaekek.


Retcon it so that they died at birth.


Vlorax wrote:
So I'm not really sure where the Fast Healing could even be coming from for this to occur.

In this case, I'm playing a witch using the playtest document.

Quote:
3 actions to drink a potion or treat wounds or use extra actions to try and remove/lower persistent damage

The player in question did not have a medical kit, spells, or potions.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

This isn't really any different from how any source of healing on a dying character that doesn't outstrip the damage they are about to take is a bad idea.

If you know the monster next to them has AoO and reliably hits for 40 damage, then healing 20 health to the dying PC without dealing with the monster is also a very bad idea.

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