| Palas |
Hi there!
I am wondering, how many exploration activities can a PC maintain? Only Avoid Notice said, that you can't use another activity (still, Stonecunnunig and Trapfinding would work).
I have the feeling, the intention was, only one avtivity per PC, but it seems, that you could search and scout, if you move 1/4 speed, or do i misinterpret the rules?
| Gloom |
You can perform only one exploration activity unless you have an ability that states it can be done at the same time as other activities. Once the investigator comes in then it will technically be possible to maintain 4 exploration activities at once.
Avoid Notice - Legendary Sneak
Investigate - Ongoing Investigation
Search - Trapfinder
You also have your normal exploration activity that you can perform with that.
| Palas |
Oh, i did understand that passage other, well english is not my first language. I thought it means more the time aspect. In exploration mode the PC discribe, what they are generally doing while they are notice. So in the first place i think something like "i want to go sneak around tht kobold camp and look guards, and hidden traps and ambushes"
So that would be the avoid notice, search and scout activities. And it makes common sense, that while a pc is hidden in a bush, he/she could spy for hidden hazard or can give alarm, if the kobolds go to the camp of the other PCs.
But then i see the rules about avoid notice, trapfinding, atinecunning etc. and it seems to mem that you could maintain only avoid notice, so maybe you can do only one exploration activity at once.
Still, it seems a bit odd to me, that you can not get other than the obvious information, while you get unnoticed, since you cant make perception checks to search nor recall knowlege to investigate, by RAW.
So my rouge aviod notice, sitting in the bush and sees a strange monster/divice/ritual in the kobold camp. He can not make recall knowlege checks, because he would loose the benefit from acoid notice? That is quite strabge, that the kobolds would dedect himm because he tries to remember something.
Or must i go to encounter mode then? Like the rouge take one Hide, one Seek and one Recall Knowledge action and turn then back to exploration mode?
| Temperans |
There was a related discussion regarding exploration and familiars having the minion trait.
If I remember correctly (I may be wrong) the conclusion on the RAW side of it was that you can only do 2 activities before getting penalties. I dont remember about 3 activities, but I feel like it's either not possible or would make you immobile (no actions to move).
The other side at least in regards to a familiar, came to the conclusion (again I may be wrong) that you shouldn't pay attention to activity action limits.
| beowulf99 |
Posted this in the repost of this thread earlier:
In exploration mode, each player who wants to do
something beyond just traveling chooses an exploration
activity for their character. The most common activities
are Avoid Notice, Detect Magic, Hustle, and Search,
though there are many options available. While players
usually hew close to these default activities, there’s no
need for them to memorize the exploration activities and
use them exactly. Instead, allow each player to describe
what their character is doing. Then, as the GM, you can
determine which activity applies. This also means you
determine how an activity works if the character’s actions
differ from those on the list.
This would lead me to believe that you could in fact make the judgment that you did: If a character wants to both scout and search let them. 1/4 speed feels like a reasonable compromise for that.
Honestly Exploration Activities are more guidelines than hard and fast, "you can only do this," rules. I can easily see a character both Searching and Detecting Magic for instance. I probably wouldn't even require any additional speed penalties, instead maybe increasing the DC of any checks they make to show how their attention is split.