Is there anything besides empower spell that would increase the range of a spell?


Rules Questions

Scarab Sages

I was looking at control weather and while changing the weather in a circle 6 miles across is a nice area its not kingdom affecting in size and that's assuming you've applied the feat turning a 7th level spell into a 9th level one. So I'm just wondering does anyone know of a way to increase the range a spell affects other than empower metamagic (preferably without increasing spell level as its already hit 9th). Shame you can't just trade in duration dice for a range increase at a 1 for 1 value because that would get you to 15 miles across (4d12 - 3 + 2 = 5 x 1.5 = 7.5 x 2 = 15) more than double the size.


Empower spell won't increase range, it's not a rolled number. Widen spell would increase the area, but you would separately need to increase the range for that to be useful.


I feel like the "Range" on this spell is a typo. Since the Area is a "circle, centred on you", the Range should be "0".

Widen Spell should do fine.


While a range could have been left out (not set to zero), since it is in there it's the same as any other range on an area of effect spell - area outside the range is not affected.

BTW, metamagic rods are the answer to the spell level 9 limit.


If you want to affect an entire kingdom, you can prepare multiple castings of Control Weather as a 7th level spell and double the radius using a MM Rod of Widen Spell. I'm assuming you're a Druid because you said 6 miles across instead of 4 miles across, anywho, with Widen Spell, you can make that into a 12-mile diameter effect that lasts 8d12 hours (not 4d12, because you're a Druid). The average duration your Control Weather spells will be 8 x 6.5 hours = 52 hours per casting, and that means you can have about 6 Control Weather effects up if you prepare 3 each day. So to affect an entire kingdom, prepare 3 Control Weather spells, then take 10 mins to cast each of them to engulf 3 separate 12 mile areas of the kingdom in hurricane winds, blizzards, and/or torrential rains (or w/e you want), and then the following day, do the same thing while your other Control Weather effects are still active. Meanwhile, prepare Earthquake (lvl8), and World Wave (lvl9) each day to cause some additional devastation while your Control Weather spells are active.

I'd wager 4 days tops before you've reduced an entire kingdom to rubble and decimated the population. In 4 days, that's 12 separate 12mile radius Control Weather spells, 4 Earthquakes, and 4 World Waves.

Edit: The best way to use World Wave is with a MM Rod of Extend Spell, and then summon the "Tsunami" style right in the middle of town. It's a 30ft wave of rolling earth that causes 6d6 dmg to anything that isn't part of nature. That's enough to easily kill any level0-level3 civilian or destroy small-medium structures and manufactured items with a single casting, and if you're level 20 it'll last 4 minutes with Extend Spell. That is absolutely massive devastation, and you could be doing FOUR of these over the 4 days that you're besieging this poor kingdom. Throw your Earthquake spell down on any large structure for an instant 100 dmg :)


Btw, what level are you, and are you in fact a Druid? And how big is this Kingdom we're talking about? How many major cities and how big are each of them?

Scarab Sages

Ah yes I looked at the numeric effects and not the variable part of that feat. Your right it wouldn't work. I didn't realize metamagic rods don't raise spell level that's handy to know thanks. Still that merely changes the area to an 8 mile diameter better but still smaller than I'd like.

@Ryze Kuja
I think arcane caster not druid the 6 miles was calculated (Incorrectly) using empower spell 2 x 1.5 = 3 mile radius or 6 miles across.

The question is actually inspired by the kingmaker pc game where one of your options is to hire a wizard able to control weather to help the kingdom's crops and people. So more calming the weather to make it better for the people than creating a tornado and unleashing it in the town square (Ensuring a steady supply of rain for crops but not too heavy to wash them away, dulling heat waves to more tolerable levels, dispersing a tornado before it does damage and so on). So . . .

1) Probably not a druid as in the game they are presented as being an arcane wizard you hire.

2 Levels not mentioned so all I can assume is 15th level or higher and able to cast 7th level spells.

3) I actually calculated the kingdom size its 28,571.56 square miles in size. Pathfinder kingmaker AP kingdom.

4) 12 major cities. Using the settlement rules and allowing for the fact I don't rigidly stick to the games upgrading options I'd class 2 as large cities (My capital with 12,000 and Pitax with 16,000 people.), 2 small cities (Handlestadt with 6,800 and Varnhold with just under 6,000 people), 1 large town (Sudstadt with 2,500 people), 2 small towns (Dunwich with 1,300 and Wyr Vuam with 350 people), 5 villages (60 to 200 people) and an undetermined number of throps and hamlets.


Welp, Get that caster a Widen and Extend MM Rod, and a flying carpet (or some other mode of transportation) and some Pearls of Power (7th). Maybe consider hiring a Cleric/Oracle or two for Blessed Harvest.


If the intent is to create helpful weather effects, then you actually wouldn’t need to cover the entire kingdom. Smaller areas would work just fine. Fly out to the middle of the farmlands and create some rain in an 8mile diameter, and repeat until you’ve created enough rain for all the crops. A dangerous storm is approaching, fly out to it and disperse the storm as it approaches by casting control weather inside it... the need to engulf the entire kingdom in one go is typically only good for destruction and intimidation. Benevolence is done through smaller but directed castings to create the ideal weather right where it is needed.

Scarab Sages

The priests in the game do do ritual aid to crops and communities so they probably are casting blessed harvest, I know the druids like me and are helping the common people due to my response when they offered me a reward.

Fair point that you could do helpful in a smaller area I guess its just that I live in Australia so I'm used to weather affecting large areas at a time (bushfires, heat waves, pouring rain) all in areas much larger than 8 miles across or 12 if done by a druid. I suppose I could get the wizard busy crafting some wondrous item for weather control too that could slowly be spread around so smaller communities have an option without a rare 15th level spell caster who know's how to handle the weather.


Given how most wizards tend to view things as “wasting their time”... the magic item creation route is probably the most viable and likely from a wizard. Creating a few devices to let others use so that they can get back to their own work.

Scarab Sages

True though in this case he was hired specifically for weather control so that is his work or at least if wants to keep drawing pay from the royal treasury and retain access to the resources available to court wizards.


Professionnal point of view here: Let's say I'm a modern kind of wizard, only I weave magic on computer (not my best metaphor, bear with me). I could manually do a very boring and repetitive job everyday. Or I could automate it, launch the process everyday and use the time saved to do whatever cross my mind. And I'd still get paid.

Of course, you could tell me, what's the point of keeping me once my boss king discovers the process is automated? Well, yes, I don't need to supervise it anymore, but there isn't anyone with enough skill ranks in Computer Science UMD to launch it but me. And that's how I keep my job relevant. (Plus, that means I have the skill to automate other things)

TLDR; Creating magic devices will save you time for the important stuff.

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