
Callin13 |
Im starting in a new PF2 Campaign in a week or so, and am trying to decide between two characters. So far party make up is a Monk, a Chiurgeon Alchemist, a Swashbuckler, and an Ancient Elf "Ranged" Ranger/Druid with a Bear Companion. Myself and 1 other has not decided yet.
First Option:
Half Elf Champion taking Elf Atavism- Ancient to get Bard Dedication. Use a Fauchard Fork and Shield Spell with the Paladin Tenet and Ranged Reprisal at lvl 1 for a Front Liner who can move around the field and strike to punish a foe attacking the skirmishers. Get Inspired Defense at lvl 8 for more Defense and DR for everyone.
Stats: Str 18 Dex 12 Con 14 Int 8 Wis 8 Cha 14
Second Option:
Halfling Universalist Wizard with Arcane Thesis Spell Substitution. Picking Familiar at lvl 1 from Universalist and then Rogue Dedication at lvl 2 and Find Traps at lvl 4. Im thinking using Aid or Familiar along with spells to fill out his 3 actions. Possible problem is stepping on the Swashbucklers toes. Though I know he cant find traps. Using Spell Substitution I can trade out for utility spells as needed and with Trick Magic Item I can really up my utility with different wands or scrolls we might find.
Stats: Str 8 Dex 16 Con 12 Int 18 Wis 14 Cha 10
The Campaign is set on an Island that has risen from the ocean and is full of ancient ruins and wildlands. We are being paid to help start up a Settlement on the island. So there will be few shops, but a good bit of downtime on ship sailing back and forth to the mainland. So either the Wizard option or the Alchemist can use that time to create magic items.
Is there anything I am missing or thinking wrongly here? Im not 100% on the rules yet. We have not played since the Playtest and our last campaign finally ended. I can answer more questions as they get asked.

![]() |

I'd go with the wizard with that group. If your Ranger/Druid is ranged and using an animal companion, they likely won't use a lot of magic because of their action economy. Having a wizard would be useful for getting around resistances and obstacles that your non-magical allies have trouble with.
You don't really need the Find Traps feat as long as someone has high Dex and Perception and invests in Thievery - this would be something your Ranger would likely excel at with high Dex/Wis.
Anyone can do the Search activity; Find Traps just gives a bonus and allows you to find traps while doing other activities.