How can I get a skill to expert by level 2?


Rules Discussion


Many of the level 2 skill feats require the character to be an expert in that Skill. How do you build the Expert into the character skill set by level 2?


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Pathfinder Adventure Path Subscriber
J_Figard wrote:
Many of the level 2 skill feats require the character to be an expert in that Skill. How do you build the Expert into the character skill set by level 2?

Play a Rogue.

Liberty's Edge

Play a rogue.

(There are some archetypes that allow it as well.)


Pathfinder Adventure Path Subscriber

It does raise the question as to whether the level requirement on skill feats is really necessary, but I help it should help people retraining know what is the earliest level the feat could be retaken.


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follow up question. If the character gets the skill trained from a background can they bump it up to expert using a class skill slot?


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J_Figard wrote:
follow up question. If the character gets the skill trained from a background can they bum it up to expert using a class skill slot?

Nope. The general rule is that if a feature is called a "skill increase," then it can increase a skill proficiency from Trained to Expert. But if a feature is called "trained" in a skill, all it can do is set a skill to Trained.

Fortunately, the double training is not wasted. Another rule is that if two features would train the same skill, then the second training will train any other skill instead.

PF2 Core Rulebook, Skills chapter, 2nd paragraph, page 233 wrote:
Sometimes you might gain training in a specific skill from multiple sources, such as if your background granted training in Crafting and you took the alchemist class, which also grants training in Crafting. Each time after the first that you would gain the trained proficiency rank in a given skill, you instead allocate the trained proficiency to any other skill of your choice.


J_Figard wrote:
follow up question. If the character gets the skill trained from a background can they bump it up to expert using a class skill slot?

Not at 1st level. If a class gives you skill slots at character creation that a background or ancestry already gave you, you just get to pick a different skill.

You can bump it on your next skill increase.


Then why do level 2 skill feats require expert in the skill if you can not be an expert in the skill until level 3?


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J_Figard wrote:
Then why do level 2 skill feats require expert in the skill if you can not be an expert in the skill until level 3?

Because there is one (for now) class who can be expert at level two in a class.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Rogues get a skill increase at 2, and some archetype dedication feats allow can bump particular skills up to expert. "Everyone cannot be an expert at level 2" is not the same as "no one can be an expert at level 2."

Additionally, there are provisions written into the CRB for things that are not currently possible, to lay the groundwork for future development.


For a healbot looking at continual recovery, Robust recovery as a level 2 feat. what a let down.


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J_Figard wrote:
For a healbot looking at continual recovery, Robust recovery as a level 2 feat. what a let down.

Pathfinder 2nd Edition has some unexpected gotchas in its design. Some of the surprises are from PF2 being built from the ground up, so it does not necessarily match PF1. Other surprises are because Paizo put in barriers to unbalancing combination of feats. And a few confusing surprises are because rules are tweaked for one special case, such as 2nd-level expert skill feats because the rogue can take them at 2nd level.

For skill increases and skill feats that advance at a rogue's rate, play a rogue. The rogue is the Core Rulebook's skill master. They don't have full spellcasting nor trained proficieny in martial weapons; instead, they get expert proficieny in skills one level sooner and more often after that level.

A reasonable character design would be to create a rogue with the Scoundrel racket, which permits Charisma 18. Then at 2nd level, take a multiclass dedication to a Charisma-based spellcasting class that can heal, such as Sorcerer with Angelic Bloodline or Champion. That character won't be a healbot, but will be extremely good at healing with skills and have some healing magic.

Sovereign Court

J_Figard wrote:

For a healbot looking at continual recovery, Robust recovery as a level 2 feat. what a let down.

Not precisely. One of the big changes is that you don't have to be a spellcaster anymore to be a healbot. You can play a rogue doctor if you want.


Ascalaphus wrote:
Not precisely. One of the big changes is that you don't have to be a spellcaster anymore to be a healbot. You can play a rogue doctor if you want.

Yes you can, however most people will want to use a class that heavily focuses on Wisdom anyway, so Cleric or Druid.

Apart from that I (playing the healbot in my group) also was a little upset that I had to wait until level 4 before actually being able to pick one of the 3 "must be expert" medicine skill feats, which puts me 2 full levels behind a potential Rogue healer as far as skill feats go (yes I know I could have taken a skill feat for a general feat at level 3).

@J_Figard

A stopgap measure is to get Assurance (Medicine) at level 2, which is quite decent if a "standard" check is sufficient respectively when you can't affort to fail. You will be able to beat DC15 by level 3, DC20 by level 6 and DC30 by level 14 (if you up medicine accordingly).


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If you're building a party as a single unit instead of as random folks who got tossed together by fate, it's actually not a bad idea to differentiate between the magical healer and the non-magical one. It's the same reason you don't let the cleric carry all the party's healing potions - you don't want to put all the healing eggs in the same basket.

And rogues usually want at least a decent Wisdom, for Perception if nothing else.

Liberty's Edge

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Any class can get access to Continual Recovery at level 2 if they are a member of the Pathfinder Society. Maybe that will help?


Shisumo wrote:

Any class can get access to Continual Recovery at level 2 if they are a member of the Pathfinder Society. Maybe that will help? [/QUOTE

There are other Lost Omens archetypes that let you get a skill to expert at second as well. Not one for medicine specifically yet, but it shows there is room for the option to exist.

Liberty's Edge

Captain Morgan wrote:
Shisumo wrote:
Any class can get access to Continual Recovery at level 2 if they are a member of the Pathfinder Society. Maybe that will help?
There are other Lost Omens archetypes that let you get a skill to expert at second as well. Not one for medicine specifically yet, but it shows there is room for the option to exist.

Yeah, as far as I can tell, Pathfinder Agent is the only way to get Medicine to expert via an archetype at this point. I definitely would expect that to change in the future, however. Maybe we'll get a medic archetype at some point? Starfinder did one, after all...


Shisumo wrote:
Captain Morgan wrote:
Shisumo wrote:
Any class can get access to Continual Recovery at level 2 if they are a member of the Pathfinder Society. Maybe that will help?
There are other Lost Omens archetypes that let you get a skill to expert at second as well. Not one for medicine specifically yet, but it shows there is room for the option to exist.
Yeah, as far as I can tell, Pathfinder Agent is the only way to get Medicine to expert via an archetype at this point. I definitely would expect that to change in the future, however. Maybe we'll get a medic archetype at some point? Starfinder did one, after all...

I think there probably will be in the APG. They've mentioned there will be something like 60 archetypes in there. Even if most of those are class or gear based that still leaves room for skill based ones.

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