Ironperenti's Rise of the Runelords Campaign

Game Master Ironperenti

The Roll20 maps link is HERE

Treasure tracker is HERE

Player notes: Player Notes

Calendar is HERE

Market Bargains:

Market Bargain Hunting (you may search for a bargain once per week) d20 Roll
1–6 A piece of adventuring gear, clothing, food or drink, or trade good of your choice (chosen from any in Pathfinder RPG Ultimate Equipment) at 10% its normal price.
7–12 An alchemical item of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
13–16 A weapon of your choice (to include expert or masterwork) at 10% its normal price.
17–19 A potion or scroll of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
20 A magic item of your choice at 10% its normal price.


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DM / GM / The man behind the curtain

Zherxikas flies forward and over the small wall of the steps to fire off another scorching ray from his wand hitting the trollhound the cave this time. The smell of burned flesh permeates the air, the hound squeals, and then falls over dead.

The ettin roars when his dogs go down but he shows more cunning than you would have thought and withdraws into the cave calling out in its harsh language.

Giant:
"Snarl, Chomp, come!"

Z ranged touch scorching ray: 1d20 + 8 ⇒ (17) + 8 = 25
damage scorching ray: 4d6 ⇒ (6, 1, 3, 2) = 12

Round 3
Abadius 10th, Mid winter
1200, temperature 36, moderate rain (20% miss chance beyond 60')
Group Effects: invisibility sphere 78rds, haste 7rds, Prayer 7rds, Inspire courage +2, Battle Cry +1 to hit and +4 vs fear 10rds
Zherxikas 54/54;
Ettin -32 moderately injured
Trollhound -63 near death
Runt 87/87; magic vestment, heroism 888rds, clayskin 45/45, false life 7, heightened awareness 888rds<<<
Bert 84/84; 78rds<<<
Kizzy 62/62; invisible<<<
Forest 93/104;<<<
Isabella 69/69; invisible<<<


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

It called for Snarl and Chomp to come… whatever it or they are! Kizzy calls out a warning as she continues to stay close to Isabella.


Ranger 9 | HP 104/104 Nonlethal 0/104 | AC 29 T 16 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +10, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +22**/+17** (1d8+10/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft | Stamina: 06/11 | Martial Flexibility: 3/5| Active Conditions: *Haste, Courage, BCry, Flex>>IMast>>Energy M* |

Forest holds on to the magical charge within him and gives chase. "Come back, coward!" He yells in giant.

Double moveish.


DM / GM / The man behind the curtain

I counted you had moved 30', I moved you another 20' and revealed the map. You have 10' more you can move and the ettin is about 10' away from you.

Forest runs into the cave and as he gets to the corner of the entrance he can vaguely see into the cave to the north. There stands the ettin and perhaps another dog behind it. (shadowy light, 20% miss chance until you get a better light)


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 24 23 | F/R/W: +15/11/17 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clay skin (DR 5/adam 45/45), weapon of awe, divine favor+4, height aware, haste, inspire +2

The Bralani shifts into human form and advances into the room. Runt also advances but more slowly, after casting a divine favor spell.


DM / GM / The man behind the curtain

Isabella? Forest, are you going to step up to the ettin, keep a 10' gap or step back further?

Round 3
Abadius 10th, Mid winter
1200, temperature 36, moderate rain (20% miss chance beyond 60')
Group Effects: invisibility sphere 78rds, haste 7rds, Prayer 7rds, Inspire courage +2, Battle Cry +1 to hit and +4 vs fear 10rds
Zherxikas 54/54;
Ettin -32 moderately injured
Trollhound -63 near death
Runt 87/87; magic vestment, heroism 888rds, clayskin 45/45, false life 7, heightened awareness 888rds
Bert 84/84; 78rds
Kizzy 62/62; invisible<<<
Forest 93/104;<<< (10' of movement remaining)
Isabella 69/69; invisible<<<


DM / GM / The man behind the curtain

Isabella and Kizzy move into the tunnel behind Runt to help when needed.

Zherxikas is up.

Round 4
Abadius 10th, Mid winter
1200, temperature 36, moderate rain (20% miss chance beyond 60')
Group Effects: invisibility sphere 77rds, haste 6rds, Prayer 6rds, Inspire courage +2, Battle Cry +1 to hit and +4 vs fear 9rds
Zherxikas 54/54;<<<
Ettin -32 moderately injured
Trollhound -63 near death
Runt 87/87; magic vestment, heroism 887rds, clayskin 45/45, false life 7, heightened awareness 887rds
Bert 84/84; 77rds
Kizzy 62/62; invisible
Forest 93/104;
Isabella 69/69; invisible


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F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Kizzy will pull the bulleye lantern with continual flame cast on it out to help spotlight the enemies in the dark tunnel as she moves forward with Isabella.


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

Gets out a scroll and uses it to cast forth some burning cone of fire on the trollhound.

5d4 + 4 ⇒ (3, 1, 2, 2, 1) + 4 = 13


DM / GM / The man behind the curtain

Good to see you were paying attention.

With a final whimper the large hound dies as the flames wash over him.

Round 4
Abadius 10th, Mid winter
1200, temperature 36, moderate rain (20% miss chance beyond 60')
Group Effects: invisibility sphere 77rds, haste 6rds, Prayer 6rds, Inspire courage +2, Battle Cry +1 to hit and +4 vs fear 9rds
Zherxikas 54/54;
Ettin -32 moderately injured<<<
Trollhound uninjured / uninjured <<<
Runt 87/87; magic vestment, heroism 887rds, clayskin 45/45, false life 7, heightened awareness 887rds
Bert 84/84; 77rds
Kizzy 62/62; invisible
Forest 93/104;
Isabella 69/69; invisible


DM / GM / The man behind the curtain

Both trollhounds come running in from behind the ettin, underneath his legs and attack the nearest intruder, Forest. The first hound gets a face full of shield, the second finds a leg and bites down hard (dmg 16). It tries to upend Forest but the warrior shifts his weight onto the bitten leg, bites back a curse, and prevents himself from being tripped. Then the ettin shows an amazing amount of coordination with its two spiked clubs as it swings numerous times at Forest but all are deflected by sword or shield.

Round 4
Abadius 10th, Mid winter
1200, temperature 36, moderate rain (20% miss chance beyond 60')
Group Effects: invisibility sphere 77rds, haste 6rds, Prayer 6rds, Inspire courage +2, Battle Cry +1 to hit and +4 vs fear 9rds
Zherxikas 54/54;
Ettin -32 moderately injured
Trollhound uninjured / uninjured
Runt 87/87; magic vestment, heroism 887rds, clayskin 45/45, false life 7, heightened awareness 887rds<<<
Bert 84/84; 77rds<<<
Kizzy 62/62; invisible<<<
Forest 77/104;<<<
Isabella 69/69; invisible<<<

DM ROLLS:

T1: 1d20 + 10 ⇒ (15) + 10 = 251d10 + 8 ⇒ (1) + 8 = 9
T2: 1d20 + 10 ⇒ (20) + 10 = 301d10 + 8 ⇒ (8) + 8 = 16

Ettin atk1: 1d20 + 14 ⇒ (11) + 14 = 252d6 + 8 ⇒ (5, 3) + 8 = 16
Ettin atk1: 1d20 + 14 ⇒ (11) + 14 = 252d6 + 8 ⇒ (5, 2) + 8 = 15
Ettin atk2: 1d20 + 9 ⇒ (5) + 9 = 142d6 + 8 ⇒ (4, 2) + 8 = 14
Ettin atk2: 1d20 + 9 ⇒ (2) + 9 = 112d6 + 8 ⇒ (1, 6) + 8 = 15

T2 trip: 1d20 + 10 ⇒ (14) + 10 = 24
T2 crit confirm: 1d20 + 10 ⇒ (14) + 10 = 241d10 + 8 ⇒ (8) + 8 = 16


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 24 23 | F/R/W: +15/11/17 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clay skin (DR 5/adam 45/45), weapon of awe, divine favor+4, height aware, haste, inspire +2

Runt breathes a sigh of relieve as the ettin's blows are deflected. With no haste active she cannot get close enough to attack so, instead, she moves closer and calls down fire on them with a DC 17 Blistering Invective for 1d10 ⇒ 1 fire damage and intimidate, heroism: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34

It can be tough to be so slow!

The bralani moves to get a clear shot on the ettin and attacks with its bow.

to hit, prayer, inspire: 1d20 + 12 + 1 + 2 ⇒ (11) + 12 + 1 + 2 = 26
piercing damage, prayer, inspire: 1d8 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15


Ranger 9 | HP 104/104 Nonlethal 0/104 | AC 29 T 16 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +10, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +22**/+17** (1d8+10/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft | Stamina: 06/11 | Martial Flexibility: 3/5| Active Conditions: *Haste, Courage, BCry, Flex>>IMast>>Energy M* |

Forest unleashes a flurry of anti-troll dog attacks.

Spend 5 Stamina to use Martial Flex as a Swift Action to take Creatur Focus troll doggo. Full attack the doggos. Sorry I'm making this post on mobile lol
Longsword 1: 1d20 + 21 ⇒ (18) + 21 = 39
S Damage: 1d8 + 12 ⇒ (6) + 12 = 18

Longsword Haste: 1d20 + 21 ⇒ (15) + 21 = 36
S Damage: 1d8 + 12 ⇒ (8) + 12 = 20

Longsword 2: 1d20 + 16 ⇒ (20) + 16 = 36
S Damage: 1d8 + 12 ⇒ (1) + 12 = 13

Shield Bash: 1d20 + 14 ⇒ (7) + 14 = 21
B Damage: 1d6 + 9 ⇒ (3) + 9 = 12

Longsword 1 Crit Threat: 1d20 + 21 ⇒ (14) + 21 = 35
S Damage: 1d8 + 12 ⇒ (3) + 12 = 15

Longsword 2 Crit Threat: 1d20 + 16 ⇒ (8) + 16 = 24
S Damage: 1d8 + 12 ⇒ (6) + 12 = 18


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 24 23 | F/R/W: +15/11/17 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clay skin (DR 5/adam 45/45), weapon of awe, divine favor+4, height aware, haste, inspire +2

Wait. We are hasted! I'll keep Runt's actions the same as the spell is probably a better option anyway.


DM / GM / The man behind the curtain

Runt steps up behind Forest and lays down such a tirade of expletives and curses directed at the ettin and hounds that it even makes Forest blush. The magically enhanced dressing down seems to work as the three targets flinch back from the angry half-woman. Smoke begins to rise on the ettin's skin tunic but he beats out. The hound however is not able to get to spark on its back. Forest leaves one hound a quivering mass of "dog" flesh plus he cuts and bashes the other ruthlessly. Runt follows up with a

Round 4
Abadius 10th, Mid winter
1200, temperature 36, moderate rain (20% miss chance beyond 60')
Group Effects: invisibility sphere 77rds, haste 6rds, Prayer 6rds, Inspire courage +2, Battle Cry +1 to hit and +4 vs fear 9rds
Zherxikas 54/54;
Ettin -48 moderately injured
Trollhound -44 critically injured burning
Runt 87/87; magic vestment, heroism 887rds, clayskin 45/45, false life 7, heightened awareness 887rds
Bert 84/84; 77rds
Kizzy 62/62; invisible<<<
Forest 77/104;
Isabella 69/69; invisible<<<

DM ROLLS:

Ettin ref: 1d20 + 4 ⇒ (16) + 4 = 20
TH ref: 1d20 + 7 ⇒ (5) + 7 = 12


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 24 23 | F/R/W: +15/11/17 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clay skin (DR 5/adam 45/45), weapon of awe, divine favor+4, height aware, haste, inspire +2

remember that the ettin/hound are shaken/demoralized for a while. I do not see it on the combat card and I a afraid it will be forgotten.


DM / GM / The man behind the curtain

Good reminder.

Round 4
Abadius 10th, Mid winter
1200, temperature 36, moderate rain (20% miss chance beyond 60')
Group Effects: invisibility sphere 77rds, haste 6rds, Prayer 6rds, Inspire courage +2, Battle Cry +1 to hit and +4 vs fear 9rds
Zherxikas 54/54;
Ettin -48 moderately injured; shaken
Trollhound -44 critically injured burning; shaken
Runt 87/87; magic vestment, heroism 887rds, clayskin 45/45, false life 7, heightened awareness 887rds
Bert 84/84; 77rds
Kizzy 62/62; invisible<<<
Forest 77/104;
Isabella 69/69; invisible<<<


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

Flies into the cavern.


DM / GM / The man behind the curtain

Kizzy and Isabella move up behind everyone, Kizzy's song still going strong. Then Zherxikas flies in to join the team and to get out of the rain.

The hound, obviously on its last legs, snaps at Forest. The warrior dodges but gets caught by a swinging spiked club (dmg 16) as the ettin begins its barrage. Forest reacts to the flurry of attacks to parry or deflect the others.

Round 5
Abadius 10th, Mid winter
1200, temperature 36, moderate rain (20% miss chance beyond 60')
Group Effects: invisibility sphere 76rds, haste 5rds, Prayer 5rds, Inspire courage +2, Battle Cry +1 to hit and +4 vs fear 8rds
Zherxikas 54/54;
Ettin -48 moderately injured
Trollhound -44 critically injured burning
Runt 87/87; magic vestment, heroism 886rds, clayskin 45/45, false life 7, heightened awareness 886rds<<<
Bert 84/84; 76rds<<<
Kizzy 62/62; invisible<<<
Forest 77/104;<<<
Isabella 69/69; invisible<<<

DM ROLLS:

trollhound v forest: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 181d8 + 8 - 2 ⇒ (5) + 8 - 2 = 11

ettin: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 312d6 + 8 - 2 ⇒ (6, 4) + 8 - 2 = 16
ettin: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 132d6 + 8 - 2 ⇒ (3, 1) + 8 - 2 = 10
ettin: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 172d6 + 8 - 2 ⇒ (5, 3) + 8 - 2 = 14
ettin: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 172d6 + 8 - 2 ⇒ (4, 3) + 8 - 2 = 13


Ranger 9 | HP 104/104 Nonlethal 0/104 | AC 29 T 16 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +10, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +22**/+17** (1d8+10/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft | Stamina: 06/11 | Martial Flexibility: 3/5| Active Conditions: *Haste, Courage, BCry, Flex>>IMast>>Energy M* |

The next flurry from Forest is less accurate, the troll drawing his real ire away from the dog.

Full Attack. If an attack kills the doggo, forest will 5-foot-step and use the rest of the attacks on the troolol. Subtract 2 damage from attacks vs the troll for not having Favored Creature apply.
Longsword 1: 1d20 + 19 ⇒ (9) + 19 = 28
S Damage: 1d8 + 12 ⇒ (8) + 12 = 20

Longsword Haste: 1d20 + 19 ⇒ (14) + 19 = 33
S Damage: 1d8 + 12 ⇒ (3) + 12 = 15

Longsword 2: 1d20 + 14 ⇒ (1) + 14 = 15
S Damage: 1d8 + 12 ⇒ (4) + 12 = 16

Shield Bash: 1d20 + 12 ⇒ (4) + 12 = 16
B Damage: 1d6 + 9 ⇒ (3) + 9 = 12


DM / GM / The man behind the curtain

Before Forest can even begin to wail on the trollhound it expires with a whimper as it falls to the ground the smoldering bursting into a small flame before dying out (burned). He steps within reach of the ettin and slashes the monster mercilessly.

Round 5
Abadius 10th, Mid winter
1200, temperature 36, moderate rain (20% miss chance beyond 60')
Group Effects: invisibility sphere 76rds, haste 5rds, Prayer 5rds, Inspire courage +2, Battle Cry +1 to hit and +4 vs fear 8rds
Zherxikas 54/54;
Ettin -83 critically injured
Runt 87/87; magic vestment, heroism 886rds, clayskin 45/45, false life 7, heightened awareness 886rds<<<
Bert 84/84; 76rds<<<
Kizzy 62/62; invisible<<<
Forest 61/104;
Isabella 69/69; invisible<<<


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 24 23 | F/R/W: +15/11/17 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clay skin (DR 5/adam 45/45), weapon of awe, divine favor+4, height aware, haste, inspire +2

The bralani sends a pair of arrows at the ettin before Runt can get in the way.

to hit, prayer, inspire, in melee: 1d20 + 12 + 1 + 2 - 4 ⇒ (13) + 12 + 1 + 2 - 4 = 24
piercing damage, prayer, inspire: 1d8 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11

to hit, prayer, inspire, map: 1d20 + 12 + 1 + 2 - 5 - 4 ⇒ (11) + 12 + 1 + 2 - 5 - 4 = 17
piercing damage, prayer, inspire: 1d8 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10

Then Runt heads up the corridor to get in a hit, after activating bane on it.

  • to hit mace, heroism, inspire, divine favor, haste, bane: 1d20 + 11 + 2 + 2 + 4 + 1 + 2 ⇒ (18) + 11 + 2 + 2 + 4 + 1 + 2 = 40
  • damage bashing, adamantine, inspire, divine favor, weapon of awe, bane: 1d6 + 10 + 2 + 4 + 2 + 2d6 + 2 ⇒ (6) + 10 + 2 + 4 + 2 + (1, 1) + 2 = 28


  • Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

    Isabella remains invisible (assuming that Kizzy steps up) as she forms up behind Forest and deploys her wand of cure light wounds.

    Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8


    DM / GM / The man behind the curtain

    Bert's first arrow takes the ettin in the chest. Then as Runt runs up the monster swings at her but misses. Once she closes the distance her magic enhanced smash cracks the giant's femur eliciting a roar of pain and anguish as the creature topples to the ground. Isabella steps up to Forest and uses the wand.

    After the monster is down, everyone calms themselves and then searches the surroundings. There is one other room where it appears the giant slept. A collection of items are strewn about the room. After ten minutes of gathering and searching the following is found: 693 gp, 1,240 sp, a velvet pouch containing six 100 gp pearls, a phylactery of undead turning, and an ivory scroll tube inset with strips of jade (itself worth 300 gp) that contains a scroll of cone of cold, hold monster, and telekinesis.

    Out of combat status
    Abadius 10th, Mid winter
    1200, temperature 36, moderate rain (20% miss chance beyond 60')
    Group Effects: none
    Zherxikas 54/54;
    Runt 87/87; magic vestment, heroism 786rds, clayskin 45/45, false life 7, heightened awareness 786rds
    Kizzy 62/62;
    Forest 69/104;
    Isabella 69/69;

    DM ROLLS:

    ettin aoo: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 192d6 + 8 - 2 ⇒ (2, 4) + 8 - 2 = 12


    Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

    Isabella uses her wand on Forest again.

    Cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3


    DM / GM / The man behind the curtain

    Out of combat, you may roll each use of a cure light wounds wand or potion or take 5.


    Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

    Question for DM:
    How do you want to handle the phylactery of undead turning? This item does not exist in core PF. Some people recommend using a phylactery of positive channeling instead.


    Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 24 23 | F/R/W: +15/11/17 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clay skin (DR 5/adam 45/45), weapon of awe, divine favor+4, height aware, haste, inspire +2

    Runt is feeling quite good and is in no need of healing, so she cleans the hound gore off herself as she waits. While they wait she sends the Bralani north on a scouting expedition, instructed to hurry back if he spots anything interesting.


    DM / GM / The man behind the curtain

    Bert returns and before his time on this plane expires he relates what he saw. ”The stone steps lead up to the too of dam. There is a group of ogres up there. Eight in number. One seems to be in n charge and wanted the others to continue working. The seven seemed cowed by the leader but near exhaustion and complained incessantly.”


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    Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 24 23 | F/R/W: +15/11/17 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clay skin (DR 5/adam 45/45), weapon of awe, divine favor+4, height aware, haste, inspire +2

    Runt eyes Forest, knowing his hatred of ogres, ready to delay him if he tries to charge out there immediately.


    F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

    Forest, wait! You need healing before you go slay the ogres. I will not have you charging into battle dripping blood.
    Kizzy begins using her wands, the one with only for charges first.
    CLW: 1d8 + 1 ⇒ (1) + 1 = 2
    CLW: 1d8 + 1 ⇒ (6) + 1 = 7
    CLW: 1d8 + 1 ⇒ (1) + 1 = 2
    CLW: 1d8 + 1 ⇒ (4) + 1 = 5

    Then the new wand
    CLW: 1d8 + 1 ⇒ (6) + 1 = 7
    CLW: 1d8 + 1 ⇒ (6) + 1 = 7
    CLW: 1d8 + 1 ⇒ (8) + 1 = 9

    Anyone else? Kizzy checks.
    And do you all want to be Hasted and or invisible again?


    DM / GM / The man behind the curtain

    Out of combat status
    Abadius 10th, Mid winter
    1200, temperature 36, moderate rain (20% miss chance beyond 60')
    Group Effects: none
    Zherxikas 54/54;
    Runt 87/87; magic vestment, heroism 786rds, clayskin 45/45, false life 7, heightened awareness 786rds
    Kizzy 62/62;
    Forest 104/104;
    Isabella 69/69;


    Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 24 23 | F/R/W: +15/11/17 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clay skin (DR 5/adam 45/45), weapon of awe, divine favor+4, height aware, haste, inspire +2

    "That haste spell of yours makes a huge difference for me. Let's me get into battle fast."


    Ranger 9 | HP 104/104 Nonlethal 0/104 | AC 29 T 16 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +10, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +22**/+17** (1d8+10/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft | Stamina: 06/11 | Martial Flexibility: 3/5| Active Conditions: *Haste, Courage, BCry, Flex>>IMast>>Energy M* |

    A shame Forest's hands are full of sword and shield. He lowers his head when Kizzy is near, touching his helm to her forehead. "Thanks, Kizzy You really are the best."

    "Eight ogres, with one leader. Hmm..." He could float the idea of challenging the leader to to honorable single combat and letting the others go, but Forest wants to kill all the ogres, and Runt would probably challenge him for the right to face the leader... "Uhh, are you all up for fighting eight ogres? Hey birb, what were they working on, anyways?"


    F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

    Kizyy reaches up and pats the back of Forest's helm, Don't you forget that! she says out loud then whispers, I want to make sure you are around later.
    Like before? Invisibility sphere and Haste? Assuming that the group agrees Kizzy will cast, invisibility sphere and haste on the group.


    Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

    I can always fireball them to soften them up a bit.


    Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 24 23 | F/R/W: +15/11/17 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clay skin (DR 5/adam 45/45), weapon of awe, divine favor+4, height aware, haste, inspire +2

    "Sounds good to me."

    Runt will also cast weapon of awe on her mace and divine favor before they initiate combat (so it will start with 9 rounds of combat instead of the usual 10). She will be using the heightened awareness for initiative this time.


    Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

    "I'll fire off some battle magic and then cast assistive defenses and wade in to help," says Isabella.

    Thinking of doing holy smite and burst of radiance to go along with the fireball from Zherxikas, then I'll start buffing and if the fight is still going I'll wade into melee.


    DM / GM / The man behind the curtain

    Casting haste in the cave or waiting until the ogres are in sight?

    The team exits the ettin cave headed north. A series of large steps leads up the cliff face to the top of the dam. Just before stepping out on the dam, Kizzy and Runt cast their spells. Then the group steps out on the dam proper. The rain is lighter than when they were at Fort Rannick but still hard enough to make it difficult to make out detail beyond sixty feet or so (20% miss chance beyond that). The dam itself was made for giant sized workers it would seem. The side railings were eight foot stone walls effectively closing in the top of the dam other it having a roof. In the distance the team could make out eight large figures leaning against the dam walls, four on the north and four on the south. Standing between them is another large figure with a weapon in hand. At the midpoint of the dam is a large building like structure which is vine and moss covered and resembles a large skull like all of the other decorations on this dam.

    Updated to jumpgate for those familiar with roll20. New map setup. Trying to get dynamic lighting setup correctly.


    F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

    Ready Action to cast when we see them


    Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 24 23 | F/R/W: +15/11/17 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clay skin (DR 5/adam 45/45), weapon of awe, divine favor+4, height aware, haste, inspire +2

    Runt instructs the Bralani to shoot at the leader if it attempts to cast a spell.

    Ready for init.


    Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

    Throws forth a magical ball of fire...

    fireball + intense DC 21 reflex: 9d6 + 4 ⇒ (3, 3, 3, 5, 5, 3, 5, 5, 5) + 4 = 41

    red circle on map...


    DM / GM / The man behind the curtain

    unless you summon the Bralani again he has timed out during the search of the cave.


    Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 24 23 | F/R/W: +15/11/17 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clay skin (DR 5/adam 45/45), weapon of awe, divine favor+4, height aware, haste, inspire +2
    Ironperenti wrote:
    unless you summon the Bralani again he has timed out during the search of the cave.

    OK, summon another one in preparation for this encounter.


    DM / GM / The man behind the curtain

    I moved the circle to encompass two on the lower wall as well.

    The fireball erupts amongst the ogres nearly felling the majority of the group and greatly burning the foreman.

    Surprise round (standard action)
    Abadius 10th, Mid winter
    1200, temperature 36, moderate rain (20% miss chance beyond 60')
    Group Effects: invisibility sphere, haste 9rds
    Zherxikas 54/54;
    Runt 87/87; magic vestment, heroism 786rds, clayskin 45/45, false life 7, heightened awareness 786rds, weapon of awe 86rds, divine favor 9rds<<<
    Bert 84/84;85rds<<<
    Kizzy 62/62;<<<
    Forest 104/104;<<<
    Isabella 69/69;<<<


    F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

    Kizzy will use a swift action to use Battle Cry and begin Inspire Courage move


    Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 24 23 | F/R/W: +15/11/17 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clay skin (DR 5/adam 45/45), weapon of awe, divine favor+4, height aware, haste, inspire +2

    The Brilani waits to see if the leader attempts to cast a spell while fools Runt rushes in.

    Bralini: readied action
    Runt: move action.


    Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

    Isabella advances as best she can and lobs a burst of radiance at the taskmaster and two of his ogre minions.

    Burst of radiance damage: 5d4 ⇒ (1, 4, 3, 3, 3) = 14 (This is automatic to all evil creatures, regardless of save)
    Blindness duration: 1d4 ⇒ 1 (DC 17 Ref save to reduce this to dazzled)


    Ranger 9 | HP 104/104 Nonlethal 0/104 | AC 29 T 16 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +10, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +22**/+17** (1d8+10/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft | Stamina: 06/11 | Martial Flexibility: 3/5| Active Conditions: *Haste, Courage, BCry, Flex>>IMast>>Energy M* |

    Forest charges his longsword - somehow - with lightning, then moves forward with the swift wind offered by Kizzy. He points his crackling blade at the first of the southern ogres and unleashes a lightning bolt that cuts through four of them.

    Spend 5 Stamina to use Martial Flexibility as a Swift Action to gain AWT: Item Mastery >> Energy Mastery. Move Action to move 60'. Standard Action to expend two uses of Energy Mastery to cast CL 9 Lightning Bolt on the southern line of four ogres.

    Electricity Damage: 9d6 ⇒ (2, 4, 5, 5, 5, 1, 5, 3, 6) = 36 Ref Save DC 21 for half damage, Spell Resistance: Yes.


    DM / GM / The man behind the curtain

    don’t forget, this is a surprise round so you only get a standard action.

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