Should 24 hour hex immunity be changed to until your next daily preparations?


Witch Playtest


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Like the title says, I think the 24 hour immunity that is on some hexes should be changed to say "... immune until your next daily preparations" or maybe after a long rest. 24 hours is difficult to keep track of with how vague the passage of time is in most sessions and I think most people would just remove the immunity anyways when the players are making their preparations.


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If the limitation is kept, absolutely yes.

I am starting playtest sessions today so not yet sure on my balance judgments, but this is a matter of formatting and standardisation.


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Or remove it entirely because you already spent a consumable resource. The 24 hour limit was there in PF1 because it was an at-will ability.


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Ediwir wrote:

If the limitation is kept, absolutely yes.

I am starting playtest sessions today so not yet sure on my balance judgments, but this is a matter of formatting and standardisation.

Agreed.

It fits the system better, and causes fewer headaches.

Tracking that they hexed Bob the Guard at 12:14:03 precisely, and they can't give healing to Sally the Fighter until 3:13:04 AM is just a problem waiting to happen. It doesn't help and doesn't fit fluff or mechanics well.


Draco18s wrote:
Or remove it entirely because you already spent a consumable resource. The 24 hour limit was there in PF1 because it was an at-will ability.

That is a balance call, and as I said, I'm not confident in that yet.

Altering language to fit a standardised format is not.


Draco18s wrote:
Or remove it entirely because you already spent a consumable resource. The 24 hour limit was there in PF1 because it was an at-will ability.

That's not true for party boosters like Nudge Fate and the healing hexes.


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Xenocrat wrote:
Draco18s wrote:
Or remove it entirely because you already spent a consumable resource. The 24 hour limit was there in PF1 because it was an at-will ability.
That's not true for party boosters like Nudge Fate and the healing hexes.

Oh I'm the first that agrees that Healing Hex was insanely OP. That one can be dealt with separately. We're speaking in generalities and in general:

A) the one-every-24-hours should be changed to "until preparation"
B) completely superfluous in most cases because of the expenditure of Focus

That said, I'm not sure the restriction needs to be kept on Healing Hex even with focus recovery options because of the vast wealth of healing options that already exist that are just as good or better.


I wouldn't mind healing hex being "better than lay on hands outside of combat" since lay on hands is better than it while in combat.

Seems like a fair trade.


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Draco18s wrote:
Or remove it entirely because you already spent a consumable resource. The 24 hour limit was there in PF1 because it was an at-will ability.

I think this is the way I would go. The reason this was done in PF1 was to keep a witch from spamming a target into oblivion with a hex. If they make them like composition cantrips from bards then yes 24 hour time limit is fine but for focus spells you pretty much are mechanically blocked from overly spamming hexes.

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