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HeHateMe wrote:
kripdenn wrote:
Oracles make better gishes in my opinion especially with the Battle mystery gaining heavy armor. And I think the mystery and curse mechanics are very flavorful though the Oracle may need to be balanced more as some of their curses (like the life curse) are brutal with little reward.
Except all a Sorcerer has to do is spend one feat for Champion Dedication and they get heavy armor too. Without dealing with that awful curse. No, Oracle is still just a worse Sorcerer.

Not really though, two class feats to get expert heavy armor, ancestry or general feats to get martial or advanced weapon proficiency and weapon critical effects, toughness or champion feat to get more HP, class feats to get more focus points on refocusing. The feat tax for divine sorcerer gishes is a lot larger and the oracle can spend those feats on archetypes like the hellknight or ancestry feats to improve themselves in other ways.

The place I think oracles are hurting is their heal options (divine evolution is really nice for sorcerers and clerics get fonts) and some of the oracle focus spells (like the battle mystery ones) are really lackluster.


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I'm wondering if just making the familiars immune to damage if they are in your square (or on your person) would be the best approach. That way people who don't want their familiars to get hurt in combat can keep them with them and more risky players can use their familiars to aid in combat.


Oracles make better gishes in my opinion especially with the Battle mystery gaining heavy armor. And I think the mystery and curse mechanics are very flavorful though the Oracle may need to be balanced more as some of their curses (like the life curse) are brutal with little reward.


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Like the title says, I think the 24 hour immunity that is on some hexes should be changed to say "... immune until your next daily preparations" or maybe after a long rest. 24 hours is difficult to keep track of with how vague the passage of time is in most sessions and I think most people would just remove the immunity anyways when the players are making their preparations.


CraziFuzzy wrote:
Why is this not a dedication feat that any character can take? Gains a focus pool (or adds to it) that can be used to cast focus spells (that are the panache abilities). Gains the finisher mechanic - why would a barbarian NOT want to finish in this way?

Because it gimps character concepts. Some people want to focus on the Swashbuckler aspect exclusively or focus on being a swashbuckler while combining it with other dedications rather than weakening the swashbuckler side. Also, it will be a multiclass deidcation so...?


Kinjar wrote:
kripdenn wrote:
I'm wondering if making hexes focus cantrips that you can then spend focus points to increase their power would have been a better idea.
What if you spend 2 focus points to ignore the 24h immunity to a hex.

That would certainly help them out. I mostly just want to see Paizo experimenting more with how focus spells function and make it more unique for more classes like what was done with the Oracle.


I'm wondering if making hexes focus cantrips that you can then spend focus points to increase their power would have been a better idea.


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Also Sorcerers automatically refocus and get some pretty great focus spells which makes using their focus spells really rewarding.


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There aren't any sword canes yet. They might come when the APG actually launches though.


Atalius wrote:
kripdenn wrote:
I would say no. The polymorph trait specifies that you cannot speak and Righteous Might says the special attack with a righteous armament version of your favored weapon is the only attack you can use. So I think the intent is you still can't use spells but you may be able to rule that spells with only somatic or material components that don't have the attack trait can be used (though I'm not sure if there are any).
Correct can't speak, questionable whether I would be able to perform Somatic component action spells ie. Single action heal/harm. Harm Infact does not have the attack trait, but not sure what the official word here is.

Oh yeah I forgot about heal and harm. Though I still feel the intent isn't to allow spellcasting. I think they would have specifically mentioned spellcasting if they did intend for it.


I would say no. The polymorph trait specifies that you cannot speak and Righteous Might says the special attack with a righteous armament version of your favored weapon is the only attack you can use. So I think the intent is you still can't use spells but you may be able to rule that spells with only somatic or material components that don't have the attack trait can be used (though I'm not sure if there are any).


Something to keep in mind is that you must have spent at least 1 focus point before you can refocus again. So if you have a pool of 3, spend all 3, and then refocus to regain 1, you have to spend that 1 point before you can refocus again which basically reduces your pool to 1 point for that day. That's why the feats to regain more focus points can be really good.


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Some other things I noticed that may need to be corrected.

Characters have to do specific actions in order to refocus like a paladin praying or a cleric healing unless they're a sorcerer who refocuses automatically. I don't see anything specifying the action the Warlock needs to refocus or something saying they function like sorcerers.

The skills section of the initial proficiencies says you are trained in 1 skill from your pact and 2 + int other skills but the hexblade doesn't have a skill listed.

The magic weapon and ghostly weapon spells that the hexblade are granted are almost useless since they can't be used on a magical weapon and the pact of the blade immediately gives them a magical weapon.

You may want to allow pact of the blade warlocks to create uncommon and advanced pact weapons if they gain access to those weapons through some other means like the ancestry feats. Otherwise it kinda limits character concepts and archetypes. Though advanced should be limited to only being trained since that's the max proficiency martial classes other than the fighter can get if I remember correctly.


prileska wrote:

Okay, thanks much for the explanations.

Thinking going Barbarian base to capitalize on the extra raging damage while enlarged might be a better option for me. Possibly go sorcerer divine for the pally flavor, or sorcerer primal for a bloodrager feel in that case, then.

Or, animal barbarian, druid mc for enlarge... Hmm

Druid might be a bad idea because they have an anathema that prevents them from using metal armor or shields. It doesn't mention weapons I believe so if you don't mind the armor then it's okay.


So abilities and spells listed with the evil trait state "An ability with this trait can be selected or used only by evil creatures" while the description for Embrace the Pit states "You can take good damage, even if you aren't evil, and you gain weakness 5 to good damage". This suggests a good or neutral aligned character can cast Embrace the Pit even though it has the evil trait. So this seems to be an error.


Samurai wrote:
kripdenn wrote:
Another thing I was thinking about is other classes get to replace spell components, like material components, with something like a focus or somatic components for Sorcerers. I didn't see any mention of that for your warlock class.
Thanks. It originally began as a type of Sorcerer, so I forgot about that. I'll make a note that they get the same ability as the Sorcerers to substitute a material component for an extra somatic component.

Weapon specialization is also missing at 13th level I noticed.


Another thing I was thinking about is other classes get to replace spell components, like material components, with something like a focus or somatic components for Sorcerers. I didn't see any mention of that for your warlock class.


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The changes look good although I think Fiendish Resilience should either be "you only take half damage" or "you gain resistance equal to your level". How it's currently worded doesn't make sense with how resistance works in pathfinder.

I forgot to compare the damage of eldritch blast to other cantrips but now thinking about it it seems weaker than what you'd get with just taking ray of frost. Ray of frost you get an average DPR of 25 + casting modifier at 10th spell level and get double damage and -10 feet penalty on a crit. And then the damage spread is a lot lower since you're rolling d4s. Eldritch blast only does an average DPR of 22 and then you need to take extra feats to add your casting modifier and to get additional effects. Adding the casting modifier as a default in the spell description while having repelling blast as a crit effect might make it more in line with the other cantrips.

Overall I think it's the best warlock conversion I've seen so far especially with using the refocus mechanic to regain spell slots. I can also see adding the other patrons working really well like making the hexblade curse the initial focus spell they receive.


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I think this is a pretty good homebrew though I have some comments.

I feel like eldritch blast could be too unbalanced. It's like giving a class a free weapon with a base d10, 120 ft range, and that gets free striking runes. With the feats it gets to be even more powerful.

It's lacking some of the unique patron specific features that the Warlock has in 5e that also helped to make them interesting like create thrall. It would especially limit patrons like the hexblade and divine from Zanithar's in my opinion. I think replacing some of the "you get this spell for this feat" feats with patron features would make the class more interesting.

Can the pact of the blade warlock make weapons they find a pact weapon? That would be important to state.

Replacing the pact of the tome getting master armor proficiency with legendary spellcasting (since I didn't see another place where you give them legendary casting) seems more thematic.